It seems at some point over the last month or two, GOG finally removed the "in progress" notice for GOG Galaxy coming to Linux.
Something that was a bit overdue, since they clearly have no plans to actually bring GOG Galaxy to Linux despite it being the most voted-for feature request for many years. GOG and CD Projekt never really took it seriously though, with even the official Cyberpunk 2077 Twitter account trolling "We can assure you: it‘s not us. We are the driving force behind 'add Linux support for GOG Galaxy' though" in reply to GOG post about showing 2077 gameplay.
Every time I've spoken to the GOG team over the last few years, they just repeatedly told me it wasn't planned, despite the wishlist entry still listing it as "in progress" and their original announcement mentioning it would come to Linux too and that it was "being done with PC, Mac and Linux in mind" (so much for that huh?).
At least there's applications like the Heroic Games Launcher and Lutris that can help you manage your GOG games on Linux. Still, it would be nice if GOG at some point put some more resources into improving their Linux support. Plus, if you're going to be using a Steam Deck, buying from Steam just makes a lot more sense when it's far easier to access so I imagine that's eventually going to cost GOG a few more sales too and they're not exactly doing well.
It is a shame for those that want the Galaxy client, as I actually love what GOG do. The main idea that you can just log in and download a full offline installer is great and their repeated revivals of old games is wonderful too. But without Galaxy, some games end up missing features for Linux or just skipping a Linux build entirely on GOG.
Quoting: RaabenI keep trying to support GoG, but they keep giving me less and less reason to.
I kept wanting to support GoG, but they kept piling up reason after reason for me to just stick with Steam and Humble Store. This admission of their ongoing lie is just the "final nail in the coffin" for me, virtually guaranteeing they'll never see a single dime of my money.
Quoting: ShmerlAbout Steam Deck, I'm still not clear if input support and all the controller related stuff is tied to Steam or not. Let's say you get a GOG game (whether native or Wine use case). How are you going to integrate it with controllers without Steam? Is it possible? Are there open source libraries for Steam Deck controllers support that can be exposed to games and Wine?
Maybe https://www.gamingonlinux.com/2020/12/standalone-steam-controller-driver-and-ui-sc-controller-gets-a-sweet-small-upgrade/ still works?
Quoting: BlooAlienMaybe https://www.gamingonlinux.com/2020/12/standalone-steam-controller-driver-and-ui-sc-controller-gets-a-sweet-small-upgrade/ still works?
I'd expect something like that is needed, yes. But I haven't seen anything addressing Steam Deck specifically.
https://github.com/kozec/sc-controller/commit/4d0e6c7d469bc14119adfbf90ea2bcc45e331b95
I hope they'll publish some instructions how to use this on the Deck to enable controllers for non Steam games.
Python though isn't a good idea for APU use case. I wish they'd used some compiled language for better performance.
Last edited by Shmerl on 1 July 2022 at 11:52 pm UTC
Quoting: Purple Library GuyQuoting: denyasisI'm a little sad GOG is struggling, but their business model failed and they seem to be struggling with what to do next.I think you're making an unwarranted assumption. I don't think the principles involved hurt them. Certainly not around here, where everyone basically says "I like their principles, if only they didn't suck in other ways". The Linux crowd is perhaps unusual there, but I think GoG's problem is that while their no-DRM idea was good and by and large helped them, it wasn't enough to beat a competitor which was superior in some other ways and had big network effects.
Which is a problem when your business model is to be the anti-Steam and in the process, Steam becomes a near Monopoly.
I'm the end, turns out people are really more ok with DRM and a nice, albeit mandatory, client than they bet on.
How do you retake market space without alienating uses that bought in on those founding principles?
Perhaps the bigger problem is that they had principles in the first place.
It may be that GoG tried to grow too big. Sometimes you have a small but profitable business, you decide to expand, you spend a bunch of money to expand, and it turns out the additional revenue isn't enough to make up for all the new expenses.
Actually their principles and possibly falsely reading the market might have caused this situation.
Attracting users with Good Old Games repacked in a form that works on modern systems is a niche market.
What glorifies a store is mostly AAA's because mainstream user base wants to play them. DRM is a norm in AAA market so GOG's Drm Free policy is not in their favor here due to it essentially blocking them from that store.
So in a way GOG is in a weird spot where it is niche due to reasons above but likely has more expenses/operation costs compared to other niche stores such as itch. So self sustaining is probably hard.
Fuck GOG man. Until they open up Cloud Save, they're a no go for me, no matter how much I want to just buy Muramasa and Evenicle 2 (because, yes, they have that) from them.
Quoting: GuestIt needs Wine to work, but Proton itself is a separate thing, and Wine is LGPL not GPL, so there's nothing to stop someone from attaching Wine to a closed module. Sooo, yes, they could have kept Proton closed.Quoting: jens(they could have made Proton completely closed, but decided to go 100% Open Source!).It's based on wine. So no, they could not have kept it closed. So please don't make an essential requirement look like they did a great thing.
At the minimum, before I'd even consider buying future games from GOG, I'd need to see a native GOG client, with automatic game updates, cloud sync for game saves, a game overlay for features such as screenshots in game, displaying game performance info (like FPS), and Wine integration for Windows-only games.
Yea I know, realistically, that simply isn't going to happen, no need to tell me, that is too much ground for GOG to makeup and they clearly aren't interested enough to even try. At the same time though, I don't think in 2022 that's an unreasonable feature set to demand for gaming on any platform, and a feature set Steam is very comfortably delivering right now, plus a whole lot more (Remote Play, Shader Pre-Caching, Steam Workshop, etc..).
So why would I even consider buying a game from GOG, when they don't even have a native desktop client?
GOG, do better.
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