Devolver Digital, Lucasfilm Games and Ron Gilbert have announced something huge for adventure game fans, with Return to Monkey Island on the way to release in 2022. A series adored by many, with this one taking place following on from Secret of Monkey Island and Monkey Island 2: LeChuck's Revenge.
Technically, this was announced on April 1 on Gilbert's official blog post that stated: "For 18 years the Grumpy Gamer blog has been April Fools' day free because it's a stupid tradition.
So to mix things up a little I'm taking this opportunity to announce I've decided to make another Monkey Island."
Then in a new post on April 4, the real thing.
Teaser trailer is below:
Direct Link
No idea yet on exactly what platforms it will support but we'll be keeping an eye on it.
Quoting: F.UltraEspecially since they always get someone to do the voice that doesn't sound like me at all. Terrible research on their part!Quoting: whizseQuoting: frykBut what I never want to go back to, is having to read all that conversation on screen. Voice-Over please :-)Hah! I'm very much the opposite. Zero patience for voice. I finish reading. I click to skip.
What I never get is why they voice the replies that my character does, I mean I read the entire reply when choosing to click it so why did I just have to spend time hearing it as well?
Quoting: Purple Library GuyQuoting: F.UltraEspecially since they always get someone to do the voice that doesn't sound like me at all. Terrible research on their part!Quoting: whizseQuoting: frykBut what I never want to go back to, is having to read all that conversation on screen. Voice-Over please :-)Hah! I'm very much the opposite. Zero patience for voice. I finish reading. I click to skip.
What I never get is why they voice the replies that my character does, I mean I read the entire reply when choosing to click it so why did I just have to spend time hearing it as well?
Hard to tell since I don't know how you sound ;)
Quoting: F.UltraQuoting: Purple Library GuyQuoting: F.UltraEspecially since they always get someone to do the voice that doesn't sound like me at all. Terrible research on their part!Quoting: whizseQuoting: frykBut what I never want to go back to, is having to read all that conversation on screen. Voice-Over please :-)Hah! I'm very much the opposite. Zero patience for voice. I finish reading. I click to skip.
What I never get is why they voice the replies that my character does, I mean I read the entire reply when choosing to click it so why did I just have to spend time hearing it as well?
Hard to tell since I don't know how you sound ;)
He's a Library Guy: he rarely speaks and when he does, he does it very quietly.
Quoting: tuubiHee!Quoting: F.UltraQuoting: Purple Library GuyQuoting: F.UltraEspecially since they always get someone to do the voice that doesn't sound like me at all. Terrible research on their part!Quoting: whizseQuoting: frykBut what I never want to go back to, is having to read all that conversation on screen. Voice-Over please :-)Hah! I'm very much the opposite. Zero patience for voice. I finish reading. I click to skip.
What I never get is why they voice the replies that my character does, I mean I read the entire reply when choosing to click it so why did I just have to spend time hearing it as well?
Hard to tell since I don't know how you sound ;)
He's a Library Guy: he rarely speaks and when he does, he does it very quietly.
Quoting: JahimselfWhat is called pixel art is because if you launch those game on modern screen they look pixelated as the image is increasingly zoomed in.Not really.
Is is called that way, because, given the so low resolution, every pixel is important.
Moving a single pixel one pixel to the right could even causes pretty cats to explode in pieces.
Not counting that many times every pixel is drawn by hand.
You don't call the first doom pixel art just because it was running on lowres display.
Maybe you can call pixel art the nazis, because they were 2d pictures draw pixel by pixel.
Quoting: ShabbyXPixel art didn't look better back then because screens had lower res. It was because CRT didn't show the pixels as clearly as LCDs do. So if you get the same pixel art that looks smooth and nice on a CRT and show it on LCD it looks like garbage. Artists back then "worked around" the pixel art by taking advantage of CRTs' analog-ness. Pixel arts of today are a totally different thing.Well, it is due to both.
Here, some photos: https://www.google.com/search?q=pixel+art+crt+vs+lcd
Anyway, my point is, pixel art back then has little to do with pixel art now.
What you say is true for 15khz monitors or Tv sets, but on good quality VGA monitors they didn't look so good.
I still like pixel art today, the one made by hand, without much tools by artists.I find it so much personal.
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