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2022 is officially the Year of Linux Gaming

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That's it, I'm done, finished. It's "mission complete" now is it not? 2022 is officially the Year of Linux Gaming. Yup, that's something I am now proclaiming and I'm also putting a flag down into February 25 (the Steam Deck release date) as Linux Gaming Day every year.

While the long-running joke of "Year of the Linux Desktop" might take forever to actually be a thing, Linux Gaming is now a lot more mainstream. Thanks largely to Valve of course bringing over Steam to Linux, and eventually producing the Steam Deck — putting the power of Linux and open source literally into peoples' hands.

Of course that's not to say it's all Valve. There's a massively long list of open source contributors who have helped to make this happen. From drivers to desktop environment upgrades there's so many different people, companies and organisations to thank. We wouldn't see the Steam Deck without open source and without the Vulkan API. I've said for years that we needed "hardware, hardware, hardware" with more vendors to properly jump in. It's not enough to have good marketing, or a good desktop, people needed a reason to use it to actually sway them over and clearly the Steam Deck is doing wonders.

If you follow the Steam Deck Reddit, you'll see a lot of people trying out (and actually enjoying) the KDE Plasma desktop mode on the Steam Deck too. Plenty of the fixes coming into KDE Plasma are as a result of people trying it out too, and finding issues, which then benefits all users. You only have to look at the regular This Week in KDE blog posts from developer Nate Graham to see how much effort goes into it.

The community building up around it is quite fantastic too, we've already seen a Plugin Loader come along which will be fun to see progress. We've seen multiple emulation tools appear like EmuDeck and RetroDECK, masses of developers moving to improve their games to add in gamepad support and better text sizing and the list goes on.

There's been times recently it felt like I woke up in a different world, when sites like PC Gamer told people to stick with SteamOS and not Windows and even LinusTT thought SteamOS did better overall. Never did I ever expect things like that to happen. Heck, even Jeff Grubb from Venture Beat said this in a recent Twitter post:

Steam Deck makes me want to puke from thinking about how stifled everything is by walled gardens. The community has already made Steam Deck so much better, and it all works together because it's open source. A better world isn't just possible; it exists.

Steam Deck, Linux and open source are finally starting to get through the cracks — it's incredible. After writing about it for so long, this really does feel like the "what a time to be alive" clip that came from The Simpsons and is now a fun meme for this sort of thing.

Heck, you even have Microsoft of all companies jumping in to repeatedly talk about their games on this Linux handheld, and even doing a guide to get Xbox Cloud Gaming to work. It might not be Game Pass on Steam (yet?), but who had any of that on their bingo card? I sure didn't.

More companies are even now looking to go with Linux like OneXPlayer because it's showing its worth, something sadly GPD don't see.

Even Epic Games are doing a little like making sure Easy Anti-Cheat can work easily on Linux, and getting Unreal Engine into a better state for Linux with Unreal Engine 5.

Obviously, this is heavily focused on the Steam Deck, but you need to remember that apart from the Steam Client, practically all of SteamOS is open source software and all improvements go on to benefit Linux Gaming everywhere. I think we're finally starting to hit that turning point for Linux Gaming as a whole thanks to this. Absolutely tons of people are now learning more about it, enjoying it and sticking with it — exactly what we want to see.

Now if you'll excuse me I'm off to go sit on my sofa and load up a AAA game on a Linux handheld.

While you're here go follow me on YouTube and Twitch.

Article taken from GamingOnLinux.com.
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I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly came back to check on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly.
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ElectricPrism Apr 15, 2022
Congratulations and many thanks to everyone who has been a part of this community over the years to get to this point. Also, thanks to Vovo, Gaben, Wine, DXVK people, and countless others.

We did it! Be Excellent to Eachother, and Party on Dudes!



Bonus Meme: https://www.youtube.com/watch?v=J19kvVIn_Fo


Last edited by ElectricPrism on 15 April 2022 at 11:48 pm UTC
sarmad Apr 15, 2022
Quoting: denyasisValve is definitely in the Extend phase of EEE for Linux and wine, and I can see at some point they may consider making the jump to Extinguish (pairing steam off of Linux into it's own thing), but I don't see that as likely or feasible.

1). They lack the resources. Valve is 100% dependant on the free labor of the open source communities. While they've done great work, most of the heavy lifting was done long ago by others.
2). Linux being open source, it simply can't be tossed out, the way Microsoft or Apple can get rid of stuff since it's all in house.

