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Even Xbox Game Studios are talking about Steam Deck compatibility

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Last updated: 11 Mar 2022 at 12:31 pm UTC

Yes, even a fair few games that Microsoft / Xbox publish will work out of the box on the Steam Deck. As Xbox Game Studios announced in a post on Steam, it shows just how much of a shift the Steam Deck is causing for Linux gaming as a whole to have them talk about it.

Contrary to what some other sites will tell you though, Microsoft didn't mark them as Verified, Valve did. As another point, I've seen a few other journalist say some games "won't work", but even the official post says:

It's up to our studios how they fit Steam Deck integration for their games into their busy schedules, and with a lot of great stuff already in the works some titles may take longer.

Microsoft aren't telling studios not to, or that they won't: just that some will take time.

Here's what's Verified:

  • DEATHLOOP
  • Psychonauts 2
  • Hellblade: Senua's Sacrifice
  • The Evil Within
  • Fallout Shelter
  • Prey
  • Battletoads
  • Max: The Curse of Brotherhood

Playable:

  • Sea of Thieves
  • Fallout 4
  • Forza Horizon 5
  • Forza Horizon 4
  • Quantum Break
  • State of Decay: YOSE

Curiously, Microsoft has listed these titles as currently unsupported due to anti-cheat:

  • Gears 5
  • Halo MCC
  • Halo Infinite
  • Microsoft Flight Simulator X

Last we checked, Halo Infinite was not due to anti-cheat but just issues with VKD3D-Proton. It should hopefully eventually get working properly. As for the Halo Masterchief Collection, that works in single-player but not the main online multiplayer and I even showed Halo: Combat Evolved Anniversary, Halo 2 plus Halo 3 and Halo Reach working on a normal Linux desktop some time ago.

Article taken from GamingOnLinux.com.
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I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly checked on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly. You can also follow my personal adventures on Bluesky.
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12 comments Subscribe

rustybroomhandle 11 Mar 2022
As far as I know, none of the Verified or Playable games here have had any work done by the developers to make them work. I have only looked at the Steam update data for 2 of them though, so don't take my word for it.
Eike 11 Mar 2022
  • Supporter Plus
As far as I know, none of the Verified or Playable games here have had any work done by the developers to make them work. I have only looked at the Steam update data for 2 of them though, so don't take my word for it.

GoL reported quite a few games that were actively updated to meet requirements...
It felt like the reason for most articles just one or two weeks ago. :)



Last edited by Eike on 11 Mar 2022 at 10:06 am UTC
jordicoma 11 Mar 2022
Needs to add Psychonauts (native) and always confuse me Prey if its the first or second.
The first pray it's native, the second not (all are good games but unrelated).
And Halo MCC it works (apart of online).
rustybroomhandle 11 Mar 2022
As far as I know, none of the Verified or Playable games here have had any work done by the developers to make them work. I have only looked at the Steam update data for 2 of them though, so don't take my word for it.

GoL reported quite a few games that were actively updated to meet requirements...
It felt like the reason for most articles just one or two weeks ago. :)

I mean specifically in this list.
scaine 11 Mar 2022
  • Contributing Editor
  • Mega Supporter
Man, I'd love to play Deathloop. I wish they'd hurry up and ditch Denuvo from that title. Weird that so many Arkane Studio games end up with that shit on them. Bethesda (/Microsoft) at least know quality when they see it. Just a shame they're also bought into the whole "but but but PIRACY!!" fallacy.
McCarthee 11 Mar 2022
Imagine they brought Xbox Game Pass to steam, that would be huge.
Imagine they brought Xbox Game Pass to steam, that would be huge.

The problem is the Xbox app...
To make that app running on Linux will be the maximum compatibility achievement.
14 12 Mar 2022
  • Supporter Plus
As for the Halo Masterchief Collection, that works in single-player but not the main online multiplayer and I even showed Halo: Combat Evolved Anniversary, Halo 2 plus Halo 3 and Halo Reach working on a normal Linux desktop some time ago.
It used to. I played through the entire Halo Reach campaign with a Windows buddy. We played into Halo 1 for a while and planned to play them all in chronological order. But we stopped being able to join each other's game! SUCKS
tohur 13 Mar 2022
Imagine they brought Xbox Game Pass to steam, that would be huge.

The problem is the Xbox app...
To make that app running on Linux will be the maximum compatibility achievement.

The Xbox App is an electron app.. not hard to port that but thing is your comment makes little to no sense.. they would NOT require to use the xbox app if they had gamepass on steam as none of their games on steam require the app for one. so even if they required the app to access gamepass.. which if EA play is any indication they don't but if they did wouldn't be anything for them to port a xbox app to linux since its an electron app


Last edited by tohur on 13 Mar 2022 at 4:05 pm UTC
based 14 Mar 2022
HOW is forza 4 considered playable??
It lags every few seconds and crashes every 30 (on average) minutes on my PC with superior specs, am I missing something?
tuubi 14 Mar 2022
  • Supporter Plus
HOW is forza 4 considered playable??
It lags every few seconds and crashes every 30 (on average) minutes on my PC with superior specs, am I missing something?
Likely as not, it's just another example of the testing process not being rigorous enough. But we have to remember that the validation is specifically for the Steam Deck, not Proton on random desktop hardware. Maybe it's more stable on the Deck's AMD APU and driver/software stack? The lower resolution and default graphical settings might also make a difference.
based 14 Mar 2022
HOW is forza 4 considered playable??
It lags every few seconds and crashes every 30 (on average) minutes on my PC with superior specs, am I missing something?
Likely as not, it's just another example of the testing process not being rigorous enough. But we have to remember that the validation is specifically for the Steam Deck, not Proton on random desktop hardware. Maybe it's more stable on the Deck's AMD APU and driver/software stack? The lower resolution and default graphical settings might also make a difference.

I remember one reviewer mentioning the same type of lag on the Deck that I'm getting on my PC, so I think it was just not tested much? Actually It lags UNLESS I limit my FPS to 48, but it would still dump me to desktop every half an hr, either ways I hope ppl look into this, if I had the brain power I'd gladly help

Really weird if me having an nvidia GPU turns out to be the issue of the crashes, if I got any error messages I'd know why its happening but nope!
I can run on high 1440p at close to 100fps, but even on lowest 720p I'd get the lag and crashes.
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