With gameplay that's a fun mix of Stardew Valley, Minecraft and survival games it seems Core Keeper has become an instant hit on Steam.
In only a single week, the developer has announced that 250,000 copies have been sold which shows that if you have the right idea there's plenty of room for indie games to push through the noise of hundreds of games releasing on Steam each month. Core Keeper seemed to come out of nowhere too, with not a whole lot said about it before release so they didn't even have a big marketing push either.
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A game that definitely deserves the sales and praise it's getting. It works flawlessly across my main Linux PC and Steam Deck too. Although, I do find it a little bit too dark by default while exploring so I personally upped the brightness just a little so there's a bit less eye-strain when running out of torches to spam across the floor. Much like when Stardew first came to Linux, I feel completely enamoured by it and just want to play more.
While a big selling point is that you can play with friends online, I've been doing it entirely solo and the experience even there feels great. Lots of fun areas to dig through and explore and plenty of surprises waiting in the dark.
You can buy it on Humble Store and Steam.
I've played till "the end" since it's still not finished. This game has everything I've always wanted. The graphics are cute, the crafting system looks promising, the fact you can level up all your skills. I'm addicted, I'd just wish it could have a faster development as it seems there are not many devs.
I just hope it gets the love it deserves. This game somehow makes me recall what gaming experience was about before most games transformed into money eaters.
Last edited by Minux on 17 March 2022 at 5:33 am UTC
Quoting: MinuxNothing I could say about this game would bring it justice. I started playing when it went on Early access and man... I just think it just needs more content and it will be a masterpiece.I actually sat on my sofa last night playing it on Deck, absolutely wonderful exploration. I can't wait to see what content updates they add in.
I've played till "the end" since it's still not finished. This game has everything I've always wanted. The graphics are cute, the crafting system looks promising, the fact you can level up all your skills. I'm addicted, I'd just wish it could have a faster development as it seems there are not many devs.
I just hope it gets the love it deserves. This game somehow makes me recall what gaming experience was about before most games transformed into money eaters.
Until such time, I've grudgingly bitten, and enjoyed the game play so far.
However I was surprised how resource intensive the apparently simple graphics are (on max settings admittedly); especially the mouse pointer feels terribly sluggish, even with power turned up to eleven.
For comparison, this game happily sucks 250W from the wall, while Factorio rarely requires more than half of that, with definitely more going on in the background. Goes to show how well a custom-built engine can be optimized, I guess.
EDIT: Oh, and absolutely agree about it being too dark, same here. But I was impressed by the brightness slider, AFAICT it doesn't change how far you can see, at least not significantly, nor does it turn everything into grey wash-out.
Last edited by Valck on 17 March 2022 at 11:14 am UTC
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