Confused on Steam Play and Proton? Be sure to check out our guide.
We do often include affiliate links to earn us some pennies. See more here.

Valve has confirmed two tasty bits of info today for those waiting on getting a Steam Deck, and for those curious about how things are currently going.

While a Valve developer teased recently that production was better than expected so more people are getting their purchase emails, as of today the new reservation windows are actually up and so you might find if you were in Q4 you might now be in Q3. As they said on Twitter:

Great news! We are making more Steam Decks than ever, and have just updated shipping window estimates for reservation holders. If you were previously in the Q4 (Oct-Dec) window, take a look - you might be in Q3 now!

As for how things are going?

Well, it's clearly a success but how much of one? In a follow-up Twitter post they gave a tiny bit of insight without revealing any numbers but it's obviously good news:

Another fun stat - the number of Steam Deck reservations being made on a daily basis continues to grow, and is at its highest since our launch earlier this year!📈

Exciting times. This is great for the Steam Deck and SteamOS of course but also Linux Gaming as a whole. No surprise to see the Steam Deck has been in the top 5 of the Weekly Global Top Sellers for nearly half a year and a lot of that at number 1.

Hopefully at some point we will see more games with anti-cheat roll out support for Steam Deck and Proton, so all Linux gamers can benefit from it. Looking at you, Destiny 2.

Article taken from GamingOnLinux.com.
31 Likes
About the author -
author picture
I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly checked on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly. You can also follow my personal adventures on Bluesky.
See more from me
The comments on this article are closed.
All posts need to follow our rules. For users logged in: please hit the Report Flag icon on any post that breaks the rules or contains illegal / harmful content. Guest readers can email us for any issues.
49 comments
Page: «2/3»
  Go to:

Eike Aug 25, 2022
View PC info
  • Supporter Plus
Woohoo!
Placed my reservation at March, 2nd, after having read all those good things about it. (Stupid me!)
every time I read about more devices produced and people getting up in the queue I look it up again.
This time, I moved forward, Q3 as well!

... and there it is, my invitation. :D
Mohandevir Aug 25, 2022
I wouldn't put witcher3 or gta on that :D

Oups! Currently, I'm running Rise of the Tomb Raider, Bioshock Infinite, The Outer Worlds and Resident Evil Village on my MicroSD Sandisk Pro... The loading times are a little longer, but for my part, it's not a deal breaker... It runs great... Am I doing a mistake?
tfk Aug 26, 2022
I wouldn't put witcher3 or gta on that :D

Oups! Currently, I'm running Rise of the Tomb Raider, Bioshock Infinite, The Outer Worlds and Resident Evil Village on my MicroSD Sandisk Pro... The loading times are a little longer, but for my part, it's not a deal breaker... It runs great... Am I doing a mistake?

Neh. I put guardians of the galaxy on it. It's a bit slower in terms of load times but other then that, no issues. And you can always move the games back to the ssd.
const Aug 26, 2022
Sweet, mine got moved from Q4 to Q3 too. I'm a 64GB model since I'm okay with slower load times off SD cards.

Don't worry! If you get a good SD card you won't even notice that you're running off an SD card. Certainly not to the point of feeling "slower load times"

I have two SD Cards and use them for games without any performance degradation, despite having the 512GB model

So no worries!

That's what I'm hoping. Of course at this point anything better than the switch will be like lighting. Switch games tend to take forever to load, especially if they're off a cart. Baffles me to no end why they made the game carts slower than reading of an SD card.
Especially with my A2 V30 (sandisk extreme pro, samsung pro plus) cards, I really don't feel a difference. Have an additional 1TB A1 for emulation (sandisk ultra) and while I don't feel a difference for emulation, I wouldn't put witcher3 or gta on that :D

Yup. I myself have two modest Samsung 512GB Pro Plus cards and have run games like God of War on them with no problems!

So long as your card is legit (not a fake from amazon) you should be golden!
I'd suggest watching for deals on the western digital store by now. Got some cards really cheap there and it's probably the safest way to get a legit card.