You forgot the most important point, which is that Valve's business model depends on selling games through Steam, not selling the hardware. So, it's in their best interest that the games that work on Steam Deck also works on regular Linux as that simply means more market for them. This is why Valve is trying to support as much platforms as possible just as we recently saw with ChromeOS.
StalePopcorn Apr 16, 2022
I've been on the fence for awhile…and am glad I hopped to the Linux side last year (also, "F Apple!"). In a sad side note; I'm playing so many games now that my health is suffering!
CatKiller Apr 16, 2022
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Quoting: sarmadYou forgot the most important point, which is that Valve's business model depends on selling games through Steam, not selling the hardware. So, it's in their best interest that the games that work on Steam Deck also works on regular Linux as that simply means more market for them. This is why Valve is trying to support as much platforms as possible just as we recently saw with ChromeOS.
Not just "more market," but survival. They can't make hardware for every single Steam customer, but they need the means to continue to sell to all those customers when using not-Windows in case Microsoft ever goes nuclear. That's what Linux means to them, and it needs to all be available on the computers their customers already have because Valve can't replace all those computers on their own.
zany130 Apr 16, 2022
I think it's a bit premature to call 2022 the year of Linux gaming. For me, the year of Linux gaming is when gaming on Linux is at the very least if you have the know-how equal or better experience than you get on windows for any game. While most games especially single-player games do run on Linux not all of them provide an equal or better experience. Whether it's ray-tracing doesn't work optimally or there is STILL no HDR support on Linux, much less something like Auto HDR, which can look wonderful in certain cases. I would say we are about 85% of the way there but we're still not there. There's a saying in software development that the last 20% takes 80% of the effort and it is the hardest and is what takes the longest amount of time, so no I don't think the year of Linux gaming is here and is still a few years off.


Last edited by zany130 on 16 April 2022 at 1:21 am UTC
TheRiddick Apr 16, 2022
I don't know. I think once we get key critical features in on Wayland and the most actively developed DE move to Wayland, then we can't really call it just yet.

Features like Gamma+Brightness Controls (that aren't a sway exclusive wlroot hack-job and isn't NIGHT MODE); HDR and possibly AutoHDR, better VRR and Multiple display support.

The features I mentioned above have been standard in Windows10/11 for sometime now with exception of AutoHDR which is something new to Win11 only maybe? When I boot into Win10 my display says HDR enabled but not sure if that is AHDR...

PS. I don't use Win10; just have it for testing compatibility stuff, should move it to a external USB sometime...


NOTE: I'd like to mention the SteamDeck is still a exclusive product to only a few countries and MOST the world still can't get them. PLUS it has supply chain issues...


Last edited by TheRiddick on 16 April 2022 at 1:59 am UTC
amvmonkey Apr 16, 2022
Quoting: setzer22While I can totally get behind the sentiment, I think we must be cautious about all this praise about the Deck. The work Valve is doing for the Linux gaming ecosystem is undeniable, but they're acting as a for-profit corporation, and I'm afraid sooner or later their interests might start to deviate from this community. What happens then?

If the year of Linux Gaming is the year we made the biggest step towards having all Linux gaming happening in a proprietary walled garden, I can't help but see that with a bit of healthy skepticism.

By all means let's celebrate the release of the Steam Deck! But it's also important for this community to start thinking about ways to game on Linux without relying on Valve's software and/or hardware. We need ways to use the Steam Deck without steam, or we are at risk of Valve having too much power over Linux gaming. We don't want users to think (quite ironically) that Windows is more "open" in this regard. At the very least, every deck user should start asking *why* the device's controller becomes useless unless steam is open. Adding all sorts of software as "non-steam games" is hardly a workaround.

Thank you thinking 2 steps ahead. Please keep up the good work.

Valve didn't upstream the controller drivers to the kernel? I'm disappointed to hear that.
elmapul Apr 16, 2022
Quoting: denyasis2). Linux being open source, it simply can't be tossed out, the way Microsoft or Apple can get rid of stuff since it's all in house.

i disagree, android has proven that its possible.
but i dont think valve has the resource to pull an android aproach, nor that they will even try.
elmapul Apr 16, 2022
Quoting: ExpandingManI *think* it is the case that the main reason why developers choose not to provide it as an option even if they are using Unreal or unity and for them it basically boils down to a compile option is that these developers still care way more about old windows machines using graphics cards that can't support vulkan than they do about linux.

probably it take a lot of time to compile, and "double" the executables size.
elmapul Apr 16, 2022
Quoting: Raaben
Quoting: ExpandingManWhile I don't think it matters very much anymore whether a game is linux native or windows native (a huge accomplishment to be sure), it still matters whether a game uses DX or Vulkan, and Vulkan adoption has been worryingly slow.

I fear that second bit is directly related to the first, which is one reason I am against the 'who cares if native' camp. As long as devs keep getting told it doesn't matter or that we don't want or need native versions, they're not likely to spend the time and money to switch their tools and environments to use Vulkan or other APIs that would make both native or Proton compatibility better; unfortunately even Valve seems to be selling Proton as 'just continue with DirectX and MS APIs'.

i think we can incentive developers by buying Dlcs for their games if they are native, or buying at full price instead of waiting for sales
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