Interested in picking up some more games that will work nicely on Steam Deck or a Linux desktop? Here's a quick run over some recent notable titles that are fully Steam Deck Verified.
The amount is always increasing, as a bunch go through Deck Verified every day. There's a lot that are Playable and Unsupported but if you just want a click and play experience, this is a nice little reminder for you on what's around. Going by the numbers it's now on 3,245 in total as Verified or Playable. As a reminder though: there are games listed as Unsupported that actually do work, and those that aren't tested doesn't mean they don't work — a lot more do.
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Verified: 1633
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Playable: 1612
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Unsupported: 1379
Here's some to keep an eye on:
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17 comments
still no DBD
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Quoting: minidoustill no DBDI've tried getting a hold of the developer, they never reply to me :(
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Quoting: minidoustill no DBDOr Warhammer Vermintide 2, Rainbow6Siege, ForHonor etc
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I've got a Loki Max pre-order set for Q4 so it will be interesting to see how that compares. Its basically a Switch but with a 6800U APU. Not sure if its meant to be faster, sounds like it with more CPU cores at least.
The company ships to Australia direct, so no issues. Valve force Aussies to go via 4th party methods which basically doubles the cost by the time it gets to house.
Only two things to be concerned about,
1-No back paddle buttons, (who uses these and for what? driving games?)
2-Not sure how well the OS will work, I'd prefer SteamOS over Windows in most cases.
Last edited by TheRiddick on 8 June 2022 at 12:01 am UTC
The company ships to Australia direct, so no issues. Valve force Aussies to go via 4th party methods which basically doubles the cost by the time it gets to house.
Only two things to be concerned about,
1-No back paddle buttons, (who uses these and for what? driving games?)
2-Not sure how well the OS will work, I'd prefer SteamOS over Windows in most cases.
Last edited by TheRiddick on 8 June 2022 at 12:01 am UTC
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Quoting: TheRiddickI've got a Loki Max pre-order set for Q4 so it will be interesting to see how that compares. Its basically a Switch but with a 6800U APU. Not sure if its meant to be faster, sounds like it with more CPU cores at least.
The company ships to Australia direct, so no issues. Valve force Aussies to go via 4th party methods which basically doubles the cost by the time it gets to house.
Only two things to be concerned about,
1-No back paddle buttons, (who uses these and for what? driving games?)
2-Not sure how well the OS will work, I'd prefer SteamOS over Windows in most cases.
Xcom2 uses the back buttons on the official configuration, and man, its wonderful when you get used to it, because without the back buttons... you rely on the track-pad (or the joystick ) for a lot of things.
I think the back buttons are really nice, but only for Mouse+keyboard games, if you plan to use only gamepad games, you are good to go without the back buttons and the track-pads.
Also, note that without track-pads, the use of the OS outside steamOS gamemode, Big-Picture or another of that kind of console-like interface, is going to be a pain in the ass.
Last edited by recioalex on 8 June 2022 at 6:41 am UTC
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Not a huge fan of track pads in general really.
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Quoting: TheRiddickNot a huge fan of track pads in general really.
I'm usually in the same boat, but did you try those of the Stream Controller? Felt better than any other I've ever touched, on first second and by a wide margin.
PS: I wanted to make sure I understand the word correctly, and, well, there seems to be a second (first?) meaning. :-D
Track pads
Last edited by Eike on 8 June 2022 at 7:38 am UTC
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Yeah, sorry, i mean the touch-pads, probably i did not pay attention to the auto corrector, just clicked and change to whatever it offered..
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Quoting: TheRiddickNot a huge fan of track pads in general really.They work quite wonderfully for games that need mouse, or mouse look, etc. Like I can't stand playing FPS games on analog sticks most of the time, but the Steam Controller and Steam Deck are fantastic.
On the flip side of that, there are absolutely times when I think the trackpad on the macbook is trash, and infuriating...
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Quoting: TheRiddick1-No back paddle buttons, (who uses these and for what? driving games?)