Last edited by const on 26 August 2022 at 10:22 am UTC
const Aug 26, 2022
I wouldn't put witcher3 or gta on that :D

Oups! Currently, I'm running Rise of the Tomb Raider, Bioshock Infinite, The Outer Worlds and Resident Evil Village on my MicroSD Sandisk Pro... The loading times are a little longer, but for my part, it's not a deal breaker... It runs great... Am I doing a mistake?

Neh. I put guardians of the galaxy on it. It's a bit slower in terms of load times but other then that, no issues. And you can always move the games back to the ssd.
That's absolutely true.
Moving big games from internal to sd when I don't feel like playing them for a while and back to internal on demand is really comfy. And chances are you won't feel any difference, anyway. I specifically named GTA and witcher3 since those are the only two games so far where I think the experience was a little improved from internal, though I can't back up that claim :D
Mohandevir Aug 26, 2022
I wouldn't put witcher3 or gta on that :D

Oups! Currently, I'm running Rise of the Tomb Raider, Bioshock Infinite, The Outer Worlds and Resident Evil Village on my MicroSD Sandisk Pro... The loading times are a little longer, but for my part, it's not a deal breaker... It runs great... Am I doing a mistake?

Neh. I put guardians of the galaxy on it. It's a bit slower in terms of load times but other then that, no issues. And you can always move the games back to the ssd.
That's absolutely true.
Moving big games from internal to sd when I don't feel like playing them for a while and back to internal on demand is really comfy. And chances are you won't feel any difference, anyway. I specifically named GTA and witcher3 since those are the only two games so far where I think the experience was a little improved from internal, though I can't back up that claim :D

It's not really an issue, imo. To each your own.

Personnally, I really do like my 512gb model (coupled with a 400gb sd) and don't regret it at all, but if I had to choose again, I'd probably pick the 256gb model with a 1tb SD. I would pick the 64gb model, but I'm not sure if it's enough to handle all the texture cache data that seems to be downloaded on the internal storage, no matter what. If you install lots of AAA titles... hish!
NerdNoiseRadio Aug 26, 2022
SHORT WINDED: Very good news! Although there is a lingering curiosity for me: do we have an approximate knowledge of what percentage of Steam Decks out in the wild are still running SteamOS and what percentage are running Windows?

--------------------------

LONG WINDED: Speaking in paradox, or, "out of both sides of my mouth" as the saying goes....

....on the one hand, I am actually happy that Steam Deck is open and flexible and exploitable enough that should someone WANT to install Windows, they can. Having this option available will also increase overall buy-in on the Deck at large and improve the long-term prospects of the Deck enterprise and its inevitable successors, and just the greater portible computer / console movement at large, since there is no barrier to entry for those for whom Windows is a non-negotiable.....

....on the other hand, the FEWER people putting Windows on their Decks*, the HAPPIER I am. Or perhaps, more saliently, the MORE people putting Windows on their Decks, the SADDER I am, because one of the biggest points of excitement for me about the Steam Deck coming into it was just what HUMONGOUS potential it had for the advancement of Gaming on Linux at large!

I mean, the growth of gaming on Linux has already been simply explosive already, even with just small, loosely connected [at best], disparate nerds working without any kind of flagship device to coalesce around. I mean, I guess they were coalescing around Steam Proton, but now we have a distro and a device to put all our energies behind, which is...just HUGE! If we got to, what is it, 80% of native Windows games playable on Linux in, what, just 5yrs or so WITHOUT a coalescence point, just imagine what we could do WITH one? But... the more people who put Windows on this thing, the more that is undercut and the more the potential impact of that is softened. So, the fewer Windows Steam Decks, the better.

However, through anecdotal observations, it seems that Windows is a lot more prominent than I had been hoping. Prior to the Deck's release, I "came out of retirement as a blogger" to write about it, and I had posited at the time that only very few would likely do it. It seems that I was sadly mistaken on that point. Based on what I see in Steam Deck groups on social media, I would have no trouble believing that it could be as many as 40% of Steam Decks have Redmondsoft on them.

