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Wine 7.1 is out with Vulkan 1.3 support

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Now that the dust has settled on the bottle of Wine 7.0, the biweekly development releases have begun and Wine 7.1 is out with new features and bug fixes. This is the compatibility layer that allows you to run games and applications developed for Windows - on Linux. Part of what makes up Steam Play Proton. Once a year or so, a new stable release is made.

Release highlights include:

  •   Vulkan 1.3 support.
  •   A number of theming fixes.
  •   WebSocket improvements.
  •   Improved cursor clipping on macOS.
  •   IDL compiler fixes for C++.

For bugs reported as fixed as of this release they noted 42 including issues solved for: Final Fantasy 7, Arx Fatalis, Rising Kingdoms, Far Cry 5, GTA IV, X3 Albion Prelude, WRC 7, Project Cars 2, Age of Empires 3 and more.

Additionally a new World Wine News is also out, going over some of the improvements in Wine 7.0 in a bit more detail like showing a number of bugs that were solved that had been open for many years.

Article taken from GamingOnLinux.com.
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kaiman Jan 31, 2022
Quoting: slaapliedjeAmbermoon was absolutely amazing to see run on the Amiga.
No doubt about that. When viewed in context of the hardware it ran on, I think it's on par with any AAA first person game you can throw at modern systems. But 30 years from now I'll likely still call those games dated :-). For me, 2D graphics age much better than 3D ever will.

Quoting: slaapliedjeOne of these days I'll put mine all together and play it (though with an 060, it should be very smooth).
I played on a stock A500 and what made the biggest difference for me was when I finally got a hard drive. The game read assets from multiple floppies on each area transition, so there was a lot of disk swapping involved and loading times were slow. With that out of the way, it was smooth sailing, even at 8 MHz :-).
F.Ultra Jan 31, 2022
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Quoting: slaapliedje
Quoting: F.Ultra
Quoting: kaiman
Quoting: F.UltraI remember the days when GUI:s used color:
That pretty much changed with Workbench 2.x, however.


Guess grey never gets old for me :-)

Yeah unfortunately they changed the default to all grey, thankfully there where lots of projects like MagicWB that changed it up a bit:
I love MagicWB. Still prefer it over the new icons that the 3.1.+/3.2 come with. Do find it awesome that 3.2.1 came out recently.

Amiga lives forever :), I have to fix my A4000 someday, it has the famous leaky battery and have been stored for over 20 years since I found that it leaked so huge change the whole MB is ruined...
slaapliedje Jan 31, 2022
Quoting: F.Ultra
Quoting: slaapliedje
Quoting: F.Ultra
Quoting: kaiman
Quoting: F.UltraI remember the days when GUI:s used color:
That pretty much changed with Workbench 2.x, however.


Guess grey never gets old for me :-)

Yeah unfortunately they changed the default to all grey, thankfully there where lots of projects like MagicWB that changed it up a bit:
I love MagicWB. Still prefer it over the new icons that the 3.1.+/3.2 come with. Do find it awesome that 3.2.1 came out recently.

Amiga lives forever :), I have to fix my A4000 someday, it has the famous leaky battery and have been stored for over 20 years since I found that it leaked so huge change the whole MB is ruined...
Ewww! I have seen some saves for such things, but it usually requires a lot of bodge wires. Even as bad as some of those Amigas with batteries have become, I've still seen worse on some of the old XTs where the battery acid eats through the case and board.
slaapliedje Jan 31, 2022
Quoting: kaiman
Quoting: slaapliedjeAmbermoon was absolutely amazing to see run on the Amiga.
No doubt about that. When viewed in context of the hardware it ran on, I think it's on par with any AAA first person game you can throw at modern systems. But 30 years from now I'll likely still call those games dated :-). For me, 2D graphics age much better than 3D ever will.

Quoting: slaapliedjeOne of these days I'll put mine all together and play it (though with an 060, it should be very smooth).
I played on a stock A500 and what made the biggest difference for me was when I finally got a hard drive. The game read assets from multiple floppies on each area transition, so there was a lot of disk swapping involved and loading times were slow. With that out of the way, it was smooth sailing, even at 8 MHz :-).

Did you ever play Legends of Valor? That was another RPG that had very impressive 3D movement. It was kind of Daggerfall before Daggerfall was a thing. It's amazing even pre-AGA how well such games ran. Granted they pulled a lot of awesome tricks.

I originally played Legends of Valor on my Mega STe. At 16mhz it was rather smooth.
kaiman Feb 1, 2022
Quoting: slaapliedjeDid you ever play Legends of Valor?
No. And I don't remember hearing that name either. Though I vaguely recall a magazine article about an upcoming RPG set in a single, fully simulated city, which had piqued my interest way back in the past. Legends of Valor might fit the bill, though I neither recall the game nor the magazine. So it could easily have been something else, 5 years or a decade later. Until now I have assumed it was something that just never materialized, like the Amiga port of Darklands, but perhaps it just went under my radar.
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