A little while ago Valve showed the current top 10 most played games on Steam Deck and now we have an update on what people are currently playing.
Shared via the official Twitter account these are the top 10 over the last week, sorted by the daily average user counts:
- MultiVersus
- Vampire Survivors
- Stray
- ELDEN RING
- No Man's Sky
- Hades
- Stardew Valley
- Grand Theft Auto V
- Aperture Desk Job
- MONSTER HUNTER RISE
It's pretty amazing to see the likes of Vampire Survivors continue to stick in the top 10. Who would have thought a tiny little and rather simplistic indie game could keep on going like this? Vampire Survivors has managed to hit over 110,000 user reviews on Steam now, with an Overwhelmingly Positive score.
Not surprising to see MultiVersus there either, given that it's currently a top 10 game on Steam overall and worked right away at release and even before during the Beta as I showed previously:
Direct Link
The story of No Man's Sky is astounding. I wonder if there ever was a game that dead on arrival that has risen again to such heights. Compliments to the developers and publishers who believed in the game.
Final Fantasy XIV comes to mind. 1.0 crashed hard. Though I have to say I had fun with No Man's Sky over the years - and I've played it since launch on and off(usually like a bit every year(1-3 weeks). I still have a story in NMS when I was playing it on how I landed on a moon, had no more launch fuel and had to walk around the moon for 2-3h until I found an outpost that I could buy more fuel xD
EDIT: I noticed that the Aperture Desk Job is there, so one hit :-D
Last edited by Zlopez on 4 August 2022 at 9:33 am UTC
I only own 1 of those games and thats Stardew Valley......
I had never heard of "MultiVersus" till now and I wish I could unknow it.....
Multiversus is the first game in a while that made me play several online matches against randos in a row. Ton of fun, but damn, characters are expensive. I start considering buying a pack for it, because some characters do really really interest me and I kind of want to skip the work. This is a first for me, I thought I was immune to monetization schemes :D
Vampire Survivors in comparison gifts you all the time with new stuff and that might well be why it's so pleasant.
GTAV is just crazy good on the Deck. Always online makes me kind of angry and I wouldn't buy it again for that reason, but then again, it's just amazing to relive it. I'll certainly try streaming RDR2 from my PS4.
Hades is probably my most played game on Deck, pure perfection.
Stardew Valley is one of those games I was looking forward to play on Deck just to find I kind of don't wanna. My last play on PC was years ago and I just don't want to simply continue where I was. Whenever I consider booting it up and starting from scrat, something in my brain is alarming me to not put time into this game again, that will feel like work after a while...
ADJ is great fun for the while it gives, but more because of the humor the because of the gameplay. Still, it stays on my Deck as a Show-off.
Those other games certainly do interest me, but I'm currently happily scrubbing my huge huge pile of shame. Yay.
Last edited by const on 4 August 2022 at 11:21 am UTC
The story of No Man's Sky is astounding. I wonder if there ever was a game that dead on arrival that has risen again to such heights. Compliments to the developers and publishers who believed in the game.
While I agree their redemption has been astounding and should be applauded, it also should not be forgotten they didn't just release a game that wasn't ready... they went on TV and blogs and etc and lied over and over again about what the game could do just before release, knowing full well it could not do those things. The also released ad videos of the game with features that did not exist. Even the front page steam ad video had stuff that was not possible to do. So ... yes they redeemed the game, but they were also blatant lairs full of egregious false advertising and that I will never forget.
But my deck is in for repair right now
I've played exactly half of these on my Deck.
Multiversus is the first game in a while that made me play several online matches against randos in a row. Ton of fun, but damn, characters are expensive. I start considering buying a pack for it, because some characters do really really interest me and I kind of want to skip the work. This is a first for me, I thought I was immune to monetization schemes :D
From what I heard the characters couldn't be opened by playing (only cosmetics can), but only by paying and somebody came up with price 255$ for all characters in the game.
Night in the Woods was probably the standout. Great game, just demanding enough for some reason, that it hadn't worked well on my aging work laptop.
I really wish though, that itch.io had made more of an effort to embrace the Deck. Downloading, installing and integrating a Windows executable from itch on the Deck is still kind of a pain.
The story of No Man's Sky is astounding. I wonder if there ever was a game that dead on arrival that has risen again to such heights. Compliments to the developers and publishers who believed in the game.
Yes, part of me is happy for them, but there's another side of the coin here. I'm one of the (probably few) that liked the original game before they started adding all that crap to it. I'm glad I got to center of the galaxy at least once in the original. I hadn't seen the twitter posts that caused all the trouble, I got exactly what I was expecting from that game. After that, the first big update with changes broke my ship, changed the fuel source of ships, rendering mine useless. The next big update added base building, which was pretty much mandatory to proceed. The next update after that sunk my base into the rock.
