Dying Light 2 will be easily one of the biggest releases this year and the good news is that it works on Linux without any messing around. Note: personal purchase.
Tested with Steam Play Proton (specifically Proton Experimental), so far the experience has been pretty good, although with a caveat that I've yet to try co-op. At least as far as single-player goes, it works really well. Interestingly for a lot of players on Windows, the game just crashed trying to start the game - no such problem here on Linux.
Showing the true power of Proton as a compatibility layer, having such a high-profile release working out of the box on day-1 is a really fantastic thing for Linux. The original Dying Light is also one of my favourite open-world Zombie-smashers, so it's quite exciting to get to run through Dying Light 2 right away like this.
Direct Link
Both the DirectX 11 and 12 modes work, although switching from 11 (the default) to 12 did cause a hard lock-up requiring a reboot. After that though, loading back in and it continued working just fine. Performance between the two modes doesn't seem all that different either, at least on NVIDIA with the GeForce RTX 2080 Ti.
Considering how Techland supported the first game for so long, I think we can expect good things for the future of Dying Light 2. Techland have already promised 5+ years of continued support with free DLCs, various in-game events, bigger paid story DLC, new enemies, new weapons and much more.
Something to note is that the game does include Denuvo Anti-tamper, which caused a bit of a ruckus since Techland did not even mention it until right before the launch. Thankfully Denuvo has worked on Linux with Proton for some time now and doesn't appear to cause any playability issues here, although be careful if you switch between Proton versions for testing on Dying Light 2 as it may trip it up.
Be sure to also add -nologos
to your Steam launch options, otherwise you'll need to spam button-press to get through annoyingly long logo screens.
You can buy it on Humble Store and Steam.
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Nowadays they have everything to make a great port for a linux version, thanks to so much investment that was made along those years, but there's almost no probability that we'll see another attempt to make it, due to the problems with their first attempt, and the fact that Proton justifies the lack of reason to work with anything that isn't DirectX.
At least we can somehow play the game on linux and hope that they don't put any kind of anticheat latter.
@Liam, you may want to take a look to the heatsink or thermal paste of your CPU, you're hitting over 100C from time to time.Good catch, missed that as was focusing on performance. Should be all sorted now, upped some fans, added another fan and cleared out some vents. :)
At least we can somehow play the game on linux and hope that they don't put any kind of anticheat latter.
In a single player game that also has 4 player co-op, that would be highly unlikely.
The game runs great for me, I'm 6 hours in and haven't had a single crash or even a bug.
each to their own i guess.
Posted my initial performance impressions on the Steam forums.
Teaser: Starting area runs 85-90 on average without resolution scaling, smooth and nice.
In a single player game that also has 4 player co-op, that would be highly unlikely.You might be unaware that Dying light also has a versus mode (pretty fun though)
It’s great that it runs with proton, but I’m not buying it full price unless it’s released for linux.
I'm not used to that kind of price either as I mostly buy indies.
It would be nice if there's at least semi official stance if Techland is willing to support Proton or not.
It’s great that it runs with proton, but I’m not buying it full price unless it’s released for linux.
So your never buying it then because they arent gonna bother because its proton or no tux now. Even Feral are stepping away from native ports.
The game is not ported to Linux.
I only want to post my opinion on the title because this game works well on Proton on Linux, not on Linux natively.No where does it say it has been. Proton is Linux gaming. Let's not have this again.
The game is not ported to Linux.
There's one thing that saddens me about this game is that, back then when they attempt to make a native version, they didn't had vulkan and the linux graphics were in a sorrow state. That resulted in a (opengl) poor performant native version specially compared to the later Proton that made use of a more performant API.
...
Interesting, I've been wondering why for some titles using proton performs better than some native ports; this explanation makes sense to me.
Last edited by anewson on 5 February 2022 at 12:19 am UTC
There's one thing that saddens me about this game is that, back then when they attempt to make a native version, they didn't had vulkan and the linux graphics were in a sorrow state. That resulted in a (opengl) poor performant native version specially compared to the later Proton that made use of a more performant API.Worse than that.
Nowadays they have everything to make a great port for a linux version, thanks to so much investment that was made along those years, but there's almost no probability that we'll see another attempt to make it, due to the problems with their first attempt, and the fact that Proton justifies the lack of reason to work with anything that isn't DirectX.
At least we can somehow play the game on linux and hope that they don't put any kind of anticheat latter.
They have vulkan and still use d3d.
Due to the fact that God of War and now Dying Light 2 work acceptably on Linux so quickly, you can see that Proton is probably the most realistic way to support many games with Linux.
Not really.
How many devs support their game via Proton and how many via native builds?
There's one thing that saddens me about this game is that, back then when they attempt to make a native version, they didn't had vulkan and the linux graphics were in a sorrow state. That resulted in a (opengl) poor performant native version specially compared to the later Proton that made use of a more performant API.
...
Interesting, I've been wondering why for some titles using proton performs better than some native ports; this explanation makes sense to me.
It performed so bad that it can't be due to the api or the bad drivers because:
1 there are examples of opengl games that perform much better
2 Drivers now are fine, but it still performs bad.
Much of the first opengl ports were just bad coded or badly wrapped.
Last edited by kokoko3k on 5 February 2022 at 6:44 am UTC
It’s great that it runs with proton, but I’m not buying it full price unless it’s released for linux.
So your never buying it then because they arent gonna bother because its proton or no tux now. Even Feral are stepping away from native ports.
Me too.
When you buy something, you're paying for support too, so why paying full price for a software that is completely unsupported on your platform, where platform can be Linux in general?
I mean, it would be different if they at least offered proton support, but unfortunately this doesn't seems to be the case, A)at least not officially by now.
Maybe things will slowly change after the devs will realize that after the deck launch, but i wouldn't old my breath.
Thill then, my backlog is big, so no hurry :)
Last edited by kokoko3k on 5 February 2022 at 6:56 am UTC
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