But again, I have not found any way of actually knowing. So I thought I'd ask the group! Thanks in advance for any insight you might have!

Cheers!!

*= "Windows on the Deck": I chuckle inwardly at the thought of someone from the past seeing this, not knowing what we're talking about, and struggling to envision panes of glass being installed in the wooden outdoor spaces usually found affixed to the backs of houses. 😂
Mohandevir Aug 26, 2022
Based on what I see in Steam Deck groups on social media, I would have no trouble believing that it could be as many as 40% of Steam Decks have Redmondsoft on them.

The Steam hardware survey seem to contradict that theory. Thing is, my experience is that the Windows fanboys in the facebook groups I follow are really vocal, but few are actually doing the move and many regret it aftward. It feels more like a vocal minority, imo, but I do not have any proof of that either.

Windows is just unfit for the task. Too much heat, drains the battery much faster and there is a lot more fan noise. On top of that, a desktop OS on a handheld... It's awkward, at best. SteamOS is a big part of it's best aspects. Users love it. Removing it makes the SteamDeck another boring PC... Or "How to transform a handheld into a laptop".

Edit: Not saying you are wrong, there might be a lot of dualbooting though, from what I read: "Xbox gamepass, Destiny 2, COD Warzone..." but since SteamOS doesn't support that, it's not a trek for the faint of hearts... Non techy users might not be really enticed by that solution.


Last edited by Mohandevir on 26 August 2022 at 2:43 pm UTC
NerdNoiseRadio Aug 26, 2022
Based on what I see in Steam Deck groups on social media, I would have no trouble believing that it could be as many as 40% of Steam Decks have Redmondsoft on them.

The Steam hardware survey seem to contradict that theory. Thing is, my experience is that the Windows fanboys in the facebook groups I follow are really vocal, but few are actually doing the move and many regret it aftward. It feels more like a vocal minority, imo, but I do not have any proof of that either.

Windows is just unfit for the task. Too much heat, drains the battery much faster and there is a lot more fan noise. On top of that, a desktop OS on a handheld... It's awkward, at best. SteamOS is a big part of it's best aspects. Users love it. Removing it makes the SteamDeck another boring PC... Or "How to transform a handheld into a laptop".

Edit: Not saying you are wrong, there might be a lot of dualbooting though, from what I read: "Xbox gamepass, Destiny 2, COD Warzone..." but since SteamOS doesn't support that, it's not a trek for the faint of hearts... Non techy users might not be really enticed by that solution.

I have had a similar thought occur to me previously that it's only 40% of the enthusiasts that are actually going to Windows, where the radical majority of the more "casual laity" are just sticking with what it came with, meaning, of course, Linux. It's not that these laypeople are actively choosing Linux like you or I or the people in the group would, but passively choosing it by consequence of simply demurring to actively pursue the alternative. However for the purposes of our aims of pushing Linux gaming forward, these disinterested "I'm just here for the games, man" people, I'd say are still probably 90% as valuable to us and our purposes as "we passionate much fewer" are, since Gaming on Linux is still advancing through them even if only by coincidence. I left this out of my last comment because even with the "long-winded" caveat, I was probably coming up on the limits of how long I should make my reply, figuring we could deal with it in follow ups like this one. :-)

Dual-boot situations occurred to me as well, of course, but [and I could definitely be talked out of this], for the purposes of "propelling or curtailing the advance of Linux gaming, I tend to consider them to be more akin to the Windows-only curtailing than to the Linux-only propulsion.

Lastly, as for the desktop situation, i will admit to ignorance over whether or not Steam has a "Steam Mode" client equivalent for Windows like we do in Linux. If so, then I suppose it becomes a distinction without a difference on handheld and TV / couch gaming at that point, except for the battery / thermals / performance things that you mentioned. I had presumed they had had such a client, but I could be wrong. But if they don't have a "Steam Mode" for Windows, and they'd have to do everything on the small screen in Desktop mode and the full-fat desktop Steam Client, then yeah, I could see that really killing the experience.

