fheroes2 is a constantly improving game engine reimplementation of Heroes of Might and Magic II. A new version was just released recently and it's become the absolute best way to play this classic.
A multi-platform project, one that was written from scratch so there's never any worry about a rights holder appearing to take it down. It's very much like OpenMW for Morrowind and OpenXcom for the original X-Com. It's not a basic remake though, as the developers are also trying to improve old issues in the original.
Changes highlight for version 0.9.12:
- Make AI heroes to create complex paths over water and land and even through whirlpools
- Fix remaining issues with object passabilities on a map
- Add ability to generate German letters for any version of the game and update Russian, Polish, German and French translations
- Fix multiple places with battle logic and interface
- Add Betrayal scenarios for Roland and Archibald campaigns
- Add ability to view dead monster information during battle
- Over 60 bugs fixed since 0.9.11 release
Check it out on GitHub and remember to grab the data from GOG.com which it requires to run.
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2 comments
This is great, thanks Liam for putting a spotlight on projects like this (and Pioneer the other day).
Does anyone know if fheros2 in a state that I could use it to play through HoMM2? I have it off of GOG, but have never played it.
Thanks to everyone working on this :)
Does anyone know if fheros2 in a state that I could use it to play through HoMM2? I have it off of GOG, but have never played it.
Thanks to everyone working on this :)
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Quoting: pageroundThis is great, thanks Liam for putting a spotlight on projects like this (and Pioneer the other day).
Does anyone know if fheros2 in a state that I could use it to play through HoMM2? I have it off of GOG, but have never played it.
Thanks to everyone working on this :)
You sure can play it! I played with fheroes2 some months ago, I admit, and didn't start a new game recently, but it was perfectly fine for me!
So now it's even better... and we're even closer to the 1.0 release.
Last edited by Cyril on 8 February 2022 at 6:43 pm UTC
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