Red 5 standing by! How about a little more Star Wars on the go? It appears that MOTIVE and EA and getting ready for the Steam Deck release with tweaks to their anti-cheat.
We don't yet have confirmation of what's happening, and we don't know if it will be a success but they're definitely trying to get it ready. Over on SteamDB you can see there's an "eac_fix" branch, with a description of "EAC fix for steam deck test branch" - so work is clearly happening (EAC being Easy Anti-Cheat). Being able to play Squadrons on the Steam Deck and online against others sounds like it could be pretty awesome.
Direct Link
Valve did say recently that beginning Monday, January 24 they would be sending out Deck Verified data, to those developers who use anti-cheat middleware so perhaps this is the start of more to come? Considering that Easy Anti-Cheat is now easier to support for Linux / Proton and the Steam Deck, and BattlEye is just an email away, we're hoping to see lots of titles get working in the next few months.
Quoting: Purple Library GuySay, talking of VR . . . does anyone happen to know how much of a difference it would be likely to make if you were using VR and had in effect just one eye?While I haven't tried gaming in "2D VR", I have stumbled on plenty of 360 videos on YouTube that aren't stereoscopic and it usually takes me a couple of seconds to notice, if I even notice it at all. I'd say the stereoscopy can be important for judging distance in rhythm games, but the most important part of VR is the immersion you get from having that head-strapped screen actually match your in-game presence's perspective.
So, in short, I'd say the difference is about as much as in real life.
Quoting: Purple Library GuySay, talking of VR . . . does anyone happen to know how much of a difference it would be likely to make if you were using VR and had in effect just one eye?
THE main thing about VR is not 3D, but that you can turn your head and see what's behind. You're in it, not in front of it. So I think it will work well with one eye.
BTW, I've read that it makes also a gameplay difference for this game (and probably others alike): You don't just see enemies as a dot on some virtual device most of the time, but can turn around to actually see where they are!
Quoting: EikeQuoting: Purple Library GuySay, talking of VR . . . does anyone happen to know how much of a difference it would be likely to make if you were using VR and had in effect just one eye?
THE main thing about VR is not 3D, but that you can turn your head and see what's behind. You're in it, not in front of it. So I think it will work well with one eye.
BTW, I've read that it makes also a gameplay difference for this game (and probably others alike): You don't just see enemies as a dot on some virtual device most of the time, but can turn around to actually see where they are!
Here's a one-eye 3D experiment. (for people with 2 eyes)
Load up the No Man's Sky starfield below and fullscreen it. Press play. Look at it with both eyes open, but cover one of your eyes with your hand so that no light gets in. Just relax your gaze until the stars start to pop. Might not work for everyone.
https://youtu.be/8svczwYWHlg?t=23
* Reads the article *
* Goes to check the game out on Steam and sees it's currently on sale for only 11,99€ *
* Buys game without a second thought *
* Enthusiastically informs console buddies *
* Satisfied, proceeds to read the comments below the article *
Quoting: KithopI played a fair bit of Squadrons via the Xbox Game Pass on my Windows disk (gasp), in VR with HOTAS, and mechanically, the game is good fun. The ships feel good, the VR support mostly works, almost on-par with Elite: Dangerous aside from a couple left/right eye-swap bugs in in-game cutscenes.
However, I can't recommend people pick this up unless they're getting it for free as part of something like Game Pass / EA Play... (review follows in spoiler tag)
Spoiler, click me
Unfortunately, the backlash against EA's microtransaction policies was happening during the game's development, as I understand it, so when they said, 'Alright, fine - we're not putting MTX in', they also gave the game a very very short lifespan. A couple rounds of fixes + content patches, and then that's it. The game isn't making them money any more, so they've basically completely abandoned it save for keeping the matchmaking servers running.
There's really only two game modes - team deathmatch, and a 'push' style 'kill all their capital ships in sequence before they kill yours, but be nice and take turns being offense and defense', with no future plans for anything else. No co-op in the single player campaign. Everything is just geared around a ranked 5v5 PvP setup.
If you can find 4 friends to make a full team, you can have a decent enough time, either stomping the AI in the unranked mode, or maybe going against randoms in the ranked mode - at least until you get matched up with the level 100+ 5 person squad of hardcore players who play the heck out of the game and will wipe the floor with you. :p
If you don't have 4 friends to play with, honestly, don't even bother loading the game up. The matchmaking has been absolutely dead for so long - we've tried at least 3 separate times over a 3-6 month span to get matches with 2-4 people on our side, and you can end up sitting and waiting at the menu for it to try and look for a match for you for upwards of half an hour with no hits.
We thought it was just an off day, would try again next week - same issue. Sometimes even with an entire 5-person team ready to go. I think once we were restarting the matchmaking for an hour and a half total (granted, while we're all Alt-Tabbed out and doing other things waiting for the queue to pop) before we finally gave up and basically uninstalled the game.
It's frustrating, because I feel they actually did a great job with the art, assets, engine, etc., and I want to play the game with my friends, but EA has pretty much completely abandoned it since there's no MTX to grind our wallets with. It's like they're not even entertaining the idea of a season pass or expansion pack or sequel - I'd be down for paying $30 for an xpac or $60-90 for a proper sequel with a co-op campaign or larger scale Battlefield-style battles, but this really feels like something between a tech demo and a fully fleshed out game. It could've been so much more. :(
Quoting: scaineGoddamit. I'm definitely going to have to buy this if they enable EAC for Proton. Electronic Arts, eh? Whodhavethunkit.Found it for free last week in the Twitch Prime Gaming Loot
Quoting: LordDaveTheKindQuoting: scaineGoddamit. I'm definitely going to have to buy this if they enable EAC for Proton. Electronic Arts, eh? Whodhavethunkit.Found it for free last week in the Twitch Prime Gaming Loot
Well well. So it was! And I claimed it. I'd completely forgotten!
Quoting: scaineWell well. So it was! And I claimed it. I'd completely forgotten!Awesome! Glad it was still there
Quoting: EikeBTW, I've read that it makes also a gameplay difference for this game (and probably others alike): You don't just see enemies as a dot on some virtual device most of the time, but can turn around to actually see where they are!
I haven’t played this game much, but when starting one of the story missions in VR (on Linux), I felt instantly like being back in my childhood years seeing the original films for the first time on tv. Really highly recommend in VR if you had (or still have) at least a small interest in the original trilogy.
Last edited by jens on 31 January 2022 at 6:53 pm UTC
Squadrons works great on Linux, even in VR! Well, there are some issues, it can crash here and there (though I guess it was related to async reprojection for me), but in general I enjoyed it a lot. And that was well enough for me, because I never thought it would get EAC support. Dang, this is cool.
You can watch my journey via the VoDs on youtube.
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