The one quibble I'll make, and this may not even be a point of contention between us, necessarily, is that here in Linux, I absolutely LOVE that we have desktop mode. Sure it COULD work as a super quirky little laptop with a kickstand and an external KBM, but I basically never use it this way. However, hooked to a USB-C dock on a pair of 1080p monitors and a KBM at a computer desk, or even outputting 1440p on a 49" 4K living room TV using a USB-C dock and wireless KBM, I find the desktop experience really good, and the fact that on top of everything else the Steam Deck is, it's also a full-fat Linux desktop PC that keeps the KDE I love, but gives me an alternative to Ubuntu to play around with that all my other Linux PCs are based on (two on Ubuntu Studio, and one on Ubuntu Web Remix) is I'd say no less than a full third of what makes this thing so valuable and exciting to me! :-)
NerdNoiseRadio Aug 26, 2022
The moment I'm most excited about is when I finally sit down to plan, record, produce, and publish an episode (or even multiple episodes) of my podcast ENTIRELY from the Deck. That's when I think I'll feel like this thing has finally FULLY arrived for me - or perhaps better said, when I'VE finally arrived for it! :-)

Maybe my December 2022 or January 2023 episodes will be where I get started with that. I'll make sure to say something in the show notes, in the actual episode itself - or both whenever I finally get a "Deck-made" episode done. :-)
const Aug 26, 2022
Based on what I see in Steam Deck groups on social media, I would have no trouble believing that it could be as many as 40% of Steam Decks have Redmondsoft on them.

The Steam hardware survey seem to contradict that theory. Thing is, my experience is that the Windows fanboys in the facebook groups I follow are really vocal, but few are actually doing the move and many regret it aftward. It feels more like a vocal minority, imo, but I do not have any proof of that either.

Windows is just unfit for the task. Too much heat, drains the battery much faster and there is a lot more fan noise. On top of that, a desktop OS on a handheld... It's awkward, at best. SteamOS is a big part of it's best aspects. Users love it. Removing it makes the SteamDeck another boring PC... Or "How to transform a handheld into a laptop".

Edit: Not saying you are wrong, there might be a lot of dualbooting though, from what I read: "Xbox gamepass, Destiny 2, COD Warzone..." but since SteamOS doesn't support that, it's not a trek for the faint of hearts... Non techy users might not be really enticed by that solution.

Judging from r/SteamDeck I'd say it's very very small minority. The few people using Windows need to specifically state it all the time. SteamOS is undisputed default.
const Aug 26, 2022
The moment I'm most excited about is when I finally sit down to plan, record, produce, and publish an episode (or even multiple episodes) of my podcast ENTIRELY from the Deck. That's when I think I'll feel like this thing has finally FULLY arrived for me - or perhaps better said, when I'VE finally arrived for it! :-)

Maybe my December 2022 or January 2023 episodes will be where I get started with that. I'll make sure to say something in the show notes, in the actual episode itself - or both whenever I finally get a "Deck-made" episode done. :-)
Should be no issue at all. Maybe SteamOS could hold you back a little, but getting usb passthrough in gnome boxes is trivial, so that option is always open.
Mohandevir Aug 26, 2022
Based on what I see in Steam Deck groups on social media, I would have no trouble believing that it could be as many as 40% of Steam Decks have Redmondsoft on them.

The Steam hardware survey seem to contradict that theory. Thing is, my experience is that the Windows fanboys in the facebook groups I follow are really vocal, but few are actually doing the move and many regret it aftward. It feels more like a vocal minority, imo, but I do not have any proof of that either.

Windows is just unfit for the task. Too much heat, drains the battery much faster and there is a lot more fan noise. On top of that, a desktop OS on a handheld... It's awkward, at best. SteamOS is a big part of it's best aspects. Users love it. Removing it makes the SteamDeck another boring PC... Or "How to transform a handheld into a laptop".

