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To say I am hyped about trying Selaco might be a serious understatement because it looks incredible. A GZDoom powered cross-platform FPS inspired by F.E.A.R and soon a demo will be available.

Selaco is a brand new original shooter running on GZDoom, featuring thrilling action set pieces, destructibility, smart AI and a fleshed out story taking place within an immersive game world. It draws inspiration heavily from F.E.A.R. in terms of action set pieces, while mixing traditional retro-FPS elements from QUAKE and DOOM, along with some more modern features. Together with professional artists who work in the industry, several having worked on successful throwback FPS games in the past, Selaco is a fully fleshed out world full of character, action, and mystery.

Recently, the developer put up a refreshed version of their original teaser to show off the current state with an announcement that a demo will be coming to Steam in June. Backers of their Patreon will be getting it a little earlier on April 22. Check out the new teaser below:

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You can follow it on Steam.

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Nexxtic Apr 11, 2022
  • Game Dev
Quoting: Anza
Quoting: Nexxtic
Quoting: Termyi'm really not too big of a fan of the resurgence of sprite enemy models. It can be cool if it gets a modern treatment like for example with prodeus, but most of the time, it just looks lazy to me and could as well be some GZDoom-Wad...

I hope the demo can change your mind and prove to you that we don't do lazy.

Wesley

Lazy certainly is poor choice of words. Flat would have at least have been technically correct

Cheap? Perhaps. Indie studios don't have high budgets.

The thing is though that converting things to higher resolution and polygons doesn't automatically make things better. Artists need to know what to do with those possibilities and be still within the budget.

What Selaco seems to be getting right is aesthetics and that's what matters. Gameplay is still even more important, good aesthetics is still nice to look at though.

It's not cheap actually! Quite the opposite even! It gets rather involved; We have 3D artists make a detailed model first, then have an animator animate the models, and have another dev render them as sprites, make correcte and touch them up to make them pretty. It's quite a process, but the results are great I think.

Thanks for the compliments! Hope you enjoy the upcoming demo


Last edited by Nexxtic on 11 April 2022 at 4:52 pm UTC
CyborgZeta Apr 11, 2022
I forgot to ask in my earlier comment, but I see that this game will be getting a Linux release (kudos to the developers for that). Will the demo be available for Linux? I'm sure it'd run fine with Proton, but I figure I might as well ask.
Nexxtic Apr 11, 2022
  • Game Dev
Quoting: CyborgZetaI forgot to ask in my earlier comment, but I see that this game will be getting a Linux release (kudos to the developers for that). Will the demo be available for Linux? I'm sure it'd run fine with Proton, but I figure I might as well ask.

Yes sir, demo will run in Linux!
no_information_here Apr 11, 2022
Quoting: NexxticWe do it all by hand, manually, and touch up most of the individual frames of animation in Photoshop to fix errors or make improvements.

The gameplay video is very impressive. You folks certainly have taken sprite animation to a different level.
Anza Apr 11, 2022
Quoting: NexxticIt's not cheap actually! Quite the opposite even! It gets rather involved; We have 3D artists make a detailed model first, then have an animator animate the models, and have another dev render them as sprites, make correcte and touch them up to make them pretty. It's quite a process, but the results are great I think.

Thanks for the compliments! Hope you enjoy the upcoming demo

Sounds bit like what Dead Cells did.

I know though that somebody is going to be disappointed that the 3D models were thrown away...
Julius Apr 11, 2022
Does anyone know if there will be coop multiplayer? Or Deathmatch?
cdnr1 Apr 11, 2022
steam deck compatible ?
Nexxtic Apr 11, 2022
  • Game Dev
Quoting: cdnr1steam deck compatible ?

it sort-of works as is, but many QoL (like aim assist) are missing in the current build. I'm expecting the game to be playable on a Steam Deck with proper aim assist by the time we launch the full game.
ElectricPrism Apr 12, 2022
I really love the system shock vibe of this game & the video showing the mechanics. This has been on my watchlist for months, I'm very excited -- few games capture that "fun" feeling -- but I get lots of good vibes from this and have high hopes.


Last edited by ElectricPrism on 12 April 2022 at 3:27 am UTC
Cyril Apr 12, 2022
I'm afraid to ask... but will it be available on GOG or itch.io?
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