With competition everywhere, Valve still manages to keep on growing at a rapid pace with the new yearly review up. Going over what happen through 2021 and a little of 2022, it's clear that Valve are doing well.
Steam’s ongoing success is ultimately driven by two factors: the games available to players, and the quality of experience players can have with those games. In general, we direct our energy towards two goals:
Valve
- Make sure PC games can quickly and easily ship on Steam, minimizing friction and maximizing developer control.
- Provide games with a rich, ever-improving ecosystem of tools and features so that Steam is the best place for customers to own and play the game.
Releasing some status, Steam now has 132 million monthly active users which (on our updated Steam Tracker) puts the monthly Linux active user count around 1,346,400 and daily active Linux users around 703,800.
It's not just the number of people using Steam that has grown, it's also the amount of hours played with Valve saying there were "almost 38 billion hours on Steam in 2021 - a 21% increase over 2020". Player spending rose a lot too by 27% compared with 2020 and that's also with 2.6 million first-time purchases during "each month of 2021".
Steam also delivered "nearly 33 exabytes of content to customers in 2021, a 30% increase on top of the already substantial growth of 2020" — some absolutely insane numbers there.
The rest of it is an overview of all the things previously announced and released, of which they did a lot.
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