LightSpeed Studios, owned by Tencent, has joined up with the Open 3D Foundation who oversee the Open 3D Engine (O3DE). They've joined as a Premier Member joining the likes of Adobe, Epic Games, Microsoft, Intel and others. This means they will be giving resources to the Open 3D Foundation to further development of the Open 3D Engine.
On top of that though and I'm sure this will raise some eyebrows, Tencent Senior Project Manager, Lanye Wang, will join the Open 3D Foundation's Governing Board.
From the press release:
“We are very excited to join the Open 3D Foundation, especially for the opportunity to leverage the connection with all of the other members to dive deep into the graphic technologies and build a top-level open source 3D engine community,” said Lanye Wang, representing LightSpeed Studios. “We look forward to working with you.”
“It has been amazing to see the rapid growth of the O3D ecosystem, and we’re elated to welcome LightSpeed Studios to our community,” said Royal O’Brien, Executive Director of Open 3D Foundation and General Manager of Games and Digital Media at the Linux Foundation. “LightSpeed Studios has achieved a strong reputation as a leading global game developer, offering high-quality gaming experiences to hundreds of millions of users worldwide, and we are excited to collaborate with them as we enhance O3DE’s capabilities for global 3D developers.”
But wasn't it based upon the crytek engine? I wonder how they could relicense it to Apache.
Last edited by STiAT on 16 June 2022 at 3:27 pm UTC
Quoting: STiATThis engine was probably the best thing which came out of amazon game studios yet ;-).
But wasn't it based upon the crytek engine? I wonder how they could relicense it to Apache.
CryTek was in dire financial straits so they sold a license to Amazon to create their own fork off CryEngine that they could then license on to anybody and everybody.
Last edited by Geamandura on 16 June 2022 at 4:05 pm UTC
Quoting: GeamanduraThis Open 3D Engine is meant to attract corporate lawyers and handshakes and press releases like flies at the public toilet.Yet it somehow does its job :)
Quoting: GeamanduraThe name is just so idiotic. Imagine if Blender was called Open 3D Editor. Or Audacity was called Open Audio Player. No imagination, no energy to live, this comes straight from the desk of Toby from The Office. [...]
Counterpoint: I use openstack, every component has its own cool name unrelated to whatever it does: neutron, nova, cinder, glance, octavia, heat, magnum, designate, gnocchi, horizon and so on. Heck, even versions have names instead of numbers. Know what? It's effing annoying and serves no purpose whatsoever aside from confusing newcomers and making my life miserable.
Quoting: GeamanduraThe name is just so idiotic. Imagine if Blender was called Open 3D Editor. Or Audacity was called Open Audio Player. No imagination, no energy to live, this comes straight from the desk of Toby from The Office. Even Vulkan which is meant for low level ubergeeks has a cool name, although it could have been called Open Multiplatform Graphics API, but they chose a name to excite people and make them interested in it and want to work with/for them. This Open 3D Engine is meant to attract corporate lawyers and handshakes and press releases like flies at the public toilet.
As if Unity3D or Source Engine or Unreal Engine were particularly inspired names.
Quoting: TealAs if Unity3D or Source Engine or Unreal Engine were particularly inspired names.
I'll give you Unity3D and Source Engine. Those are admittedly pretty uninspired. But Unreal Engine makes sense, considering the company's naming history. I mean, at some point they were called Epic MegaGames, so it would make sense that Unreal Engine would follow their overcompensating naming scheme.
Quoting: ixnariQuoting: TealAs if Unity3D or Source Engine or Unreal Engine were particularly inspired names.
I'll give you Unity3D and Source Engine. Those are admittedly pretty uninspired. But Unreal Engine makes sense, considering the company's naming history. I mean, at some point they were called Epic MegaGames, so it would make sense that Unreal Engine would follow their overcompensating naming scheme.
It is called the Unreal Engine because of the game Unreal. Sadly they seem to have forgotten about the Unreal IP :(
Quoting: MiZoGCouldn't stand any Toy Story film it didn't prevent me from installing Debian.
I don't see the connection, did I miss something?
Also, Vulkan (with a "k") is derived from AMD's "Mantle", so the name is quite appropriate IMO.
As for O3DE, I have yet to see an interesting project making use of it.
Last edited by MayeulC on 18 June 2022 at 12:29 pm UTC
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