I'm using them in Elite: Dangerous. Two are bound to strafe left/right, the other two are bound to "Full Spectrum System Scanner" and "next target on route".
While I haven't installed that game yet on the deck, I've also seen that a community layout for Old World uses the back buttons for some overlay toggles.
1 Likes, Who?
Quoting: soulsourceI mean Elite Dangerous has so many buttons that I'm stuck in Windows to play it until either Thrustmaster ports it, or someone creates their own version of the TARGET software to script all the things for the Warthog...Quoting: TheRiddick1-No back paddle buttons, (who uses these and for what? driving games?)
I'm using them in Elite: Dangerous. Two are bound to strafe left/right, the other two are bound to "Full Spectrum System Scanner" and "next target on route".
While I haven't installed that game yet on the deck, I've also seen that a community layout for Old World uses the back buttons for some overlay toggles.
Still baffles me how people play it with a game pad :P I bought it for the PS4, and it does seem playable enough, but I just miss the flight stick!
1 Likes, Who?
Quoting: slaapliedjeGuess who just decided never to try Elite: Dangerous no matter how much everyone raves about it?Quoting: soulsourceI mean Elite Dangerous has so many buttons that I'm stuck in Windows to play it until either Thrustmaster ports it, or someone creates their own version of the TARGET software to script all the things for the Warthog...Quoting: TheRiddick1-No back paddle buttons, (who uses these and for what? driving games?)
I'm using them in Elite: Dangerous. Two are bound to strafe left/right, the other two are bound to "Full Spectrum System Scanner" and "next target on route".
While I haven't installed that game yet on the deck, I've also seen that a community layout for Old World uses the back buttons for some overlay toggles.
Still baffles me how people play it with a game pad :P I bought it for the PS4, and it does seem playable enough, but I just miss the flight stick!
1 Likes, Who?
Quoting: Purple Library GuyJust now? Ha... I mean I guess it depends on what you're looking for... Personally, I play it in VR with a flight stick; and play it to relax. Something about being in a spaceship and drowning out reality and being able to hop across the galaxy is more appealing to me than say grinding through missions to get enough money to get the biggest ships. I even tend to try to run from pirates and such, and don't hang out and mine, as that raises my anxiety rather than letting me relax.Quoting: slaapliedjeGuess who just decided never to try Elite: Dangerous no matter how much everyone raves about it?Quoting: soulsourceI mean Elite Dangerous has so many buttons that I'm stuck in Windows to play it until either Thrustmaster ports it, or someone creates their own version of the TARGET software to script all the things for the Warthog...Quoting: TheRiddick1-No back paddle buttons, (who uses these and for what? driving games?)
I'm using them in Elite: Dangerous. Two are bound to strafe left/right, the other two are bound to "Full Spectrum System Scanner" and "next target on route".
While I haven't installed that game yet on the deck, I've also seen that a community layout for Old World uses the back buttons for some overlay toggles.
Still baffles me how people play it with a game pad :P I bought it for the PS4, and it does seem playable enough, but I just miss the flight stick!
1 Likes, Who?
Quoting: slaapliedjeDon't get me wrong, I get the impression it's a great game. I just can't see myself mastering the use of that many buttons.Quoting: Purple Library GuyJust now? Ha... I mean I guess it depends on what you're looking for... Personally, I play it in VR with a flight stick; and play it to relax. Something about being in a spaceship and drowning out reality and being able to hop across the galaxy is more appealing to me than say grinding through missions to get enough money to get the biggest ships. I even tend to try to run from pirates and such, and don't hang out and mine, as that raises my anxiety rather than letting me relax.Quoting: slaapliedjeGuess who just decided never to try Elite: Dangerous no matter how much everyone raves about it?Quoting: soulsourceI mean Elite Dangerous has so many buttons that I'm stuck in Windows to play it until either Thrustmaster ports it, or someone creates their own version of the TARGET software to script all the things for the Warthog...Quoting: TheRiddick1-No back paddle buttons, (who uses these and for what? driving games?)
