A game I really haven't spent enough time with because it's great, Vintage Story is a blocky survival game that's thoroughly challenging and a huge upgrade is out now. Inspired by lovecraftian horror themes, it's definitely one of the more unique open-world survival games around.
Version 1.17.0 is now in testing, so it's not fully released, and comes with absolutely tons that's new. A big tech overhaul too that should improve RAM use, starting a world should be twice as fast, multiple improvements to overall performance and improvements to creature AI too. Heck, there's even a fancy new water system that allows water to flow through most blocks that aren't solid.
New trailer is below and it's seriously impressive:
Direct Link
Other new additions include lightning strikes, 200+ new blocks, big visual upgrades to the temporal storms that happen, armour can now be repaired, 300 types of shield (a 30-fold increase), more and prettier flora, new and improved fauna like the addition of brown bears, black bears, sun bears, pandas and a gazelle, deserts storms are in, bamboo and straw hats and the list goes on.
Vintage Story doesn't get enough credit for being such a thoroughly interesting and massive game.
You can buy it from Humble Store, itch.io and the official site.
Last edited by Avikarr on 15 June 2022 at 12:56 pm UTC
I'll repeat this again, this game is NOT Minecraft. Yes, it's blocky, and its got crafting, but that's about it. This game is very realistic and a lot more challenging. Each update brings *consistent* improvements, not random unrelated things like Minecraft. Also, they have a normal combat system, not the weird unusable timer based weird thing Minecraft calls a battle system. Add to this the lovecraftian horror touch and you are in for a great time.
Quoting: torhamLast I looked this game had pretty annoying DRM
I bought it in 2020 and don't remember any DRM back then. Can you elaborate?
Quoting: wytrabbitQuoting: torhamLast I looked this game had pretty annoying DRMI bought it in 2020 and don't remember any DRM back then. Can you elaborate?
From what I recall you need to create an account and login when installing the game and then authenticate with their servers each time you want to play the game.
Quoting: torhamQuoting: wytrabbitQuoting: torhamLast I looked this game had pretty annoying DRMI bought it in 2020 and don't remember any DRM back then. Can you elaborate?
From what I recall you need to create an account and login when installing the game and then authenticate with their servers each time you want to play the game.
That's not exactly DRM, your account verifies you bought the game. It would be the same if you wanted to play a B2P game on Steam but you need to log in first on the Steam client. Yes it's still required.
Quoting: wytrabbitQuoting: torhamQuoting: wytrabbitQuoting: torhamLast I looked this game had pretty annoying DRMI bought it in 2020 and don't remember any DRM back then. Can you elaborate?
From what I recall you need to create an account and login when installing the game and then authenticate with their servers each time you want to play the game.
That's not exactly DRM, your account verifies you bought the game. It would be the same if you wanted to play a B2P game on Steam but you need to log in first on the Steam client. Yes it's still required.
I disagree, any required connection to a 3rd party server after the game has been obtained is DRM. The fact that you have a copy of the game verifies that you bought the game. Additional checks are the definition of DRM, and will make the game uninstallable and/or unplayable once the auth servers are shutdown. This is why it is important to split downloading and installing of the game into separate stages.
Not sure what a B2P game is, but yes the Steam client is also a DRM implementation because you cannot install or play your game without reaching out to 3rd party servers for permission.
Quoting: torhamNot sure what a B2P game is, but yes the Steam client is also a DRM implementation because you cannot install or play your game without reaching out to 3rd party servers for permission.Not without reaching out . . . but for all the games I play, the reaching out doesn't have to be successful. So like, you have to have the Steam client on your computer (although there's probably a workaround for that), but it does not have to successfully phone home. If I have no internet connection and start a Steam game, it tries to contact Steam, then whines that it couldn't and grumpily asks if I want to play in offline mode.
I'm not clear that you can really call that DRM--it doesn't enforce anything.
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