Hades from Supergiant Games is the massively popular rogue-like dungeon crawler from the creators of Bastion, Transistor, and Pyre and it should be good for the Steam Deck.
Their latest game, and the only one in their list that doesn't offer a native Linux build so you'll be running this through Steam Play Proton on Linux and the Steam Deck. From what we've seen it's already been fully Deck Verified but that hasn't stopped Supergiant from adding in a few extra fixes.
Latest update includes:
Miscellaneous• Various fixes and improvements ensuring the game is Deck Verified
• Added controller button images for Steam Deck
• Improved controller button image detection across all common typesBug Fixes• Fixed controller button images not appearing as expected with the DualSense controller
• Fixed ultrawide sidebar art positioning at 3840x1600 resolution
• Fixed a rare issue with the Steam Overlay and Vulkan rendering
• Other minor fixes
Direct Link
You can buy Hades on Steam.
A nice example that "Steam Deck support" /= "Linux support".
Steam Deck Verified. Linux is not supported.
A nice example that "Steam Deck support" /= "Linux support".
Exactly what I have said long ago, glad I am not the only one.
Yes, please. I hope they do that with their other games, too. I'd gladly replay Bastion or Transistor on the Deck. I imagine there's not a lot to fix to make sure they get that tick.
I guess they need to add on-screen keyboard support for SteamWorks (if they don't have that already), but that is relatively straightforward.
Steam Deck Verified. Linux is not supported.
A nice example that "Steam Deck support" /= "Linux support".
Exactly what I have said long ago, glad I am not the only one.
There's no requirement for having native version of the game for Steam Deck. If game works nicely with Proton, there's no rush to do native port. Based on the amount of native games in general, Proton is good enough for large number of developers.
Of course native would be nice, but I wouldn't hold my breath
Steam Deck Verified. Linux is not supported.
A nice example that "Steam Deck support" /= "Linux support".
I would assume that if a game gets Steam Deck Verified, it should also run on a SteamOS 3 installation on similar AMD hardware configuration, which should allow other companies, if not Valve itself, to create a nice little tv-attachable steambox for light gaming. Just a thought.
Anyway, when starting this reply, I just meant to write that Steam Deck runs Linux, so obviously the game is supported on Linux, they might as well put Steam Deck's specs in the "SteamOS + Linux" tab of requirements and there you go.
[edit] Ok, I guess you probably meant "Steam Deck support" =/= "Linux executable", but I'd argue that nowadays this is also true: "Linux support" =/= "Linux executable". It's non-puritan but it's good enough for an average gamer.
Last edited by pb on 16 February 2022 at 7:15 pm UTC
All of their games were available on Linux natively AND like in all stores available: Steam, GOG and itch.io.
I mean everybody can be happy with that.
But with Hades? Still no Linux release and the game is not available on much stores, EGS and Steam...
I'm not usually much on that side, but I think Proton, in this case, just killed the Linux release and a studio who has been a great Linux friendly from the past 10 years.
It's a bit heartbreaking.
I have all of their games on GOG and some on itch.io I think (from a bundle). Sometimes I make an exception and buy some Windows only games, but I don't want to buy them on Steam or EGS, it's my choice.
And I want more choices for everybody.
So for now, from my point of view, there is no way I'll buy Hades, and it's of course too bad 'cause the game looks wonderful.
Last edited by Cyril on 17 February 2022 at 1:56 am UTC
I'm not usually much on that side, but I think Proton, in this case, just killed the Linux release and a studio who has been a great Linux friendly from the past 10 years.In this case, I think it was more that Epic killed the Linux release (as seems to have happened with other games). Supergiant's previous Linux versions were done by Ethan Lee rather than as multiplatform development with in-house expertise, and what's the point of contracting out for that when your game's Epic-exclusive & Epic don't sell Linux games?
It's a bit heartbreaking.
I'm not usually much on that side, but I think Proton, in this case, just killed the Linux release and a studio who has been a great Linux friendly from the past 10 years.In this case, I think it was more that Epic killed the Linux release (as seems to have happened with other games). Supergiant's previous Linux versions were done by Ethan Lee rather than as multiplatform development with in-house expertise, and what's the point of contracting out for that when your game's Epic-exclusive & Epic don't sell Linux games?
It's a bit heartbreaking.
Yeah I think that can counts too.
But that didn't prevent other studios to do Linux versions anyway even after the EGS period.
Like Griftlands for example and possibly others, I just took a look at this list:
https://www.pcgamingwiki.com/wiki/List_of_games_available_on_Epic_Games_Store
And looking at some of their answers, here and there, I really think that's more Proton than EGS.
As a small independent game studio trying to stay in business over time and be a reasonably sustainable place to work for our employees, ultimately we have to make hard choices.
This... seeing as Hades is a huge success, a lot more than their other games (solely based on the reviews count on Steam for each I admit, but still) I don't buy it...
And that's only about the Linux version.
What about the release on GOG or itch.io?
No reasons given.
So, clearly, Supergiant Games have changed, good for them, too bad for me.
Last edited by Cyril on 17 February 2022 at 6:27 am UTC
See more from me