Don't want to see articles from a certain category? When logged in, go to your User Settings and adjust your feed in the Content Preferences section where you can block tags!
We do often include affiliate links to earn us some pennies. See more here.

Netherlands based Two Tribes is an indie game developer who worked on titles like RUSH, EDGE, Toki Tori, RIVE and more just open sourced their game engine. This is the game engine that was used for the likes of RIVE and Toki Tori 2+ and it's now under the GPL2.

We, Two Tribes, have used this engine for over a decade. The engine was initially conceived as a Nintendo DS game engine when creating games such as Worms Open Warfare 2. It has since been used on many games for Nintendo Wii, Playstation 4 and PC among others.

It offers basic 3D functionality, but the main focus for Two Tribes has always been 2D games, so this is where it really shines! Our games always strived to run at 60 frames per second while offering great layered 2D visuals.

If you've not seen it before, the trailer for RIVE is below:

YouTube Thumbnail
YouTube videos require cookies, you must accept their cookies to view. View cookie preferences.
Accept Cookies & Show   Direct Link

Always nice to see more developers opt for open sourcing their tech, as it allows their games to live on well past their original release and makes it much easier to get them working on a modern platforms and platforms that don't even exist yet. Great thing for preservation.

You can find the source code up on GitHub.

Article taken from GamingOnLinux.com.
26 Likes
About the author -
author picture
I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly checked on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly. You can also follow my personal adventures on Bluesky.
See more from me
The comments on this article are closed.
All posts need to follow our rules. For users logged in: please hit the Report Flag icon on any post that breaks the rules or contains illegal / harmful content. Guest readers can email us for any issues.
3 comments

Chuckaluphagus Dec 17, 2021
I'm impressed that they were able to use the same engine (obviously with continuing development) for commercial releases across so many years and such a wide range of architectures.

Plus, good on them for opening up the source code. That's a kind and generous move.
M@GOid Dec 18, 2021
Oh man, I wished they released another Rive game so bad. Loved that game, the main character is hilarious, and the references they included in the game were great.

At the time they said it would be their last game, since they were disbanding. I only hope they can continue, because there is a lot of half backed indie games out there, and Rive had excellent production value. It was a finished game from the start, not a eternal "early access" like so many other ones full of promises.
Liam Dawe Dec 19, 2021
Oh man, I wished they released another Rive game so bad. Loved that game, the main character is hilarious, and the references they included in the game were great.

At the time they said it would be their last game, since they were disbanding. I only hope they can continue, because there is a lot of half backed indie games out there, and Rive had excellent production value. It was a finished game from the start, not a eternal "early access" like so many other ones full of promises.
Agreed, RIVE was an absolute gem.


Last edited by Liam Dawe on 19 December 2021 at 3:38 pm UTC
While you're here, please consider supporting GamingOnLinux on:

Reward Tiers: Patreon. Plain Donations: PayPal.

This ensures all of our main content remains totally free for everyone! Patreon supporters can also remove all adverts and sponsors! Supporting us helps bring good, fresh content. Without your continued support, we simply could not continue!

You can find even more ways to support us on this dedicated page any time. If you already are, thank you!
The comments on this article are closed.