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Ready to have a busy week? Steam Next Fest: February 2022 Edition is officially live and there's plenty of indie developers showing off their latest. Not only can you expect to see a ton of limited-time playable demos (some devs keep them up), there's also a week full of livestreams and developer chats direct on store pages.

Obviously we can't go linking to every single possible demo and no one wants that - so what's around that's worth taking a look at? Here's a few I think could end up being something special:

  • Core Keeper has you build a base, mine resources, craft equipment and defeat giant monsters. A bit of everything.
  • Fishing Paradiso is a mix of a narrative-driven adventure with RPG-style progression systems. Yes, a fishing game with a proper story. I still can't quite believe it.
  • Fist of the Forgotten a platformer set in a harsh, dark world, but that doesn't mean you're helpless.
  • Flock of Dogs a top-down, twin-stick, crew game. One player pilots a whale while everyone else rides flying dogs. Sounds hilarious.
  • McPixel 3 sounds like it's going to be a good laugh full of crazy little adventures.
  • Stardeus is a sci-fi colony management simulator with aspects of automation, base building and space exploration.
  • TFC: The Fertile Crescent a classic base-building RTS set in the Bronze Age.

Next Fest runs until February 28th at 10 AM PT / 6 PM UTC.

Be sure to comment with any you find that are particularly great.

Article taken from GamingOnLinux.com.
Tags: Demo, Event, Misc, Steam
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Anza Mar 9, 2022
Quoting: Purple Library GuyYeah, every time I play an adventure game I conclude that I really suck at the puzzles. Only one I've tried in long ages is Grim Fandango (remastered) and I didn't finish it even though I rather liked the characters and general setup.

I played it through when the remastered version came out. I might have the original still somewhere.

I think I must have looked at playthrough at least once when I originally played the game. There was one puzzle that was based on movement that I couldn't figure out as that wasn't a thing in adventure games before Grim Fandango.

Problem with looking at playtroughs is that once you start doing that, it's hard to stop. Some more modern games at least have integrated hint systems where the first clue is bit cryptic, so you still have think little bit.
Philadelphus Mar 10, 2022
Quoting: AnzaI played the demo again earlier to refresh my memory.

I didn't notice that switch puzzle would have multiple possible solutions, but I wasn't looking for them. That could be annoying if the puzzle accepts only one solution, even when there would be multiple solutions that are correct.

I got stuck on other thing, but I found the item that I missed next day. I guess that's one thing that helps with puzzle games. Just taking a short break.

To be honest though, I have quite many puzzle games that I have taken quite long break from.
To be fair, they were solutions that fit with my interpretation of the instructions for that puzzle, which clearly wasn't correct—but I wasn't 100% sure of my interpretation, either. Maybe I'm just not cut out to be an electrician.
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