Every article tag can be clicked to get a list of all articles in that category. Every article tag also has an RSS feed! You can customize an RSS feed too!
We do often include affiliate links to earn us some pennies. See more here.

MangoHud is probably one of my favourite open source projects giving Linux gamers a fancy HUD to display various performance metrics in a nice overlay. Version 0.6.8 is out now!

It actually comes in two parts: there's MangoHud which is the generic overlay for most users, then there's MangoApp which is designed to be used directly with Gamescope (like on the Steam Deck). MangoHud can give you an FPS counter, frame timings, CPU and GPU temperature monitoring, battery remaining, RAM use, VRAM use and much more.

What does it look like? Well, any time you see the performance overlay in the corner on a Steam Deck, that's it in action. Something like this:

That's set on the highest output level.

Here's what's new in version 0.6.8:

MangoHud

  • Bumped layer api version to 1.3.0
    This fixes MangoHud not loading with latest DXVK
  • Bumped meson to 0.60
  • Only install data files if include_doc option is set
  • Allow use of system nlohmann_json dependency
  • Added metainfo file
  • Fixed table_columns not working as expected
  • Minor adjustments to hud elements and imgui
  • Convert from printf's to SPDLOG
  • Added MANGOHUD_LOG_LEVEL env variable
    it takes off, info, err, warn
  • Added StarCitizen_Launcher.exe and InsurgencyEAC.exe to blacklist
  • Added FCAT support
  • Disabled gamepad_battery_icon by default
  • Generalize control over socket so it works with OpenGL as well
  • AMDGPU: fixed gfx and cpu power metrics being parsed incorrectly
  • fps_only disables legacy_layout by default

MangoApp

  • Added man page
  • Install MangoApp layer to libdir_mangohud
  • Prevent resizing of the MangoApp window when using fps_only.
    This prevents the hud from flickering when number of digits increase or decrease
  • Fixed issues caused by us not releasing the XAtom.
    Namely preventing other apps from using the gamescope overlay and sometimes causing a black box to be drawn
  • Disabled vulkan layer
    It was not working properly so we disabled it until fixed as to not cause confusion.
Article taken from GamingOnLinux.com.
17 Likes
About the author -
author picture
I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly came back to check on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly.
See more from me
The comments on this article are closed.
5 comments

vipor29 Aug 1, 2022
glad that gfx power for amd is fixed. it would incorrectly mismatch the video memory on the gpu.
Faalagorn Aug 1, 2022
Genuine question; what's MangoApp?
Liam Dawe Aug 1, 2022
Quoting: FaalagornGenuine question; what's MangoApp?
I answered that in the article, it's how it works directly with Gamescope.
CZiNTrPT Aug 1, 2022
Quoting: Liam Dawe
Quoting: FaalagornGenuine question; what's MangoApp?
I answered that in the article, it's how it works directly with Gamescope.

I also don't get it. What's Gamescope then?
tpau Aug 1, 2022
If only there was an ubuntu ppa with a 32bit version :)
Nice work though
While you're here, please consider supporting GamingOnLinux on:

Reward Tiers: Patreon. Plain Donations: PayPal.

This ensures all of our main content remains totally free for everyone! Patreon supporters can also remove all adverts and sponsors! Supporting us helps bring good, fresh content. Without your continued support, we simply could not continue!

You can find even more ways to support us on this dedicated page any time. If you already are, thank you!
The comments on this article are closed.
Buy Games
Buy games with our affiliate / partner links: