A biographical adventure set on an island like no other, Welcome to Elk from developer Triple Topping has a new update available that aims to make the experience on Linux with Steam Play Proton and the Steam Deck better.
Something a lot of developers will likely have to do is fix up text scaling for the Steam Deck, since the resolution and smaller screen can end up making certain games unreadable. This is one of the major changes in Welcome to Elk with text scaling added throughout the whole game, that you can tweak in the options menu. The developer has also enabled Steam Cloud save syncing, performance improvements, an icon when saving, and a few bug fixes like videos not playing through Proton on Linux.
Direct Link
About the game:
You play as Frigg, a young carpenter traveling to Elk for an apprenticeship. She is used to an outgoing and hectic lifestyle in the city. How will she handle the isolated life on Elk with only few young people around her and no internet?
On Elk, Frigg and you will meet the weird and wonderful characters – people whom the world has either ignored or forgotten. Follow their ups and downs, their odd drinking rituals and their unique ways of tackling whatever life throws at them. Here it’s known that humour, love and death go hand in hand. Life may seem hard sometimes, but it is always followed by laughter.
We value the importance of storytellers, those who carry the tales of others and share them. That’s why, in Elk, you will also meet the living storytellers who inspired us to make this game.
Game Features:
- A narrative game based on tales of real stories told by real people.
- Mini games that are deeply connected to the game and story.
- An endearing and lovable cast of characters to explore.
- Humorous and beautiful hand drawn artstyle.
You can buy it on Steam.
Quoting: Liam DaweI think you're largely missing the point though. Apart from a few notable exceptions, Proton is supposed to run Windows games out of the box - the point being that if something doesn't and it's not in the known list - that's a bug for Valve to solve. Game developers cannot realistically be held liable for support with Proton IMO.And Valve can't change anything about the game, nor pre-emptively test every update for every game before it's released. Game developers can, and do, do that, and now they'll need to do it in Proton too if they want to be sure of getting or keeping their Verified mark. And report Proton bugs to Valve if they find some.
Quoting: CatKillerSure, it's a bit of mix and match absolutely :) but unless it's very game-specific, it's probably a bug for Valve to solve.Quoting: Liam DaweI think you're largely missing the point though. Apart from a few notable exceptions, Proton is supposed to run Windows games out of the box - the point being that if something doesn't and it's not in the known list - that's a bug for Valve to solve. Game developers cannot realistically be held liable for support with Proton IMO.And Valve can't change anything about the game, nor pre-emptively test every update for every game before it's released. Game developers can, and do, do that, and now they'll need to do it in Proton too if they want to be sure of getting or keeping their Verified mark. And report Proton bugs to Valve if they find some.
Quoting: Liam DaweSure, it's a bit of mix and match absolutely :) but unless it's very game-specific, it's probably a bug for Valve to solve.If everyone does their part it should all work really well in the expensive and iterative workflow that Valve like, and which the open source model is really good for.
There will be developers that don't bother to test at all - Valve are supporting my game now! - and break things willy-nilly (which we've already seen happen with half-arsed native builds) and that's going to really suck for everyone.
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