Super Hexagon Neo is the upcoming big upgrade for Super Hexagon from Terry Cavanagh, originally released in 2012 it's remained a rather popular title. Currently with an Overwhelmingly Positive rating on Steam from over sixteen thousand users, it's probably worth a look if you've still never played it.
With simple looks and devilish difficulty, Super Hexagon has a simple idea: you control a tiny little triangle, and various hexagons come at you quickly from the screen edges and you need to avoid getting trapped. That's pretty much it but it really is good.
Super Hexagon Neo will bring with it:
- The framework got completely replaced with a new one built just for Super Hexagon
- It should be more stable and in some cases quite a bit faster
- The window is now resizable, and macOS/Wayland now have high-DPI support
- Controller support is better and the UI now accounts for controller input
- A "part 2" eventually
On the technical side of things it's now using SDL, FNA3D and FAudio. Together it means better window management (like a resizable window finally), better controller support and many other smaller tech improvements behind the scenes to just keep it running nicely across various platforms. More on all that here.
Part 2 will be a major update but it sounds like it is still some time away.
Direct Link
To test it right now you can opt into the Beta on Steam named "neo-update". Right click on the game in your Steam Library, go to Betas and just pick that from the dropdown. It will come to other stores when ready.
You can buy it in many places like Humble Store, Steam, itch.io and GOG.
Also, the soundtrack is by Chipzel, and her work is awesome.
Super Hexagon 2 confirmed???
Well, it doesn't look like "Part 2" means a second game:
"But what about Part 2?
The Neo update is being developed in parallel with a major update that's been deployed to Android and is in progress for iOS/tvOS and the Mac App Store - they're currently two separate branches, with the long-term goal being to merge them into a single, "final" version of the game. The idea is that the features that were a priority for mobile will eventually be folded into PC, and vice versa. Some of the mobile features include high-framerate support, robust touch support, and a new text engine that supports localized text! Part 2 doesn't have any deadline so it will be a while before that releases, but it seemed important to get all the other changes out and available for PC since the bit-rot was starting to set in and players were in some cases completely unable to play the game at all."
I'm on MX Linux Debian based, changed to the beta, found no difference so far? did something wrong?
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