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Stadia continues the slow downward spiral

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A new report from Business Insider has highlighted some continuing changes for Google's cloud gaming service Stadia, and it doesn't exactly sound good - but it's also something that was mostly already announced. It's doing the rounds right now across various other outlets of course, as Stadia has never exactly been popular.

Back in November 2021, I wrote an article titled "Two years on, Stadia seems to have no direction left" and it doesn't sound like it's going to get any better.

We already knew that Google had shut down its internal game development studios for Stadia, with their focus to stick with third-party releases. That was seen as quite a big blow to Stadia when it was announced in Early 2021, and even then they said clearly the Stadia tech would continue on "for industry partners".

The article mentions "Google Stream" is now the new name for the Stadia tech Google provide to other companies, and the Stadia consumer platform (the store) has been "deprioritized within Google, insiders said, with a reduced interest in negotiating blockbuster third-party titles" so over time it's likely to see less titles release.

It's actually a huge shame, as the Stadia tech is actually really good and it is still by far the easiest and most fluid cloud gaming service I've ever personally used. I found Xbox Cloud to have poor quality overall and GeForce NOW was just a mess of launchers. Stadia sadly has been badly managed from the get-go, with expectations inside Google that were very clearly just way too high.

They also clearly got the revenue model completely wrong. I don't think it would have entirely saved it, but it would have easily been far more popular if they doubled-down on the subscription. Not everyone is Microsoft though and can afford to do something like Game Pass but this is Google - they absolutely could have. It was asking a lot to get people to buy full-price (sometimes more expensive too) digital games, that you only have for streaming and no local copy at all — with an optional subscription that took them forever to properly explain.

Meanwhile, the Stadia community managers have jumped in to try and calm things down on Twitter. In a thread they said:

If you hear one thing, hear this: The Stadia team is working really hard on a great future for Stadia and cloud gaming.

We hope you agree, and we know the proof is in the playing.

We’re particularly proud to be offering 50 games to Pro members in February, with more than 100 titles to join Stadia in 2022 and plenty of Free Play Days for everyone to enjoy.

There’s also more feature goodness coming to Stadia too - stuff we can’t talk about just yet, but we promise to share when we can.

Have a great weekend, Stadians.

Article taken from GamingOnLinux.com.
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Mountain Man Feb 5, 2022
And this is why I refuse to jump on the streaming bandwagon. I like stuff that I can actually own, either on physical media, or as a file that I can store locally and do with as I please. With streaming, it's far too easy for your content to suddenly become inaccessible without warning.
Nanobang Feb 5, 2022
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devland Feb 5, 2022
Cloud gaming makes as much sense as working full time in the metaverse with a headset on your face all day. It doesn't. Never has.

If you can afford a fast and stable internet connection then you can afford a console or medium end PC.
dubigrasu Feb 5, 2022
Quoting: elmapulthey also should give some assurance that you could access your games elsewhere in case they discontinue the service,
I'm not sure how would they go about this, they're not the usual desktop games that we can use. From people that had access to them we know that they can be (somewhat) easily modified to run on consumer hardware, but even so, that implies some extra serious work for the whole library, from a company that might not be able to bleed extrafunds at that point.
Or, maybe they just have rights to the Windows version of the respective games and make those available for download? IDK.
buckysrevenge Feb 5, 2022
Quoting: MohandevirI just hope they will permit Stadia controllers to be paired via Bluetooth, when they decide to axe the service.


That was my hope, too, when I bought one of their controllers at that insanely cheap price near the end of last year.

I own one game on Stadia (that I got for free) and tried it free for a month. The experience is smoother than that of GFN, but because GFN incorporates my existing libraries of games (and I got in when the service price was only $25/6 months), it was a no-brainer which service for me to choose.
melkemind Feb 5, 2022
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Quoting: devlandCloud gaming makes as much sense as working full time in the metaverse with a headset on your face all day. It doesn't. Never has.

If you can afford a fast and stable internet connection then you can afford a console or medium end PC.

Your logic doesn't track. The minimum Stadia requirements are 10 Mbps. There are people who can afford that who definitely can't afford a gaming PC and maybe not even a console.

Cloud gaming also offers the ability to play on mobile devices, so even people who have a PC or console but are travelling would be able to to play.
mphuZ Feb 5, 2022
Despite all the disadvantages, we need giants like Google to support Linux and games.
Lofty Feb 5, 2022
Quoting: dubigrasuMy problem with Stadia is that seems to be stagnating and some later games are having (at launch at least) some performance issues. Games usually run excellent on Stadia, but a couple of these screwups can totally ruin the perception. Control for example even now runs like crap, and is a big title that people will go for. It looks like their hardware hasn't been updated in a while, and what was good HW few years ago is now already obsolete. They're not doing much also in terms of expanding the service (and its quality) to other countries. GFN somehow managed to open new centers in East-Europe, dramatically decreasing the latency. Google did not, and this is mind boggling considering who they are.

But this opens up another question when you have centralized hardware repositories what happens in another pandemic with unreliable shipping, component / mineral shortages spiraling hardware costs for those actual companies when you are still running Vega hardware and 10 million new people want to play Dying Light 2 at 4k 60fps !? And You can't even get the right workers into the data centers to swap the hardware.

Or another potential serious situation where people have limited (but just enough to buy groceries or look at email / log into steam to keep the 90 timer going ) internet access like a cyber pandemic or even power grid issue which again might limit power to just a few hours a day.. still workable and you can live with managed expectations.. but gaming is going to completely impossible in the future with any of the above.

Does anyone remember Onlive ? That was what i thought cloud gaming was going to be, even back then there was this cool wall of animated games that were captures of live action and you click on a tile and were almost immediately transported into a game .. these days with NVME's hitting 6000MBPS it's not so impressive when your own PC is loading faster than Googles data center loading your games (that you still have access to in any of the above situations)

with faster internet comes faster downloading .. its a weird race that only makes sense to most people if games keep getting bigger but even though some titles are, many of the best titles now are actually indie games that are under 20gb sometimes much less. ohh and mobile hardware is closer to delivering PC like visuals every year as far as the screen size is concerned and those games are not nearly as big as mega AAA titles.

Yea cloud streaming probably is the future at some point but im fairly glad that for now it's not.
elmapul Feb 5, 2022
Quoting: dubigrasu
Quoting: elmapulthey also should give some assurance that you could access your games elsewhere in case they discontinue the service,
I'm not sure how would they go about this, they're not the usual desktop games that we can use. From people that had access to them we know that they can be (somewhat) easily modified to run on consumer hardware, but even so, that implies some extra serious work for the whole library, from a company that might not be able to bleed extrafunds at that point.
Or, maybe they just have rights to the Windows version of the respective games and make those available for download? IDK.

at least for multiplatform games that are already avaliable for windows, it should be feasible
Bumadar Feb 5, 2022
Quoting: dubigrasu
Quoting: ridgeEspecially Stadia Pro, buy games individually AND pay monthly?
buy games individually OR pay monthly

I don't think you really buy games on stadia, closest to really buying a game these days is GOG with their offline installer
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