Valve released another set of Steam Deck upgrades and it includes updates for both the Stable and Beta branches.
For the Stable update, there's a few fixes and some new additions. Here's what's new:
- Added pinned notifications to the Quick Access Menu for friend requests and comments
- Added two new notifications: Steam gift received and Item received
- Added "View Mutual Friends" to invites page
- Minor updates to localized keyboard themes
- Fixed issue where controller input goes to the remote computer while the on-screen keyboard is up during Remote Play
- Fixed issue where the left trackpad pressure could be unresponsive in the Deck UI after launching a game
- Fixed issue where games with no action sets crashing on launch
- Fixed a case where a game library would appear as locked if the lender is in Offline mode
On top of that, the Beta update was improved to "cause less black screen time when changing refresh rate". Currently, when you swap the refresh rate the screen will momentarily turn black so they're working to reduce that happening. Their previous Beta post was updated to note it.
Additionally, open source consulting firm Collabora recently announced that the Steam Deck has become a conformant Bluetooth A2DP audio product thanks to the work done in PipeWire and WirePlumber.
Some you may have missed, popular articles from the last month:
Quoting: slaapliedjeI did see a post on Reddit about the left trackpad feeling weaker on the haptics than on the right one. Sounds like it's intentional though.With regard to the two trackpads, I can't see any difference on my device.
Quoting: slaapliedjeSo far I've fired up Neverwinter (which runs really fast and smooth) and Baldur's Gate: Dark Alliance, which runs flawlessly. I haven't played much of Neverwinter, as it finished downloading very late last night and I need to figure out the controller layout for everything.Performance-wise, the device has far exceeded my expectations so far. The performance of Nier:Automata, for example, is downright amazing. But are there also defects with your device or is everything perfect?
Quoting: slaapliedjeI did have to tweak the desktop mode so it actually had the right controller config to scroll, etc.In desktop mode, the right trackpad goes to full haptic, but remains functionless. The left one does nothing. But this is certainly a software problem.
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Quoting: 1xokMy device is fine, played Dark Alliance for like 4 hours(?) Last night.Quoting: slaapliedjeI did see a post on Reddit about the left trackpad feeling weaker on the haptics than on the right one. Sounds like it's intentional though.With regard to the two trackpads, I can't see any difference on my device.
Quoting: slaapliedjeSo far I've fired up Neverwinter (which runs really fast and smooth) and Baldur's Gate: Dark Alliance, which runs flawlessly. I haven't played much of Neverwinter, as it finished downloading very late last night and I need to figure out the controller layout for everything.Performance-wise, the device has far exceeded my expectations so far. The performance of Nier:Automata, for example, is downright amazing. But are there also defects with your device or is everything perfect?
Quoting: slaapliedjeI did have to tweak the desktop mode so it actually had the right controller config to scroll, etc.In desktop mode, the right trackpad goes to full haptic, but remains functionless. The left one does nothing. But this is certainly a software problem.
Change the controller profile to the Desktop Template and the problems of navigating mostly go away.
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Quoting: Purple Library GuyYes! Can't agree more.Quoting: slaapliedjeI've been playing it some lately too--when Covid started, my group decided to add an extra game, and we went for a nostalgia hit with old school AD&D 1st edition, doing the original Giants/Drow modules. After a couple of years we got a bit sick of the shortcomings of 1st edition, so we thought hey, let's update to the latest--translate our characters into 5th edition.Quoting: damarrinThere’s people who still play d&d? How awesome.Ha, 5th edition is HUGE right now. Granted, I hate it, but sadly you go where the players are.
My package hasn’t moved an inch since Fri evening, I guess German people don’t work on weekends, even in shipping companies.
After playing it a bit, I'm sort of surprised by how . . . not different it is. It has some cute new stuff, all the character classes have various interesting options and schticks they can do. And the system is clearly more systematic--rules are more consistent across the board and stuff.
But you're still really limited by the class system. And there's still hardly any way to do stuff that isn't fighting. Skills are very limited, if anything more so than in late 1st edition. And the spells are still just this ad hoc list of "If the system has this particular spell, you can do this particular thing"--there aren't a lot of utility spells, and your wizard might be able to sling a fireball but there's no feeling like they generally know anything about fire.
All in all, it's kind of fun for a little short term experiment, but there's no way I'd go for it as a system to use for a real campaign.
I once got into some debate with a roandom internet stranger about D&D encouraging the murder hobo. It literally gives you advancement for mainly killing things. There is very little non-combat ways to grow your character. This was in a thread where others were complaining that GURPS had a bunch of useless skills in it...
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Quoting: PhiladelphusQuoting: superboybotThe Phawx's latest video tested Steam Deck's RRS and found the black screen lasted about 2/5ths of a second. Assuming this newest update came after he filmed that part, the change between refresh rates must be practically instantaneous at this point.Soon, the screen will go black for 2/5 of a second before you change the setting.
If they keep going down this dark path, Valve will end up evoking vile powers, reaching back through time itself to deliver 'negative black screen time.'
Secret freesync/VRR support confirmed!
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