HYPERCHARGE: Unboxed, a solo and co-op wave-based first/third-person shooter where you assume the role of a toy action figure is now officially available on Linux. Not only that, it's also a Steam Deck Verified title.
Being Steam Deck Verified means people can buy it without much worry, as it should perform well and look good on the smaller screen. This verification happened a little while ago but the additional big news is that they now have the officially supported native Linux version available today!
Direct Link
"If you grew up watching classic toy movies and played with action figures, get ready for mass nostalgia! Fight waves of weaponised toys in fun, light-hearted battles where each wave gets tougher and tougher. Hypercharge is easy to jump in and out of, allowing you to progress at your own pace."
Main Features:
- 1-4 player online / local co-op. Difficulty scales based on the number of players.
- Offline play with player bots.
- Full Split-Screen support including Online/Local.
- Wave-based Shooter with Defence Building Mechanics.
- Classic PvP combat. (up to eight players)
I'll be taking a look at it on Steam Deck, so keep an eye for a fresh video on the GamingOnLinux YouTube.
You can buy a copy from Steam.
Dev live right now playing it on a steam deck
^Joe
Hi all! The day has finally come, haha! If you have questions about our indie game, please us know :).is this game using OpenGL/Vulkan for native Linux version?
^Joe
thx
This game would be perfect in a 4-pack combo. I've already purchased two copies myself because of this news, so thank you.
Major flashbacks to 3DO army men games on the playstation 1.
Hi there! We use the Vulkan renderer :).Hi all! The day has finally come, haha! If you have questions about our indie game, please us know :).is this game using OpenGL/Vulkan for native Linux version?
^Joe
Will there (or is there) be a bot match only mode ?Hello! You can play with our without player bots (including online/offline). The main game mode has you fighting waves of A.I bots/enemies.
thx
^Joe
Hi all! The day has finally come, haha! If you have questions about our indie game, please us know :).
^Joe
What was your experience like bringing the game to Linux? Better or worse than you expected? Did you have any major issues and if so what were they? And what prompted the decision to port the game to Linux?
Thanks again for the wonderful native port.
Hi all! The day has finally come, haha! If you have questions about our indie game, please us know :).The game looks awesome! Since a native Linux build exists, it would be dope if there was a Stadia version as well.
^Joe
Last edited by cynicalelysian on 1 April 2022 at 4:44 pm UTC
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