Psychonauts 2 was originally crowdfunded via Fig back in 2016, and now near a year after the Windows release the Native Linux version is now available. This comes along with an update that added more languages and fixed an issue with the Strike City checkpoint at the end of the level.
In the notes, they mentioned this about the Linux port:
The game may crash at launch or when attempting to alter Display settings such as Window Mode. Please try the following troubleshooting solutions:
- Use alternate display drivers, found in Software & Updates > Additional Drivers
- Go to Settings > Appearance and reposition the Activities bar to the bottom of the screen
- Use an alternate desktop environment (DE) such as Gnome on X.Org or Ubuntu on Wayland
- Try changing the resolution with the "Resolution Scaling" slider found in the Settings > Graphics menu
Some pretty strange advice but that's what they said…
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Game Features:
- Experience an imaginative, cinematic story that mixes humor and intrigue, brought to you by legendary game designer Tim Schafer (Grim Fandango, Brütal Legend, Broken Age).
- Explore unique environments using Raz’s ability to dive into people’s brains to battle their inner demons, unlock hidden memories, and resolve their emotional baggage.
- Leap acrobatically through the air, traversing tightropes and trapezes in a varied, challenging, and joyful platforming experience.
- Wield a powerful array of psychic powers to blast, burn and levitate things, or even slow down time itself to solve environmental puzzles and battle strange enemies.
Nice to see it finally happen.
Available from Humble Store and Steam. Currently GOG does not have the Linux version.
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Yay!
7 Likes, Who?
It would be interesting to see some comparison benchmarks, proton versus native, for this.
As for the debug suggestions... I mean it's what I would do anyway, I guess. Still, it's a bit like buying a lawn mower, reading the manual and finding the suggestion to "kick it really hard" if it won't work.
As for the debug suggestions... I mean it's what I would do anyway, I guess. Still, it's a bit like buying a lawn mower, reading the manual and finding the suggestion to "kick it really hard" if it won't work.
5 Likes, Who?
The troubleshooting bit worries me... it sounds like they didn't try very hard at this port. Hopefully not a bum one that went out the door because of a technicality.
(Or a secret Microsoft plot after the buyout, insert Dr Evil gif)
ETA: Fears unfounded, despite those odd sounding notes the game runs great.
Last edited by Raaben on 25 May 2022 at 11:04 am UTC
(Or a secret Microsoft plot after the buyout, insert Dr Evil gif)
ETA: Fears unfounded, despite those odd sounding notes the game runs great.
Last edited by Raaben on 25 May 2022 at 11:04 am UTC
1 Likes, Who?
Nice to see a native build arrive, but I think I'll wait for the price to drop a little!
5 Likes, Who?
Excellent, though that advice is weird.
I actually missed the Psychonauts train back in the day and never played the original until earlier this year, and then went on to play 2 via Proton. IMO it improves on practically every aspect of the original. I'd definitely highly recommend it. Though I do wonder how it would work for someone who's never played the original -- I suspect it might be weird in some unintended ways, instead of just the intentional weirdness.
I actually missed the Psychonauts train back in the day and never played the original until earlier this year, and then went on to play 2 via Proton. IMO it improves on practically every aspect of the original. I'd definitely highly recommend it. Though I do wonder how it would work for someone who's never played the original -- I suspect it might be weird in some unintended ways, instead of just the intentional weirdness.
4 Likes, Who?
Perfect, I have the day off tomorrow :-) Really really loved the first one.
Hope it works, my patience for debugging is very low.
Hope it works, my patience for debugging is very low.
1 Likes, Who?
Yes!
0 Likes
"Try our exciting new mini-game exclusive to the Linux port!"
10 Likes, Who?
Quoting: GuestOf course they didn't try very hard with this port. It's not even a proper GNU+Linux native version, it's the Windows version running in a wrapper iirc. And they're asking for £55 too!
Do they just distribute the game with a version of WINE/proton, or did they come up with their own wrapper (like Virtual Programming did)?
They game does seem really interesting and I also have the first game, but for this price I'd rather wait till there are videos and reports online showing how well it runs (I don't want to repeat what happened with the Witcher 2 where it took months before the port was really playable).
0 Likes
Quoting: GuestYes... 59.99€, it's too expensive. For this price it needs a real native version and with a proper box with manual and extras.Quoting: RaabenThe troubleshooting bit worries me... it sounds like they didn't try very hard at this port. Hopefully not a bum one that went out the door because of a technicality.
(Or a secret Microsoft plot after the buyout, insert Dr Evil gif)
Of course they didn't try very hard with this port. It's not even a proper GNU+Linux native version, it's the Windows version running in a wrapper iirc. And they're asking for £55 too!
This is simply another studio doing the bare minimum possible to appease the minority of us GNU+Linux gamers.
Maybe we ought to rekindle the "no Tux = no bux" campaign and demand fully native games coded with fully native tools on computers actually running GNU+Linux?
I like the first game, but I won't pay more than 20€ for this one.
1 Likes, Who?
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