Another couple of weeks and even more work has been done on the Windows compatibility layer Wine in development version 7.4 that's out now.
This is the compatibility layer that allows you to run games and applications developed for Windows - on Linux (plus also macOS and BSD). It's a major part of what makes up Steam Play Proton and enables a ton of games to work on the Steam Deck. Once a year or so, a new stable release is made.
Highlights:
- 'Light' theme enabled by default.
- Bundled vkd3d library.
- WineD3D, D3D12 and DXGI modules converted to PE.
- More large scale cleanups to support 'long' type.
- Various bug fixes.
As we explained previously: the continued conversion of various modules to PE is another change that will gradually increase compatibility in many ways over time for certain expected behaviour needed by Windows applications. Previously Wine has built its Win32 libraries (like DLLs and EXEs) as ELF but for many reasons (like better compatibility) they've started to move them over to use PE instead.
Only 14 bugs were noted as solved with this release and no notable games were listed in the notes on it.
FeelsBadMan
Quoting: TrainDocGoddamnit is my legacy on this site a typo?
FeelsBadMan
If it makes you feel better, you inadvertedly brought smiles to a ton of peoples' faces who all make tons of typos themselves, but all of which are not nearly as excellent as the one you made
I understand this might not feel great for some people but rest assured we're all hoping to laugh with you.
Quoting: TrainDocGoddamnit is my legacy on this site a typo?There are no mistakes, just happy accidents.
FeelsBadMan
this patchs
https://source.winehq.org/git/wine.git/commit/e4258d529342cc1dc486a136d0f715520b3dd5da
https://source.winehq.org/git/wine.git/commit/651e4002ceeb9a15b11a184b5f47a732e26b7e00
refer to wma decode and have relation with this bugs
Dead Rising encounters infinite loading when starting a new game (needs WMAudio Decoder DMO)
https://bugs.winehq.org/show_bug.cgi?id=51931
Multiple games are missing sound effects since FAudio import (Hyperdimension Neptunia Re;Birth 1, Skyrim Legendary Edition)
https://bugs.winehq.org/show_bug.cgi?id=52391
and this patchs
https://source.winehq.org/git/wine.git/commit/2d7c37da495cc25d14f5b2761a5d7e2a2111320a
https://source.winehq.org/git/wine.git/commit/dfce20f34322e4d4087edf0e5f065ae7a2493151
https://source.winehq.org/git/wine.git/commit/648ea45b810f54e5da69a239a4198c3f48b4c7e2
https://source.winehq.org/git/wine.git/commit/3dd1aefc682adff082d2ae267a230f684dc1e9c4
https://source.winehq.org/git/wine.git/commit/f71c51cb19fd694ad9e169ecc37767a93bbe40aa
at least will be added in master could affect h.264 cinematics according this bugs:
Call of Duty Black Ops 3 doesn't run because of mfplat
https://bugs.winehq.org/show_bug.cgi?id=47084
Hard Reset Redux and Shadow Warrior 2: no videos in game
https://bugs.winehq.org/show_bug.cgi?id=45988
Quantum Break crashes when live-action video begins (needs CLSID_CMSH264DecoderMFT)
https://bugs.winehq.org/show_bug.cgi?id=49715
Mortal Kombat 11 - Crash to Desktop after 3rd Splash Screen
https://bugs.winehq.org/show_bug.cgi?id=52183
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