Roguebook, the singeplayer roguelike deckbuilder from the developer of Faeria just got a big upgrade with a new Tournament system, plus a DLC character.
If you do wish to try out the new character, it's going to appear in the first few days of the new tournaments. After a few days, it will go back into the random pool. Their tournament system sounds a bit like a daily run, however they start at the same time for everyone - so you need to be there. A little restrictive, so hopefully there will be many spread across different times. They explained they know it won't be for everyone but it's a race. As for the new character, check out their trailer below:
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Direct Link
Direct Link
DLC Character Features:
- A new playable hero, with a unique treasure, talents and embellishments to unlock
- Over 50 new cards that make the most of Fugoro's unique mechanics: magical coins, marks and agility
- Fully voiced and animated, Fugoro interacts throughout the adventure and reveals more about the lore of Roguebook
- The unique treasure of Fugoro, Merchant of Wonders, is the Magic Staff: the first attack Fugoro performs each turn generates +5 power.
You can buy Roguebook from Humble Store and Steam.
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5 comments
Absolutely zero interest in the tournament stuff, but a new DLC character is welcome, although synergies between existing characters are already superb, so it'll interesting to discover how they've woven in an entirely new angle!
This is a genuinely superb game. It surpasses its own inspiration - I'd rather play this than Slay the Spire any day of the week.
This is a genuinely superb game. It surpasses its own inspiration - I'd rather play this than Slay the Spire any day of the week.
1 Likes, Who?
Quoting: scaineAbsolutely zero interest in the tournament stuff, but a new DLC character is welcome, although synergies between existing characters are already superb, so it'll interesting to discover how they've woven in an entirely new angle!That comment just cost me 16 Euros. Slay the Spire might be my most played game of all time.
This is a genuinely superb game. It surpasses its own inspiration - I'd rather play this than Slay the Spire any day of the week.
3 Likes, Who?
Quoting: constQuoting: scaineAbsolutely zero interest in the tournament stuff, but a new DLC character is welcome, although synergies between existing characters are already superb, so it'll interesting to discover how they've woven in an entirely new angle!That comment just cost me 16 Euros. Slay the Spire might be my most played game of all time.
This is a genuinely superb game. It surpasses its own inspiration - I'd rather play this than Slay the Spire any day of the week.
I played 100 hours or so of StS and loved it. So much, in fact, that I ended up going down a dark road looking for StS-like games, like Hand of Gilgamesh, DreamGate and even sank 20 hours into the excellent (but naughty, and non-native) Neoverse.
I "only" have 70 hours in Roguebook, but given how many of these games I've played now, to find one this good was just pure joy. The character synergies are superb, and you're MUCH more likely to find a synergy during a run than you are with StS. Does that make the game easier? Maybe. But the excellent unlocks and ramping (but optional) handicaps keep the game fresh, all the while looking for that new synergy.
Can't recommend it enough.
(although I've also got one eye on Monster Train... the rabbit hole is real)
1 Likes, Who?
Quoting: scaineQuoting: constQuoting: scaineAbsolutely zero interest in the tournament stuff, but a new DLC character is welcome, although synergies between existing characters are already superb, so it'll interesting to discover how they've woven in an entirely new angle!That comment just cost me 16 Euros. Slay the Spire might be my most played game of all time.
This is a genuinely superb game. It surpasses its own inspiration - I'd rather play this than Slay the Spire any day of the week.
I played 100 hours or so of StS and loved it. So much, in fact, that I ended up going down a dark road looking for StS-like games, like Hand of Gilgamesh, DreamGate and even sank 20 hours into the excellent (but naughty, and non-native) Neoverse.
I "only" have 70 hours in Roguebook, but given how many of these games I've played now, to find one this good was just pure joy. The character synergies are superb, and you're MUCH more likely to find a synergy during a run than you are with StS. Does that make the game easier? Maybe. But the excellent unlocks and ramping (but optional) handicaps keep the game fresh, all the while looking for that new synergy.
Can't recommend it enough.
(although I've also got one eye on Monster Train... the rabbit hole is real)
IMO Monster Train is the best of them all.
Works perfectly with proton.
1 Likes, Who?
Quoting: scaineQuoting: constQuoting: scaineAbsolutely zero interest in the tournament stuff, but a new DLC character is welcome, although synergies between existing characters are already superb, so it'll interesting to discover how they've woven in an entirely new angle!That comment just cost me 16 Euros. Slay the Spire might be my most played game of all time.
This is a genuinely superb game. It surpasses its own inspiration - I'd rather play this than Slay the Spire any day of the week.
I played 100 hours or so of StS and loved it. So much, in fact, that I ended up going down a dark road looking for StS-like games, like Hand of Gilgamesh, DreamGate and even sank 20 hours into the excellent (but naughty, and non-native) Neoverse.
I "only" have 70 hours in Roguebook, but given how many of these games I've played now, to find one this good was just pure joy. The character synergies are superb, and you're MUCH more likely to find a synergy during a run than you are with StS. Does that make the game easier? Maybe. But the excellent unlocks and ramping (but optional) handicaps keep the game fresh, all the while looking for that new synergy.
Can't recommend it enough.
(although I've also got one eye on Monster Train... the rabbit hole is real)
Part of the reason why I played so much StS is that it's the perfect game to play on my tablet when going to bed. It's really more meditative then anything else, but still fun for me. Never tried any fancy modes, just choosing one of the chars and try to find some way to make it through alive.
Yet I'm really hungry for Deckbuilders since the first time I played Dominion. My rack is filled with so many iterations from clank over cubitos to arnak. Deckbuilding is just fun, digital or analogue. :D
Last edited by const on 25 February 2022 at 5:13 pm UTC
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