ABRISS is an atmospheric physics-destruction building game. You build up huge structures, to then have them smash into other structures and it looks pretty fancy.
It's all about building to destroy. During the game you unlock more parts to destroy more, all set across "digital-brutalist cityscapes". Seems like there will be plenty of variety on what you can build to from rockets to giant smashing hammers that crash through everything. ABRISS is all about showing off how great you can be at making a big ol' mess.
Direct Link
Game Features:
COMPLEX DESTRUCTION SYSTEM Simulated statics, thousands of little particles of debris, whole chunks of targets flying into the abyss – with little to no framerate spikes.
CAMPAIGN Five worlds with seven stages each, every stage a hand-crafted destructible cityscape. You will start each stage with a limited set of parts and you will need to find a strategy on how to use them to destroy all main target blocks. You will unlock new parts the further you progress, and every world comes with it's own special environmental mechanic. You can always return to a stage to try to destroy a higher percentage of it, or do it in less moves.
SANDBOX Try out new patterns of building stuff. Play around with parts you haven't unlocked yet. Try to fryyour GPU with 1000 Lasers at once.
PHOTO MODE Take a free camera flying to get the best composition. Freeze or slow down time to get the perfect shot of the destruction you just caused. Apply filters to change the vibe of your photography. Export in wonderfully sharp 4k jpegs. Share them with us!
TURNAROUND GIF CAM Create your own perfectly looping turnarounds of the mayhem you cause!
Over email, the developer sent word that "Linux and Steam Deck are officially planned for the Full Release". Although the upcoming demo and Early Access builds will not. They did send over an advanced key for the upcoming demo, which appeared to work with Proton but it has a few videos that didn't play.
You can follow on Steam.
QuoteThey did send over an advanced key for the upcoming demo, which appeared to work with Proton but it has a few videos that didn't play.I'm sure you've been helpful and diligent already, but they should be aware that
QuoteVideo/Audio Codecs: We recommend using standalone codecs (eg., VP9) rather than codecs that are tied to a specific vendor (eg., WMF).from the documentation, so that they don't get locked in to having to re-encode everything at a later point when there's more that needs redoing.
Quoting: EikeABRISS - that's what the German language has been made for! :D
Reminds me of the Farbrausch - Debris demo
https://www.youtube.com/watch?v=wqu_IpkOYBg
Quoting: subQuoting: EikeABRISS - that's what the German language has been made for! :D
Reminds me of the Farbrausch - Debris demo
https://www.youtube.com/watch?v=wqu_IpkOYBg
Nice!
PS: "Farbrausch" is a good example by the way that German can be a beauty, too.
It's "colour intoxication/euphoria" forming a single word.
Unlike Besiege, it may be really complete even without mods, or at least I hope so. Besiege issue on that was that installing mods, at least when I tried, was simply proton or nothing. And I couldn't be assed about that then.
Quoting: riidomVisuals remind me a bit of Nihei's "Blame!". Would love to see more games with that "abandoned mega-architecture" style. Or, as said in the article, "brutalist" fits well too.
I'd still put a world in-between those. Brutalist architecture may now be has-been, but it's a very well known style. Nihei's works always felt a bit beyond that for me. In the way, it doesn't try to radiate power in and of itself. I'd love to see more (possibly Nihei) inspired mega-structures in games tho.
I'm nitpicking a bit, but I just think it's not digging really Nihei's works. Example, it lack any kind of swarm basically rebuilding as you destroy or those kind of things. Nihei has this part were the structure is almost alive, it's a hive of a kind. But man, it'd be great fun if they actually did that extra mile.
Damn, now you got me hoping for games in those mega-structures.
Quoting: Projectile VomitThey had me at Gustav Holst's, Mars: Theme From The Planets as the music for this video.I've got "Mars, Bringer of War" (as it's titled) stuck in my head now.
Quoting: PhiladelphusOh, was that it? I was going to say, I love the 60's style of trailer suspense. Now I can look up this music and see how close I was.Quoting: Projectile VomitThey had me at Gustav Holst's, Mars: Theme From The Planets as the music for this video.I've got "Mars, Bringer of War" (as it's titled) stuck in my head now.
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