Edit: Not saying you are wrong, there might be a lot of dualbooting though, from what I read: "Xbox gamepass, Destiny 2, COD Warzone..." but since SteamOS doesn't support that, it's not a trek for the faint of hearts... Non techy users might not be really enticed by that solution.

I have had a similar thought occur to me previously that it's only 40% of the enthusiasts that are actually going to Windows, where the radical majority of the more "casual laity" are just sticking with what it came with, meaning, of course, Linux. It's not that these laypeople are actively choosing Linux like you or I or the people in the group would, but passively choosing it by consequence of simply demurring to actively pursue the alternative. However for the purposes of our aims of pushing Linux gaming forward, these disinterested "I'm just here for the games, man" people, I'd say are still probably 90% as valuable to us and our purposes as "we passionate much fewer" are, since Gaming on Linux is still advancing through them even if only by coincidence. I left this out of my last comment because even with the "long-winded" caveat, I was probably coming up on the limits of how long I should make my reply, figuring we could deal with it in follow ups like this one. :-)

Dual-boot situations occurred to me as well, of course, but [and I could definitely be talked out of this], for the purposes of "propelling or curtailing the advance of Linux gaming, I tend to consider them to be more akin to the Windows-only curtailing than to the Linux-only propulsion.

Lastly, as for the desktop situation, i will admit to ignorance over whether or not Steam has a "Steam Mode" client equivalent for Windows like we do in Linux. If so, then I suppose it becomes a distinction without a difference on handheld and TV / couch gaming at that point, except for the battery / thermals / performance things that you mentioned. I had presumed they had had such a client, but I could be wrong. But if they don't have a "Steam Mode" for Windows, and they'd have to do everything on the small screen in Desktop mode and the full-fat desktop Steam Client, then yeah, I could see that really killing the experience.

The one quibble I'll make, and this may not even be a point of contention between us, necessarily, is that here in Linux, I absolutely LOVE that we have desktop mode. Sure it COULD work as a super quirky little laptop with a kickstand and an external KBM, but I basically never use it this way. However, hooked to a USB-C dock on a pair of 1080p monitors and a KBM at a computer desk, or even outputting 1440p on a 49" 4K living room TV using a USB-C dock and wireless KBM, I find the desktop experience really good, and the fact that on top of everything else the Steam Deck is, it's also a full-fat Linux desktop PC that keeps the KDE I love, but gives me an alternative to Ubuntu to play around with that all my other Linux PCs are based on (two on Ubuntu Studio, and one on Ubuntu Web Remix) is I'd say no less than a full third of what makes this thing so valuable and exciting to me! :-)

All you said sounds fair. We are speculating a lot, at this point. It's just that I have the feeling that the 40% is about dualbooting (might be less than that, imo) and mostly for what can't be done on SteamOS exclusively. Those that project to completely replace SteamOS with Windows are rare occurences, from what I read. There are a lot of "I will boot Windows from my SD card". Which is a bad idea, imo, but... Well... Time will tell... At some point, Valve will release sales figures and probably usage...

Steam has a BPM (Big Picture Mode) on Windows too, but it's the old UI that was used in the Steam Machines and it dates a lot. You don't get all the precious Steam Deck optimizations and features.


Last edited by Mohandevir on 26 August 2022 at 4:00 pm UTC
Purple Library Guy Aug 26, 2022
Based on what I see in Steam Deck groups on social media, I would have no trouble believing that it could be as many as 40% of Steam Decks have Redmondsoft on them.

The Steam hardware survey seem to contradict that theory.

Yes. I tracked down where someone first figured that out, that I'm aware of. In this GoL article about the hardware survey, mr-victory commented
If you limit the survey to Windows only and list the GPUs, you will see that there are GPUs with <%0.01 share and the Steam Deck GPU is not listed.

On Linux Steam Deck GPU has %7.57 usage, which is roughly %0.07 of total.

