Another big milestone has been hit for the Steam Deck from Valve. There's now at least 2,500 games that have been through Deck Verified to be classed as either fully Verified or Playable.
That's another 500 or so since early April, when they hit 2,000 showing good progress on getting more games through the system. Still, a long way to go before the full Steam Library is checked with tens of thousands and more releasing every day.
Going by SteamDB the latest numbers are:
- 1321 - Verified
- 1179 - Playable
- 1179 - Unsupported
One important bit to remember is that a game that hasn't been through Deck Verified yet, doesn't mean it won't work. You can try to play anything, and realistically the number that does work will be a lot higher than the official number. There's also a few noted as Unsupported, which actually do work. There's also a few problems with certain Verified and Playable games which may not work right, which Valve continue to work on improving their verification for.
Some of the latest to be Verified or Playable include:
- Persona 4 Golden - Verified (although it was already playable with GE-Proton)
- Aliens versus Predator Classic 2000 - Playable
- Beat Invaders - Verified
- Children of Morta - Verified
- Gone Home - Verified
- Loot River - Verified
- RUINER - Verified
Some other important or interesting Steam Deck articles:
Quoting: JpxeAnd I'm presuming the verification process is emphasizing real, often-played games.Quoting: Philadelphus2,500! Only, what, ~55,000 more to go?
I kid, but obviously that's still a good milestone to hear. Wonder how high the number'll be by the time I finally get my order email in Q3?
I wonder how many of the games actually have players.. There's a lot of asset flips with zero or just a couple of reviews.
Still . . .
Quoting: WorMzy...What would be a better metric is: how many devs have they convinced to release and maintain native Linux versions of their games?Well, even aside from that, it's obvious a lot more devs than ever before are aiming at Proton and overall Steam Deck functionality. That's real and happening and just as much as a win in my book as native versions.
Bret
Games on ProtonDB:
▸ recommended by three or more
5,069
▸ recommended by two or more
7,421
▸ recommended by at least one
3,249
Quoting: WorMzyGiven how hit and miss this verification system seems to be, the number is entirely meaningless.
The miss percentage is way under 1%, so this take is downright goofy.
Last edited by wit_as_a_riddle on 5 May 2022 at 3:18 pm UTC
Quoting: wit_as_a_riddleQuoting: WorMzyGiven how hit and miss this verification system seems to be, the number is entirely meaningless.The miss percentage is way under 1%, so this take is downright goofy.
Of the games in my library marked as unsupported at least 11 should work fine on Linux (most of them natively), of 131 rated at all. That's 8%.
But my bigger worry is games marked as playable or verified which just stop working (like reported on this very site). The number of games is not the most important aspect in my humble opinion, it's the "stability" of support.
What's supported mustn't stop working.
Quoting: EikeBut my bigger worry is games marked as playable or verified which just stop working (like reported on this very site)
This is what I was talking about with under 1%. That's what matters, if a game is marked unsupported and it works, great, it's not a problem in the same way as a game marked verified or playable not working.
Quoting: EikeThe problem I think comes from the rapid development of Proton. I had to look up on ProtonDB for Conan Exiles, for example, to find that it needs Proton 6.3 to work. Setting some games to a specific version should in theory make it always work.Quoting: wit_as_a_riddleQuoting: WorMzyGiven how hit and miss this verification system seems to be, the number is entirely meaningless.The miss percentage is way under 1%, so this take is downright goofy.
Of the games in my library marked as unsupported at least 11 should work fine on Linux (most of them natively), of 131 rated at all. That's 8%.
But my bigger worry is games marked as playable or verified which just stop working (like reported on this very site). The number of games is not the most important aspect in my humble opinion, it's the "stability" of support.
What's supported mustn't stop working.
Quoting: JpxeHuh! That's really interesting, especially that second bullet point of only ~4800 games ever having more than a thousand concurrent players. Obviously the ownership must be several times higher* than a thousand for that happen (since not everyone can be online at the same time), but still, that's a lot of game that have low enough ownership/playing rates not to reach that mark.Quoting: Philadelphus2,500! Only, what, ~55,000 more to go?
I kid, but obviously that's still a good milestone to hear. Wonder how high the number'll be by the time I finally get my order email in Q3?
I wonder how many of the games actually have players.. There's a lot of asset flips with zero or just a couple of reviews.
I did some digging on steamdb
- 528 games have had over 1000 concurrent players in the last 24 hours
- ~4800 games have had over 1000 concurrent players all-time
- ~8500 games have a rating above 80%.
And I'm sure it's not like all of them are cheap asset-flips either. We always hear about the Spelunkys and FTLs and Stardew Valleys and other break-out hits, but not the presumably hundreds of solid, decent-but-nothing-amazing indie games that maybe rack up a few thousands sales over the years but never reach a thousand concurrent players.
*I wonder how much higher? Do you need five thousand game ownders around the world to get a thousand playing at the same time? Ten? Twenty?
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