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You wouldn't know this looking at the Steam page for ARK: Survival Evolved but Studio Wildcard have now put their Native Linux version behind a Beta on Steam as they now prefer Linux users to play with the Proton compatibility layer.

They didn't announce this change on Steam, instead leaving it somewhat hidden on their official forum post that reads:

Steam Proton has been enabled by default on ARK: Survival Evolved for Steam Linux players, include complete BattlEye support. If you are experiencing any issues with the Proton version of the game, please let us know in this thread and we'll work with Valve (Steam) to get these resolved as soon as possible.

If you do, for whatever reason, wish to use their rather poorly supported Native Linux build you can access it by opting into the "linuxnative" Beta on Steam.

Not overly surprising. As someone who followed along ARK ever since release, their Native Linux version always had a ridiculous amount of issues and they never seemed to pay much attention to it at all. In this case, it has been preferable for quite some time to just play it through Proton anyway. Given the time and resources Valve puts into Proton, and Studio Wildcard ensuring the BattlEye anti-cheat works, it's a far better experience.

ARK was Steam Deck Verified some time ago, which was also using the Windows version run through Proton which you can see some footage of mine on below:

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lod Jul 11, 2022
Ark is generally a buggy mess, but the linux version was also the definition of a bad port. Here's an old comparison, when dxvk just started to run some games. https://youtu.be/bRSSuJtafRg
sub Jul 11, 2022
Imho bad ports are not an argument against native versions.

It's going the way lots of us expected with Proton.
Instead of supporting games without native binaries,
fewer and fewer developers are willing to port their games.
This is a problematic dependency on Proton.

I'd rather see the awareness AND SKILLS for Linux grow in developer studios.
This is quite the opposite. :/
dvd Jul 11, 2022
Well it looks like it's going where it was. The studios/publishers that had several products on linux are continuing to release all or most of their stuff on it, and the rest just dont. I think porting in itself a problem, it shouldn't be a problem to plan for multiple pc platforms at the same time. They did and do it for Mac, and thats a more shifting target if anything.
TheSHEEEP Jul 11, 2022
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Imho bad ports are not an argument against native versions.
No, but they are an argument for developers who don't have the skill to make native versions (no matter how little skill that requires in the end) to instead officially support Proton.

This way, the game will actually get support on Linux.
Previously, looking at how badly broken ARK's port was for, well always, that was not the case.

The choices in those cases are not:
A) Good native version
B) Nothing
C) Proton support
They are:
A) Bad native version
B) Nothing
C) Proton support


Last edited by TheSHEEEP on 11 July 2022 at 11:26 am UTC
StoneColdSpider Jul 11, 2022
ARK: Survival Evolved....... also known as the answer to the question of where did the free space on my hard drive go???....... 125.95 GIGGARYDOOS!!!!
Chronarius Jul 11, 2022
The game is a bug mess, not only the linux build. Then the GUI is a mess as well. If I want to play a TEXT Adventure then I play Zork. The "Options Menu" is the next mess.

BTW: The Minecraft Version "Pix Ark" installs 27 GB!!! WTH? LOL!

I have just two words for this mess: Incompetent Developers

I'm not surprised that they move to Proton. The Game worked a lot better with Proton for a long time already. But it is still a bug fest nevertheless!
StalePopcorn Jul 11, 2022
Were I a developer I'd probably go this route; compile my game for Winblows, test it on Linux via Proton. Proton is a powerful and polished-enough tool for Linux end users with more people being pushed to Linux by Apple and Microsoft forcing people to discover the beauty that Linux is. I understand the "no tux no bux" argument but if Linux-native sales don't warrant development and maintenance while the same product works just as well via Proton, why bother? Are you a 'Windows gamer' if you're playing a Windows game on Linux via Proton?
berarma Jul 11, 2022
Developers which can't do proper Linux ports usually have trouble doing Windows ports too. The main issue is frquently in the way the source code is built.

It's a matter of having complete control over the port or adding more complexity and dependencies on external software. Normally a company wouldn't want it but when they don't care much about the users they can opt for the latter.

This is better than leaving the port to die but don't tell everyone that this is the best technically savy decission because it isn't. No company wouldn't run their product through something like Proton on Windows even if it would make it easier for them to support different Windows versions and configurations. They care too much for Windows users to do that.
drjoms Jul 11, 2022
That explains 90 gigs download...
drjoms Jul 11, 2022
I understand the "no tux no bux" argument but if Linux-native sales don't warrant development and maintenance while the same product works just as well via Proton, why bother?
Don't disagree with this, but have a point or two.
1. How do i know if Proton is actually supported? I shall happily buy game on 90% sale, if its not native. If i want game and its not for collection only, i will also pay full price for native port on day of release. And it can be expensive AAA title.
2. How can i help with debugging where there is major layer of proton between game and OS?

Devs do shoot themselves into foot with those two points.
sub Jul 11, 2022
I understand the "no tux no bux" argument but if Linux-native sales don't warrant development and maintenance while the same product works just as well via Proton, why bother?
Don't disagree with this, but have a point or two.
1. How do i know if Proton is actually supported? I shall happily buy game on 90% sale, if its not native. If i want game and its not for collection only, i will also pay full price for native port on day of release. And it can be expensive AAA title.
2. How can i help with debugging where there is major layer of proton between game and OS?

