MacGuffin's Curse from developer Brawsome originally released in 2012 and it just got a nice HD upgrade, along with a newly released Linux version.
A werewolf comedy puzzle adventure where players sneak and smash their way through sokoban-inspired puzzling rooms, meeting a cast of quirky quest-givers along the way. It was winner of Best Game Writing at Freeplay 2011, and was selected to be in the PAX10 at the inaugural PAX Australia.
From the announcement:
MacGuffin's Curse has had a major renovation! Now with more pixels, and new builds for Windows, Mac, and releasing for the first time on Linux!
While the gameplay is the same, people playing on resolutions higher than 1024x768 (the OLD standard) will automatically default to HD assets, and have access to a widescreen display option!
Adding Linux as a new platform, and updating the Windows and Mac builds was achieved by updating a 10 year old Unity project. They said it couldn't be done! Now that MacGuffin's Curse has been resurrected from the dead it will hopefully keep pace with the ever changing Mac OS updates (Linux and Windows will probably be fine forever and ever).
See the original trailer below, the developer did not provide a new one for the HD version:
Direct Link
Last edited by Purple Library Guy on 16 March 2022 at 3:10 pm UTC
Quoting: Purple Library GuySweet! Linux is getting games a mere ten years after release! That means the gap is shrinking, right?
Hey, better late than later!
Quoting: Purple Library GuySweet! Linux is getting games a mere ten years after release! That means the gap is shrinking, right?I am curious what the longest gap is between initial release and a Linux port. Noctropolis comes to mind. Released in 1994 for DOS and ported by Night Dive in 2017. That makes the gap 23 years, does any game beat that?
Quoting: whizseQuoting: Purple Library GuySweet! Linux is getting games a mere ten years after release! That means the gap is shrinking, right?I am curious what the longest gap is between initial release and a Linux port. Noctropolis comes to mind. Released in 1994 for DOS and ported by Night Dive in 2017. That makes the gap 23 years, does any game beat that?
That's a really interesting question!
I tried to come up with a MobyGames API query, but unfortunately the list contains all those GOG DOSBox releases, too, and I guess we're talking about native commercial releases here. Those DOSBox games could be filtered out if all games had the Emulated Only attribute set, but most of them don't contain any Linux system requirements yet :-/
If there's a real interest in answering this question I'll start to systematically submit the system requirements for all DOSBox releases...
Edit:
A few findings already with long gaps, but nothing has beaten Noctropolis so far:
- Turok: 21 years
- The Labyrinth of Time: 21 years
- Inherit the Earth: 20 years
- Silver: 18 years
- Broken Sword / Circle of Blood: 17 years
- Broken Sword 2: 16 years
- Vangers: 16 years
- Shadow Warrior: 16 years (for an official Linux port - the game was playable before due to the Build Engine source code release)
Last edited by Iggi on 17 March 2022 at 1:08 am UTC
Quoting: IggiA few findings already with long gaps, but nothing has beaten Noctropolis so far:Interesting, quite a few golden oldies in that list!
Turok: 21 years
The Labyrinth of Time: 21 years
Inherit the Earth: 20 years
Silver: 18 years
Broken Sword / Circle of Blood: 17 years
Broken Sword 2: 16 years
Vangers: 16 years
Shadow Warrior: 16 years (for an official Linux port - the game was playable before due to the Build Engine source code release)
Also, didn't know MobyGames had such a useful API.
Secret Agent: 29 years
It's admittedly not exactly the original, but a slightly improved version.
Honorable mentions:
- Strife: 18 years
- Imperium Galactica II: 18 years
- Desperados - Wanted Dead or Alive: 17 years
See more from me