Every time I have started a playthrough since, over the years, an update always comes along and wrecks it, every time I thought I'd try it again. I didn't even like most of the new stuff they have added and tried to ignore it. (e.g. once you've been to one of those newer types of missions, even they are just repetitious tedium for the rest)
The last recent unwanted 10 Gb update caused me to uninstall it again (instead of downloading it this time).
I really wish Stardew Valley had a cloud-sync option for saves, because I'd rather work on my original farm than start over, but manually syncing save files between my PC and the Deck is more work that I feel like putting in (plus I've got dozens of mods that'd have to be transferred as well).
After playing far too much Hades (the epilogue is such a letdown after all that grinding!) I went back to the Racial Justice bundle from itch.io from two years back and picked out some of the ones, I had never gotten round to that seemed like a good fit for the Deck.
Night in the Woods was probably the standout. Great game, just demanding enough for some reason, that it hadn't worked well on my aging work laptop.
I really wish though, that itch.io had made more of an effort to embrace the Deck. Downloading, installing and integrating a Windows executable from itch on the Deck is still kind of a pain.
Played through Night in the Woods a good while back. One of the best gaming experience I ever had.
Itch should really look into making their client work great in Gaming mode. Overall, their client experience could be much better, since their website is the core of the store without doubt and they certainly lack resources to check if all devs uploaded files in a way that makes them install and launch from the client - even on windows. Anyway, they are the only store I can fully sympathize with.
I think I priced out all characters and costumes for Dead or Alive (5 or 6?) At like 3 grand... disgusting, really.I've played exactly half of these on my Deck.
Multiversus is the first game in a while that made me play several online matches against randos in a row. Ton of fun, but damn, characters are expensive. I start considering buying a pack for it, because some characters do really really interest me and I kind of want to skip the work. This is a first for me, I thought I was immune to monetization schemes :D
From what I heard the characters couldn't be opened by playing (only cosmetics can), but only by paying and somebody came up with price 255$ for all characters in the game.
The story of No Man's Sky is astounding. I wonder if there ever was a game that dead on arrival that has risen again to such heights. Compliments to the developers and publishers who believed in the game.
Yes, part of me is happy for them, but there's another side of the coin here. I'm one of the (probably few) that liked the original game before they started adding all that crap to it. I'm glad I got to center of the galaxy at least once in the original. I hadn't seen the twitter posts that caused all the trouble, I got exactly what I was expecting from that game. After that, the first big update with changes broke my ship, changed the fuel source of ships, rendering mine useless. The next big update added base building, which was pretty much mandatory to proceed. The next update after that sunk my base into the rock.
Every time I have started a playthrough since, over the years, an update always comes along and wrecks it, every time I thought I'd try it again. I didn't even like most of the new stuff they have added and tried to ignore it. (e.g. once you've been to one of those newer types of missions, even they are just repetitious tedium for the rest)
The last recent unwanted 10 Gb update caused me to uninstall it again (instead of downloading it this time).
The problem for me with this game is that I find the core gameplay very boring and all the updates haven't really addressed that, just tacked on more crap. The lack of variety with the procedural generation really amplifies these problems.
The main story was a good tutorial but I didn't find it overly inspired and inventory management is the single most annoying part of this game!
Then they added time gating to the settlements update I think it was so you have to wait hours and hours (Real time not in-game time) for things to build. I guess the aim was to stretch out the content but I mean wtf!
I just wished they had spent more time updating the core gameplay and/or the procedural generation instead of adding heaps of what feels like superficial content.
...I just wished they had spent more time updating the core gameplay and/or the procedural generation instead of adding heaps of what feels like superficial content.
I felt the same way, I would have welcomed more planetary variety, but that's not what any of the updates did, moreover, in my opinion it got worse, not better.
Here's what I have found. If you go off on your own, charting your own courses going to random planets to get to the center, you get variations of the same 3 or 4 planet types, some of them even identical, even if you go to coloured star systems. You get better planets if you follow the waypoint paths in the galaxy map.
Here's what I have found. If you go off on your own, charting your own courses going to random planets to get to the center, you get variations of the same 3 or 4 planet types, some of them even identical, even if you go to coloured star systems. You get better planets if you follow the waypoint paths in the galaxy map.
Interesting, I'll have to try this next time I am brave enough to have another go.
I have a friend who will not play anything else than Super Smash, which is a game I don't really like. That, plus I don't have Nintendo devices, nor am I into their ecosystem or games. I'll have to check this out!
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