Red 5 standing by! How about a little more Star Wars on the go? It appears that MOTIVE and EA and getting ready for the Steam Deck release with tweaks to their anti-cheat.
We don't yet have confirmation of what's happening, and we don't know if it will be a success but they're definitely trying to get it ready. Over on SteamDB you can see there's an "eac_fix" branch, with a description of "EAC fix for steam deck test branch" - so work is clearly happening (EAC being Easy Anti-Cheat). Being able to play Squadrons on the Steam Deck and online against others sounds like it could be pretty awesome.
Direct Link
Valve did say recently that beginning Monday, January 24 they would be sending out Deck Verified data, to those developers who use anti-cheat middleware so perhaps this is the start of more to come? Considering that Easy Anti-Cheat is now easier to support for Linux / Proton and the Steam Deck, and BattlEye is just an email away, we're hoping to see lots of titles get working in the next few months.
No way! No effing way! EA? What? I can't trust my eyes...Linux needs the Thrustmaster configuration / Scripting stuff ported to it... then I could finally use Linux to play Elite: Dangerous... then again there are some third party tools that make the game a bit more playable that I think may have issues in Wine... maybe one day...
Squadrons works great on Linux, even in VR! Well, there are some issues, it can crash here and there (though I guess it was related to async reprojection for me), but in general I enjoyed it a lot. And that was well enough for me, because I never thought it would get EAC support. Dang, this is cool.
You can watch my journey via the VoDs on youtube.
Just spotted this "review". For the sake of all of us, please don't be like this.I mean... he isn't wrong...
Ha, would be amusing if people would give negative reviews on games with 'Is published by EA'.
* Has been frantically searching for a good online game that has Linux support and has cross-play enabled so it can be played with console buddies *
* Reads the article *
* Goes to check the game out on Steam and sees it's currently on sale for only 11,99€ *
* Buys game without a second thought *
* Enthusiastically informs console buddies *
* Satisfied, proceeds to read the comments below the article *
Hey, if enough of you all pick it up, even without the prospect of future updates and things, more people in the matchmaking queues might help, at least? ;)
Plus even the single player campaign is fun.
And yes, it's crossplay and we had console people in our matches all the time. IIRC there's a little icon beside people's usernames in the HUD.
Linux needs the Thrustmaster configuration / Scripting stuff ported to it... then I could finally use Linux to play Elite: Dangerous... then again there are some third party tools that make the game a bit more playable that I think may have issues in Wine... maybe one day...I'm playing Elite: Dangerous with a Thrustmaster T-Flight Hotas X on Linux (at least I have played it a lot, not since the Odyssey update though), works ootb from within the game. Star Wars: Squadrons felt more like keyboard game to me, so I haven't tried it with a Hotas.
I'm playing Elite: Dangerous with a Thrustmaster T-Flight Hotas X on Linux (at least I have played it a lot, not since the Odyssey update though), works ootb from within the game.
I purchased a hotas a while ago to play with Elite Dangerous - but I never got it to work. Steam didn't detect it.
Did you have to install some special software to get it to work or was it detected by the Steam client right away?
I purchased a hotas a while ago to play with Elite Dangerous - but I never got it to work. Steam didn't detect it.Try disabling Steam Input for the game.
Did you have to install some special software to get it to work or was it detected by the Steam client right away?
I had a similar problem with a racing wheel and a specific game and this made it work.
I purchased a hotas a while ago to play with Elite Dangerous - but I never got it to work. Steam didn't detect it.It was detected from within Elite: Dangerous, didn't check if Steam did detect it as well. In E:D I could map the buttons of my hotas directly, without any additional software. There was even a profile in E:D for the T-Flight Hotas X which I could load and modify.
Did you have to install some special software to get it to work or was it detected by the Steam client right away?
Last edited by bubexel on 1 February 2022 at 3:28 pm UTC
This is the setup I have;Linux needs the Thrustmaster configuration / Scripting stuff ported to it... then I could finally use Linux to play Elite: Dangerous... then again there are some third party tools that make the game a bit more playable that I think may have issues in Wine... maybe one day...I'm playing Elite: Dangerous with a Thrustmaster T-Flight Hotas X on Linux (at least I have played it a lot, not since the Odyssey update though), works ootb from within the game. Star Wars: Squadrons felt more like keyboard game to me, so I haven't tried it with a Hotas.
https://steamcommunity.com/sharedfiles/filedetails/?id=769637037
With the TARGET profile editor in Windows you can script and do alt button layout combinations. So a lot of buttons are mapped for multiple functions. With Elite, you kind of need that, especially if you're playing in VR.
Try disabling Steam Input for the game.Oh! That's interesting. But I don't even think mine showed up in the Steam controllers list. But I'll look into it. Thanks!
I had a similar problem with a racing wheel and a specific game and this made it work.
Steam's input has some odd issues. Like there are for sure times I have to be in Big Picture Mode for all the controller inputs to work right, and other times it is like this, where you have to disable it for the OS level drivers to work.Try disabling Steam Input for the game.Oh! That's interesting. But I don't even think mine showed up in the Steam controllers list. But I'll look into it. Thanks!
I had a similar problem with a racing wheel and a specific game and this made it work.
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