So few people have gone the Windows route...
This was back on July 2, I don't know how things have changed since, but NerdNoiseRadio, you seem motivated enough to maybe check yourself. However, as of July 2 it was clearly way under 40% to the extent that the hardware survey can be trusted.
NerdNoiseRadio Aug 26, 2022
The moment I'm most excited about is when I finally sit down to plan, record, produce, and publish an episode (or even multiple episodes) of my podcast ENTIRELY from the Deck. That's when I think I'll feel like this thing has finally FULLY arrived for me - or perhaps better said, when I'VE finally arrived for it! :-)

Maybe my December 2022 or January 2023 episodes will be where I get started with that. I'll make sure to say something in the show notes, in the actual episode itself - or both whenever I finally get a "Deck-made" episode done. :-)
Should be no issue at all. Maybe SteamOS could hold you back a little, but getting usb passthrough in gnome boxes is trivial, so that option is always open.

Oh, I didn't think it'd be hard, necessarily, and indeed, I've already got Audacity and Ardour installed. It's just a matter of getting around to actually doing it. The only significant concern I'd have would be with latency, with my XLR-to-USB audio interface having to go through AT LEAST the dock before it hits the machine, if not also a hub even before the dock. In fact, I could be mistaken since it's a while since I've checked, but doesn't this thing already have PulseAudio installed? If so, that's what I'm used to using already, so it should all be like a glove, I'd think. :-)
mr-victory Aug 26, 2022
do we have an approximate knowledge of what percentage of Steam Decks out in the wild are still running SteamOS and what percentage are running Windows?
Minimum %85 of Steam Decks run SteamOS
const Aug 26, 2022
The moment I'm most excited about is when I finally sit down to plan, record, produce, and publish an episode (or even multiple episodes) of my podcast ENTIRELY from the Deck. That's when I think I'll feel like this thing has finally FULLY arrived for me - or perhaps better said, when I'VE finally arrived for it! :-)

Maybe my December 2022 or January 2023 episodes will be where I get started with that. I'll make sure to say something in the show notes, in the actual episode itself - or both whenever I finally get a "Deck-made" episode done. :-)
Should be no issue at all. Maybe SteamOS could hold you back a little, but getting usb passthrough in gnome boxes is trivial, so that option is always open.

Oh, I didn't think it'd be hard, necessarily, and indeed, I've already got Audacity and Ardour installed. It's just a matter of getting around to actually doing it. The only significant concern I'd have would be with latency, with my XLR-to-USB audio interface having to go through AT LEAST the dock before it hits the machine, if not also a hub even before the dock. In fact, I could be mistaken since it's a while since I've checked, but doesn't this thing already have PulseAudio installed? If so, that's what I'm used to using already, so it should all be like a glove, I'd think. :-)
I think it's using PipeWire, but from your perspective, that should be a straight win unless you tend to use virtual sinks. PipeWire is a 99% drop-in replacement for PulseAudio (and Jack), but last time I checked, some special (yet usefull) sinks were missing. There is nearly always a way to circumvent those issues with the jack layer, but it needs some relearning.
USB hubs should not introduce latency. PulseAudio does :D PipeWire is awesome.


Last edited by const on 26 August 2022 at 5:05 pm UTC
NerdNoiseRadio Aug 26, 2022
I think it's using PipeWire, but from your perspective, that should be a straight win unless you tend to use virtual sinks. PipeWire is a 99% drop-in replacement for PulseAudio (and Jack), but last time I checked, some special (yet usefull) sinks were missing. There is nearly always a way to circumvent those issues with the jack layer, but it needs some relearning.
USB hubs should not introduce latency. PulseAudio does :D PipeWire is awesome.