Devs do shoot themselves into foot with those two points.

Agree. In most cases it looks like only Valve feels responsible to make a game supported by Proton, when it would be a good start if the devs also do their share.
WMan22 Jul 11, 2022
Agree. In most cases it looks like only Valve feels responsible to make a game supported by Proton, when it would be a good start if the devs also do their share.

Thing is, they actually tried to get native support. Remember Steam Machines? The Tux item in Team Fortress 2 to get people to switch over? They legitimately tried to make devs natively support linux. Didn't work out. Proton is the nuclear option.

Spoiler, click me
Personally, I'm of the opinion that if a game runs indistinguishably from windows on proton, there's no issue since proton only gets better and better as the years go by (even today there's the occasional example where it runs windows games better than windows) but that's just me.
Purple Library Guy Jul 11, 2022
It's going the way lots of us expected with Proton.
Instead of supporting games without native binaries,
fewer and fewer developers are willing to port their games.
It'd be lovely to see some stats on that, because it hasn't felt like that to me. I've actually been surprised how much native stuff there's been lately--if anything, it seems like more, and that's really not what I was expecting. It's just, on top of that there have been a bunch of announcements of "We're tweaking the game to run on Proton" from people who just wouldn't have worried about Linux in any way shape or form before. So the proportion of announcements that are about native Linux is lower, but not the actual number I don't think.

If I were doing a graph by pure instinct, the two lines for "native Linux" and "some effort to make Proton work" would go like, native Linux on a long slow decline over the last few years, followed by an uptick as the Deck is released. And, "effort on Proton" starting from nothing about a year ago, with a slow rise from zero starting to curve up as Deck buzz grew, and rising rapidly once the Deck released and it was clear the thing was selling well and received positively.

Of course I have no idea if any of that is true--clearly your instinctive perception is different. Real data would be good to have.
Purple Library Guy Jul 11, 2022
Sooo . . . as to the specific Ark thing, is this one of those social situations where I'm supposed to politely pretend to be surprised?
cbstryker Jul 11, 2022
ARK: Survival Evolved....... also known as the answer to the question of where did the free space on my hard drive go???....... 125.95 GIGGARYDOOS!!!!

Isn't that for the native Linux version? I have the windows version installed (with DLCs) and it's sitting just shy of 250 GBs.
Xpander Jul 11, 2022
Isn't that for the native Linux version? I have the windows version installed (with DLCs) and it's sitting just shy of 250 GBs.

Just base game without DLCs is ~130GB for windows builds and ~70GB for linux native builds... with DLCs the windows builds go well beyond 200GB indeed
Purple Library Guy Jul 11, 2022
ARK: Survival Evolved....... also known as the answer to the question of where did the free space on my hard drive go???....... 125.95 GIGGARYDOOS!!!!

Isn't that for the native Linux version? I have the windows version installed (with DLCs) and it's sitting just shy of 250 GBs.
My god. It could take up a smallish SSD all by itself.
randyl Jul 11, 2022
ARK: Survival Evolved....... also known as the answer to the question of where did the free space on my hard drive go???....... 125.95 GIGGARYDOOS!!!!

Isn't that for the native Linux version? I have the windows version installed (with DLCs) and it's sitting just shy of 250 GBs.
My ARK install is at 290.42GB. I'm probably going to drop it because I just don't play it enough. Nothing even comes close to sucking up that much space. The next few big games on my drive currently installed are:
Borderlands 3 - 125.47GB
Inquisitor Martyr - 77.04GB
Guardians of the Galaxy - 75.66 GB
Tiny Tina's Wonderlands - 45.78

Those are fairly big games and ARK takes up just a little less than all those put together.
wit_as_a_riddle Jul 12, 2022
Imho bad ports are not an argument against native versions.

It's going the way lots of us expected with Proton.
Instead of supporting games without native binaries,
fewer and fewer developers are willing to port their games.
This is a problematic dependency on Proton.

I'd rather see the awareness AND SKILLS for Linux grow in developer studios.
This is quite the opposite. :/

Proton will grow the linux market share, only then will studios make more effort for native builds.
ElectricPrism Jul 12, 2022
Ark is the definition of Technical Debt.

Poor engineering decisions stacked on top of poor engineering decisions dictated by management. I actually feel bad for anyone involved in programming it as it was moving scope and a mess of a fork of the Unreal 4 Engine in the early days.

I'm not surprised they wanted to cut off the Linux port, the git differences were probably worlds apart and anyone who owns a copy and has played the Linux versions has seen how the graphics are absolutely butchered.

You can have a $10,000 computer with a $2,000 Graphics Card on Linux and the graphics were still absolute shit.

This move is not better, but it's not worse either. It's a side-grade.

Considering I have no problem with containerizing apps with Flatpak I have no problem with Valve containerizing games with Wine/Proton.

Games are not in the same software-class as Server Utilities, Professional Desktop Tools, Desktop Applications, etc... and it's totally acceptable to me if someone figure out a "1-click" way to make things work.

That said, a game that ships a Linux "Native" (They're technically both "native") version will go to the top of my list as it's advertised to work for my Platform.

I exchange money for support. In other words -- money in exchange for expecting my product to work.
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