Total War: WARHAMMER III is due for release on February 17, with a Linux port from Feral Interactive due sometime soon after and we now have the first footage of online play.
CA say that WARHAMMER III is "bigger than ever" with more game modes and players available than previous entries in the series. For up to 8 players you can play through these campaigns:
Realm of Chaos (8 Players): Warhammer 3’s standard campaign, where up to eight players can join forces or battle for surpremacy. Darkness & Disharmony (8 Players): Play to bring about Grand Cathay's salvation...or its destruction. Something Rotten in Kiselv (3 Players): A smaller adventure with higher stakes for each player!
Take a look below:
Direct Link
The developer also included a few other key bullet-point details about how it works:
- All players may take their turns simultaneously—act fast to outrun your opponents!
- Enjoy a slower, more thoughtful pace? You can choose to take sequential turns in the options.
- Players enter as spectators during battles, where they can be granted forces to control of their own!
- Hold no allegiances to either side? Play the mercenary and commandeer troops from either army. (Imposters and traitors are most welcome!)
- Gift regions of the map to your allies to keep them in the fight!
Additionally, just recently CA put up a new video to go over the Corruption Feature. Total War: WARHAMMER III has this feature reworked, which they say makes it more interesting and splits it off into five different types. Factions are affected by it differently, with certain servants getting a buff but a negative effect for your regular mortals. What you'll see is a boost to your overall Control from the Corruption that follows a specific faction and the opposite for other types. There's a fair bit more to it, check the video below:
Direct Link
As a reminder: if you do pre-order (or buy in the first week after release) you will get access to an additional free Race Pack for Total War: WARHAMMER III with the Ogre Kingdoms.
Feral Interactive who are doing the Linux port have so far ignored our emails asking for information on cross-platform multiplayer in their version, so we fully expect it to not have online play with the Window build.
You can pre-order from Humble Store and Steam.
wouldn't be suprised if this works thru proton.
You mean in addition to the native Linux port being done by Feral, aye? I myself have had quite good luck with Feral ports running excellently, so the only reason I could see for wanting to use Proton for this would be if the network multiplayer is sandboxed to Linux/Mac players, as some folk suggest may end up being the case. Even then, I'd honestly expect some stupid anti-cheat feature to interfere at that point, so I'm absolutely not pre-ordering this, and may not even buy it at all if there ends up being no chance of playing it online with my Windows-using friends. Much as I love Feral's Linux ports, and supporting Linux-friendly developers with my wallet, multiplayer games in 2022 have zero excuse for not being cross-play between platforms, especially in the case where they're already supporting such similar platforms as PC (Linux), PC (Mac), and PC (Windows). Internet is Internet, and carries the same data in the same ways, regardless of which platform it's sent from or received on.
Last edited by BlooAlien on 10 February 2022 at 2:20 pm UTC
Feral Interactive who are doing the Linux port have so far ignored our emails asking for information on cross-platform multiplayer in their version, so we fully expect it to not have online play with the Window build.
May be I am naive. But isn't all the tech needed for this open source? Can't they use the proton tech to make their port?
wouldn't be suprised if this works thru proton.
You mean in addition to the native Linux port being done by Feral, aye? I myself have had quite good luck with Feral ports running excellently, so the only reason I could see for wanting to use Proton for this would be if the network multiplayer is sandboxed to Linux/Mac players, as some folk suggest may end up being the case. Even then, I'd honestly expect some stupid anti-cheat feature to interfere at that point, so I'm absolutely not pre-ordering this, and may not even buy it at all if there ends up being no chance of playing it online with my Windows-using friends. Much as I love Feral's Linux ports, and supporting Linux-friendly developers with my wallet, multiplayer games in 2022 have zero excuse for not being cross-play between platforms, especially in the case where they're already supporting such similar platforms as PC (Linux), PC (Mac), and PC (Windows). Internet is Internet, and carries the same data in the same ways, regardless of which platform it's sent from or received on.
The article is talking about online play.
In practice, you have to use Proton for multiplayer 99% of the time because most of the other people are playing on Windows.
That said I hope that they come back to historical games. To see a new Attila or Napoleon TW with the new mechanics would be so awesome. (Not to mention Rome, but I guess Rome II is just not old enough.)
The past games didn't have an anti-cheat problem, right? So I expect this one won't either. I want to play co-op, so whichever version -- native or Proton -- allows me to do that is the one I'll install. If neither work, thank goodness for returns.
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