A party-based isometric RPG like the classics! Black Geyser: Couriers of Darkness from GrapeOcean Technologies is out now with Linux support.
"Black Geyser: Couriers of Darkness. Explore a land plagued by war, pestilence and mysterious abductions, and uncover the hidden legacy of your birth. Recruit powerful allies to your cause; achieve your goals through sorcery, stealth, a silver tongue or brute force; and discover the truth of the Black Geyser.
Developed by a small indie team and inspired by cRPG classics like Baldur's Gate and Icewind Dale, Black Geyser features challenging real time tactical combat with pause, deep lore and memorable companions, all set in a sprawling, unique fantasy world."
Direct Link
Game Features:
Party and Gameplay
- Party with up to five characters (solo play is also supported)
- Real-time gameplay and combat (with pause feature)
- Choose from several races and classes for your character
- Free-roaming exploration of wilderness and subterranean areas
- Deep, rich storyline with a lot of side quests and several key battles
Creature Interactions
- Engaging character driven dialogue with branching outcomes
- Romance options
- Buy and sell items through merchants
- Encounter interactions influenced by level of greed
Skills and Spells
- Unique skills for each character class
- Special abilities for all classes
- Brewing and drying mechanics to create potions and powders
In regards to the Linux support they said it was "important for us and our community, and never more so than with the Steam Deck having arrived (we have hopes!)".
Quoting: PublicNuisanceI normally prefer turn based over real time with pause for combat but the dialogue branches and story to this is enough to make me wishlist it.Same here.
In a cRPG I'm primarily looking for an exploration-filled adventure in an interesting, fantastical world. And preferably tomefuls of lore to read and interesting characters to meet. Combat is often (but not always) an unavoidable component, but if it happens to be real-time with several units/characters/things to manage, it tends to just stress me out.
Thankfully the fighting in classics like the Baldur's Gate series and Pillars of Eternity wasn't too difficult if you didn't rush through and made sure to get kitted out properly. I'm looking forward to checking out the optional turn-based mode in Pillars II.
Spoiler, click me
Rest. That somehow fixes it.
At least I think it is a glitch. Either that or my character ate some shrooms.
Last edited by TheSHEEEP on 18 March 2022 at 5:32 pm UTC
I *do* hope they'll successfully adapt the interface for it. What's on the screenshots is not quite, to put it mildly, up to standards for small screens.
Don't really have the time to play it, bought it anyway. I should know better. I do know better. Ah well, added to the backlog ^_^
Last edited by emphy on 19 March 2022 at 12:28 am UTC
Quoting: tuubiQuoting: PublicNuisanceI normally prefer turn based over real time with pause for combat but the dialogue branches and story to this is enough to make me wishlist it.Same here.
In a cRPG I'm primarily looking for an exploration-filled adventure in an interesting, fantastical world. And preferably tomefuls of lore to read and interesting characters to meet. Combat is often (but not always) an unavoidable component, but if it happens to be real-time with several units/characters/things to manage, it tends to just stress me out.
Thankfully the fighting in classics like the Baldur's Gate series and Pillars of Eternity wasn't too difficult if you didn't rush through and made sure to get kitted out properly. I'm looking forward to checking out the optional turn-based mode in Pillars II.
Spoiler, click me
But first I need to get through a big shame-pile of RPG goodness. Rushing through isn't exactly an option if you've got an obsession to map out every nook and cranny, read every codex, grimoire, scroll and shred of napkin you come across and exhaust every branch of dialogue available. An easy hundred+ hours every time. And I'm ignoring all the other genres in the pile here...
I didn't know POE had a turn based option, i'll have to check that out.
Quoting: PublicNuisanceQuoting: tuubiQuoting: PublicNuisanceI normally prefer turn based over real time with pause for combat but the dialogue branches and story to this is enough to make me wishlist it.Same here.
In a cRPG I'm primarily looking for an exploration-filled adventure in an interesting, fantastical world. And preferably tomefuls of lore to read and interesting characters to meet. Combat is often (but not always) an unavoidable component, but if it happens to be real-time with several units/characters/things to manage, it tends to just stress me out.
Thankfully the fighting in classics like the Baldur's Gate series and Pillars of Eternity wasn't too difficult if you didn't rush through and made sure to get kitted out properly. I'm looking forward to checking out the optional turn-based mode in Pillars II.
Spoiler, click me
But first I need to get through a big shame-pile of RPG goodness. Rushing through isn't exactly an option if you've got an obsession to map out every nook and cranny, read every codex, grimoire, scroll and shred of napkin you come across and exhaust every branch of dialogue available. An easy hundred+ hours every time. And I'm ignoring all the other genres in the pile here...
I didn't know POE had a turn based option, i'll have to check that out.
The first one doesn't but the sequel apparently does.
Last edited by Shmerl on 20 March 2022 at 4:35 am UTC
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