I'm using them in Elite: Dangerous. Two are bound to strafe left/right, the other two are bound to "Full Spectrum System Scanner" and "next target on route".
While I haven't installed that game yet on the deck, I've also seen that a community layout for Old World uses the back buttons for some overlay toggles.
Still baffles me how people play it with a game pad :P I bought it for the PS4, and it does seem playable enough, but I just miss the flight stick!
1 Likes, Who?
Quoting: Purple Library GuyOh for sure. It's kind of nuts.Quoting: slaapliedjeDon't get me wrong, I get the impression it's a great game. I just can't see myself mastering the use of that many buttons.Quoting: Purple Library GuyJust now? Ha... I mean I guess it depends on what you're looking for... Personally, I play it in VR with a flight stick; and play it to relax. Something about being in a spaceship and drowning out reality and being able to hop across the galaxy is more appealing to me than say grinding through missions to get enough money to get the biggest ships. I even tend to try to run from pirates and such, and don't hang out and mine, as that raises my anxiety rather than letting me relax.Quoting: slaapliedjeGuess who just decided never to try Elite: Dangerous no matter how much everyone raves about it?Quoting: soulsourceI mean Elite Dangerous has so many buttons that I'm stuck in Windows to play it until either Thrustmaster ports it, or someone creates their own version of the TARGET software to script all the things for the Warthog...Quoting: TheRiddick1-No back paddle buttons, (who uses these and for what? driving games?)
I'm using them in Elite: Dangerous. Two are bound to strafe left/right, the other two are bound to "Full Spectrum System Scanner" and "next target on route".
While I haven't installed that game yet on the deck, I've also seen that a community layout for Old World uses the back buttons for some overlay toggles.
Still baffles me how people play it with a game pad :P I bought it for the PS4, and it does seem playable enough, but I just miss the flight stick!
1 Likes, Who?
Quoting: Purple Library GuyDon't get me wrong, I get the impression it's a great game. I just can't see myself mastering the use of that many buttons.The movement controls are pretty standard when it comes to space/submarine games, basically 6-axis controls. On PC I'm playing with keyboard and mouse, and have bound pitch and yaw to the mouse, while roll is on Q/E. I'm using W/S as incremental throttle and A/S for horizontal- and R/F for vertical translation.
But yeah, those are only the movement inputs. You'll also want a key for your FTL drive, for the system scanner, the landing gear, cargo scoop, cockpit mode toggle, weapon-groups, targetting, heat dissipater, flares,...
And it gets worse: The controls for driving vehicles or moving around on foot are different again...
On the gamepad/deck many controls are bound to button combos (think: while keeping Y pressed, tapping the d-pad right button will open the system map - I think), and it still feels like there are too few buttons available...
1 Likes, Who?
Quoting: soulsourceYeah 'shifter' keys are how a lot of the thrustmaster stuff works as well, hold pinky trigger, flip this switch and something happens. I have to retrain since it has been a while since I loaded it up.Quoting: Purple Library GuyDon't get me wrong, I get the impression it's a great game. I just can't see myself mastering the use of that many buttons.The movement controls are pretty standard when it comes to space/submarine games, basically 6-axis controls. On PC I'm playing with keyboard and mouse, and have bound pitch and yaw to the mouse, while roll is on Q/E. I'm using W/S as incremental throttle and A/S for horizontal- and R/F for vertical translation.
But yeah, those are only the movement inputs. You'll also want a key for your FTL drive, for the system scanner, the landing gear, cargo scoop, cockpit mode toggle, weapon-groups, targetting, heat dissipater, flares,...
And it gets worse: The controls for driving vehicles or moving around on foot are different again...
On the gamepad/deck many controls are bound to button combos (think: while keeping Y pressed, tapping the d-pad right button will open the system map - I think), and it still feels like there are too few buttons available...
Not sure if any of the third party tools work on Linux, like the voice commands, because if you have that you can just say 'lower landing gear' and it will. I just love the Orion voice, as they got Shattner to do it.
1 Likes, Who?
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