UPDATE: shortly after, Valve officially announced this new system and it's live now. Valve confirmed they can already grab data on things like crashes but this new opt-in system is to gather more info on the "overall experience". They also said the "data collected by this system won't directly change the Deck compatibility category for a title". So they're not crowdsourcing the compatibility process but checking to see if their process is working well or not.
This is what else has rolled out today:
- Added alert to Steam letting reservation holders know they can purchase a Steam Deck, as well as how much time is remains in their order window
- Added support for advanced filters and dynamic collection collection to Library
- Added "View in Library" or "View in Store" to event items (like achievements earned) in the activity feed
- Updated layout and navigation for Community pages to fully support gamepad navigation
- Updated text on Download page to clarify when player is downloading a patch vs an initial download
- Updated localization
- Updated Controller Configurator navigation
- Fixed issue with Keyboard theme not updating properly when equipped directly from the Points Shop
- Fixed "Skip Shaders" button not working properly on game launch screen
- Fixed some focus issues using L1/R1 on tab rows
- Fixed some stalls on resume for users who own many, many games
- Fixed long loading times after logging in for users who own many, many games
Original article below:
An eagle-eyed reader in the GamingOnLinux Discord pointed out that it appears Valve are working to bring out a feedback system for Steam Deck Verified. We can see this thanks to all the work SteamDB does with their SteamTracking system, with a new update they found showing off some new language strings that will be used on Steam.
Some of the new strings are:
"SteamDeckVerified_Feedback_Question": "Does this match your experience playing the game?",
"SteamDeckVerified_Feedback_Agree": "Yes",
"SteamDeckVerified_Feedback_Disagree": "No",
"SteamDeckVerified_Feedback_Ignore": "Ignore",
"SteamDeckVerified_Feedback_Confirmation": "Thank you for the feedback.",
"SteamDeckVerified_Feedback_Confirmation_Ignore": "Gotcha, we won't ask you anymore questions about %1$s.",
"SteamDeckFeedback_UserPrefence_Question": "Can we occasionally ask you for feedback? Your input will help us improve Steam Deck.",
"SteamDeckFeedback_UserPrefence_Yes": "Yes",
"SteamDeckFeedback_UserPrefence_No": "No Thanks",
"SteamDeckFeedback_UserPrefence_LearnMore": "Learn More",
This makes it pretty clear that we're going to see a system of questions, to see if the experience matches up with the current Deck Verified rating for a game. Something that's definitely needed, as there's numerous issues with the current way games are going through this verifying system.
Seeing this makes me quite happy, and shows clearly how Valve want to make the best of it and keep improving.
Quoting: Liam DaweUpdate: the new Steam Deck feedback system is live.
I wonder if it would allow you to give a feedback without a random process picking you up
Quoting: Purple Library GuySo just Verified? Might be good if they could figure something to ask about the other categories including Unsupported and Unknown.The point isn't to crowdsource but to verify what's done.
Quoting: Liam DaweWell, perhaps not Unknown then, although I think there's some grey area to "Crowdsourcing"--if they have a pool of "Unknowns" that people say are pretty playable, they wouldn't want to just trust that and designate, but it would be a good way to have an idea what games are good candidates to look at next, both because they have a good chance of going into at least "Playable" and because they know Deck users are playing them.Quoting: Purple Library GuySo just Verified? Might be good if they could figure something to ask about the other categories including Unsupported and Unknown.The point isn't to crowdsource but to verify what's done.
But both "Playable" and "Unsupported" are also the results of Valve doing an evaluation, and they could also be mistaken (or change), so would also be worth verifying.
Last edited by Purple Library Guy on 25 March 2022 at 9:00 pm UTC
QuoteUpdated text on Download page to clarify when player is downloading a patch vs an initial downloadSeems like a small thing, but I'm happy to read this. It's more about the mentality this signifies: Tell your user what's happening. Since October, I have to use Windows for work again, and keep bumping into utterly useless messages, like 'Not implemented' (yes that's the full extent of the error message).
Quoting: Purple Library GuyQuoting: Liam DaweWell, perhaps not Unknown then, although I think there's some grey area to "Crowdsourcing"--if they have a pool of "Unknowns" that people say are pretty playable, they wouldn't want to just trust that and designate, but it would be a good way to have an idea what games are good candidates to look at next, both because they have a good chance of going into at least "Playable" and because they know Deck users are playing them.Quoting: Purple Library GuySo just Verified? Might be good if they could figure something to ask about the other categories including Unsupported and Unknown.The point isn't to crowdsource but to verify what's done.
But both "Playable" and "Unsupported" are also the results of Valve doing an evaluation, and they could also be mistaken (or change), so would also be worth verifying.
They don't really need you to tell them the game is playable or verified. They know when and where and how long you play a game, they know when the game crashes etc:
- If you play a game for many hours without a crash on a steam deck: it's an indication of "verified"
- If you play a game for many hours with some crashes on a steam deck: it's an indication of "playable"
- If the gam crashes within minutes, or if rarely anyone plays it on deck for long: it's an indication of "unsupported"
Of course that's just heuristics, but it exactly serves the purpose you are talking about it.
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