A big update arrived for Escape Simulator, the online co-op puzzle game that managed to sell a lot of copies and so it should be ready for the Steam Deck.
This fresh free upgrade brings in The Alchemist set to make rooms with, additional updates to the room editor with new skyboxes and particle effects, new logic items and additions to existing items to create more challenges with and code optimizations. There's more though, they said they've fixed up some graphical issue for Linux and macOS, along with "Steam Deck support" - although they didn't elaborate on what they did. Some networking improvements were also made, that the developer said "should work much better for the community rooms". Could be a great game for the Steam Deck to run through a few puzzle rooms!
Direct Link
Game Features:
- Solve puzzles - Face 16 interactive escape rooms, spread across four weird and wonderful location-packs: "Labyrinth of Egypt", "Adrift in Space", "Edgewood Mansion" & "Omega Corporation".
- Team up with friends - Every Escape Simulator room supports online co-op, and are designed to be best played by 1-3 players. Join forces with friends to test your teamwork & tackle puzzles together. Two heads are better than one!
- Powered by the community - Use our level-editor to build your very own *dream* escape room. Or dive into a whole world of unique custom-rooms, built by our wonderful community.
- Dress to impress - Wear silly hats, customise your character & don a series of themed outfits, tailor-made for each puzzle environment.
- Cause chaos! - Smash vases. Melt locks. Rearrange the furniture. Make a mess! If it's not nailed down, you can pick it up (and inevitably throw it at your friends).
Available to buy on Steam.
Quoting: constWill try. There were a lot of graphical issues that sometimes made community levels unplayable before. Most notably with overlapping faces with opposite normals, which happened a lot with posters etc.
Most community maps seem to have some issues indeed. If it's not z-fighting or lighting problems, it's fps drops. Still good fun. Another, less annoying, issue is that you can often take items right from closed closets or chests if you look at them from the right angle.
Played a map called "Little Emily". Turns out that it is totally viable to upgrade this game to a full on horror game.
Quoting: EhvisLittle Emily makes my PC halt until the process gets killed. This was actually the first thing I tried after the update, but it is still happening. Didn't really investigate what's going on.Quoting: constWill try. There were a lot of graphical issues that sometimes made community levels unplayable before. Most notably with overlapping faces with opposite normals, which happened a lot with posters etc.
Most community maps seem to have some issues indeed. If it's not z-fighting or lighting problems, it's fps drops. Still good fun. Another, less annoying, issue is that you can often take items right from closed closets or chests if you look at them from the right angle.
Played a map called "Little Emily". Turns out that it is totally viable to upgrade this game to a full on horror game.
The other levels by that modder though are among the finest I've played. All in all, the community levels go all over the place in production value, riddle quality, etc.
That's certainly part of the fun, but also shows the limitation of the rating system in the workshop.
I hope they continue to improve their linux build, but my biggest wish was for them to mark community levels you already played in the UI. That's making me crazy :D
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