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The latest report is out from Valve on what was popular and sold well during December 2021. Let's take a look at what to expect from the list in terms of basic compatibility on Linux and the Steam Deck.

Each month Valve goes over the previous month to show off games doing well, with it including titles across different genres and both Early Access titles and full releases. As usual, it's a mix between native Linux games and those that require running the Windows version through Steam Play Proton.

So here's how they work on Linux. Starting with the ones that do work:

Broken due to anti-cheat:

Just Broken:

As expected, most games do not offer native Linux support, so you will continue to need Proton for desktop Linux gaming and for the Steam Deck when it launches on February 25. Good to see so many working well though! Proton really has come a long way on compatibility.

You can check out the list on Steam.

Article taken from GamingOnLinux.com.
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10 comments

Ehvis Jan 27, 2022
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Ouch, just 2 native games out of 20 :/

See it as a good thing. More time to work on your native backlog!
syylk Jan 27, 2022
Ouch, just 2 native games out of 20 :/
I see it as 10%, which is ten times as much as the official quota of Linux users reported by Steam (1%).

Which sounds good.

OTOH, we could say that 15% of titles cannot work on Linux whatsoever.

Which doesn't sound good.
tuubi Jan 27, 2022
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OTOH, we could say that 15% of titles cannot work on Linux whatsoever.

Which doesn't sound good.

Sounds pretty damn great to me. It would have been 85% not that long ago.
ElamanOpiskelija Jan 27, 2022
I am a simple man. I read Shadow Tactics, I press "like". And it's native.

What were those other games about?
Purple Library Guy Jan 27, 2022
Ouch, just 2 native games out of 20 :/

Gee, you're really a glass half empty kind of guy, aren't you?
Purple Library Guy Jan 27, 2022
OTOH, we could say that 15% of titles cannot work on Linux whatsoever.

Which doesn't sound good.

Sounds pretty damn great to me. It would have been 85% not that long ago.
And two of those are because of anti-cheat. Which means they could be enabled easily enough. That leaves only 5% actually not able to run on Linux. That's startling!
Really, fast-backward just 5 years and how many current games ran decently on Wine?
Lanz Jan 29, 2022
It's ridiculous that small indie dev teams with 1-2 developers can publish Linux native but bigger studios have to rely on Proton.
whizse Jan 29, 2022
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I'm a bit curious how this compares to macOS?

(But also to lazy to check myself)
Mountain Man Jan 29, 2022
OTOH, we could say that 15% of titles cannot work on Linux whatsoever.

Which doesn't sound good.

Sounds pretty damn great to me. It would have been 85% not that long ago.

Wasn't too long ago that it would have been zero!


Last edited by Mountain Man on 29 January 2022 at 3:18 pm UTC
Anza Jan 29, 2022
It's ridiculous that small indie dev teams with 1-2 developers can publish Linux native but bigger studios have to rely on Proton.

AAA studios have money to buy third party libraries, which in turn don't support Linux. It's also rare that they keep Linux in mind from the beginning, so native Linux build will need just enough work that it will cost more than Linux sales would yield. Something like Stadia might momentarily give enough financial incentive so something might happen.

Indies on the other hand use whatever is free. Godot, Unity, even Unreal are few more can make native builds. Even some former AAA developers might move back to indies and give one of the more indie engines a try.
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