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Here's one missed from earlier in July, the colourful 3D platformer Hobo Cat Adventures gained Native Linux support. Looks pretty great too with some dark humour and apparently souls-like combat (in other words, difficult).

"In Hobo Cat Adventures you play as a homeless cat willing to do every job there is on offer. You travel to the Squirrel Kingdom – a place full of weird characters, dangerous enemies and lots of treasures to find. King Daniel, party animal and ruler of the Squirrel Kingdom, has got a special job for you! Ring the three bells of awakening!"

It's not a particularly well-known title and doesn't have a lot of reviews on it but for the small amount on Steam, so far all but 1 of the user reviews are giving it a thumbs up. Check out the trailer below:

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Highlights:

  • Visit 7 areas
  • Collect 24 gold bags
  • Defeat 6 Bosses
  • Find 7 unique weapons
  • Ring 3 bells
  • Unlock 42 achievements
  • Two different endings
  • Souls inspired lock-on combat system
  • Cartoony blood and gore
  • Meet weird, unique characters
  • Contains a lot of (im)mature humour
  • Lovingly made by only one person

Available to buy on Steam.

Article taken from GamingOnLinux.com.
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7 comments

Ehvis Jul 27, 2022
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Souls inspired lock-on combat system

I despise lock-on systems. This is something for controller play, not for MKB play and I hate that some games feel that it is necessary to force it on MKB players.
StoneColdSpider Jul 27, 2022
I have 2 questions about this game.....

1. What drugs was the developer on when making this?
2. Where can I get them?
Cybolic Jul 27, 2022
Looks a bit too juvenile for my taste, but then again, there's an Evil Dead II reference in that trailer so it certainly overlaps somewhat with my interests. Wishlisted.
TheSHEEEP Jul 27, 2022
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The dancing diaper squirrel got me.

However, I don't really see anything there that reminds me of Dark Souls combat - looks way too fast-paced with insta-gibbing enemies.

Reminds me more of Conker's Bad Fur Day.

I despise lock-on systems. This is something for controller play, not for MKB play and I hate that some games feel that it is necessary to force it on MKB players.
Lock-on solves the problem of having to manually move the camera around all the time.
To instead have it look at what you want to look at 95% of the time anyway: the enemy.

There is no connection to controllers, I use it all the time (in games that have it) with kb&m.
I don't understand why some people feel the need to gimp themselves when playing those kinds of games without target lock-on. But it's not really my problem lol


Last edited by TheSHEEEP on 27 July 2022 at 1:29 pm UTC
RTheren Jul 27, 2022
It's downloading 0 bytes on my end..... fucks sake....
fabertawe Jul 27, 2022
I like the art style and love the chainsaw I'll be checking this out.
wit_as_a_riddle Jul 27, 2022
Souls inspired lock-on combat system

I despise lock-on systems. This is something for controller play, not for MKB play and I hate that some games feel that it is necessary to force it on MKB players.

In Dark Souls locking on is optional, perhaps it is optional in this as well.
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