Oh, I'm super excited about PipeWire and can't wait to try it. I've heard that with Ubuntu 22.04 (Ubuntu Studio at the very least), that they've added it to the repositories, even though I know from experience that they've left PulseAudio as the default for now. I was very tempted to try installing it. But since I'd break my workflow if anything went wrong, I decided I'd either wait til it became mainstream, or I could try it on a backup device, or at least in a VM. You know, I do have a really old backup laptop that has Ubuntu Web Remix running on it....perhaps I'll give it a try over there. But no, I would not be disappointed in the slightest to learn that the Steam Deck uses PipeWire! :-)

As for the virtual sinks, I have only ever had to try that just the one time - to get a piece of video game music off of Audio Overload over to Audacity since the "export to WAV" functionality in AA seemed to be broken. And that's after almost 6yrs of doing VGM podcasting. So, no, it is not even remotely a part of my standard workflow...however, given that it is at least theoretically, remotely possible that I could potentially need to do so again sometime, I'll need to have some kind of backup plan in place for virtual sinks should PipeWire not support them. Any ideas? Any reason I couldn't have BOTH PipeWire and PulseAudio installed at the same time, and just use Pulse for the sinks? That sounds like the best idea - unless that would break stuff.
const Aug 26, 2022
I think it's using PipeWire, but from your perspective, that should be a straight win unless you tend to use virtual sinks. PipeWire is a 99% drop-in replacement for PulseAudio (and Jack), but last time I checked, some special (yet usefull) sinks were missing. There is nearly always a way to circumvent those issues with the jack layer, but it needs some relearning.
USB hubs should not introduce latency. PulseAudio does :D PipeWire is awesome.

Oh, I'm super excited about PipeWire and can't wait to try it. I've heard that with Ubuntu 22.04 (Ubuntu Studio at the very least), that they've added it to the repositories, even though I know from experience that they've left PulseAudio as the default for now. I was very tempted to try installing it. But since I'd break my workflow if anything went wrong, I decided I'd either wait til it became mainstream, or I could try it on a backup device, or at least in a VM. You know, I do have a really old backup laptop that has Ubuntu Web Remix running on it....perhaps I'll give it a try over there. But no, I would not be disappointed in the slightest to learn that the Steam Deck uses PipeWire! :-)

As for the virtual sinks, I have only ever had to try that just the one time - to get a piece of video game music off of Audio Overload over to Audacity since the "export to WAV" functionality in AA seemed to be broken. And that's after almost 6yrs of doing VGM podcasting. So, no, it is not even remotely a part of my standard workflow...however, given that it is at least theoretically, remotely possible that I could potentially need to do so again sometime, I'll need to have some kind of backup plan in place for virtual sinks should PipeWire not support them. Any ideas? Any reason I couldn't have BOTH PipeWire and PulseAudio installed at the same time, and just use Pulse for the sinks? That sounds like the best idea - unless that would break stuff.
I'm using pipewire since it's available in Arch and am very very happy with it. Only once had I issues and reverted back to pa in minutes. Switched back short after, since pipewire really is the better soundserver, hands down. The biggest issue I see so far are the missing virtual sinks (not sure if they have been added lately) and documentation. As said, you can basically just use pulse and jack tools, but it would be really nice to have dedicated, well documented tooling that utilizes pipewires full capabilities.

Here's the backup plan: As soon as you have an open input channel (e.g. started recording or streaming), you can just connect the audio out of your game to it in a patchbay like catia/cadence or helvum. Takes a few minutes to get the grasp, but it's incredibly usefull tooling.

Edit: just found this section on virtual devices in PW wiki So they pretty much skipped on virtual-sink modules because you can do the same with null-sinks. Quite a surprise.


Last edited by const on 27 August 2022 at 10:37 am UTC
CatKiller Aug 28, 2022
View PC info
  • Supporter Plus
It's not that these laypeople are actively choosing Linux like you or I or the people in the group would, but passively choosing it by consequence of simply demurring to actively pursue the alternative.
The same is also true of the majority of Windows' desktop user base.
While you're here, please consider supporting GamingOnLinux on:

Reward Tiers: Patreon. Plain Donations: PayPal.

This ensures all of our main content remains totally free for everyone! Patreon supporters can also remove all adverts and sponsors! Supporting us helps bring good, fresh content. Without your continued support, we simply could not continue!

You can find even more ways to support us on this dedicated page any time. If you already are, thank you!
The comments on this article are closed.