It's not only Godot Engine that's building towards a big new release. We also have the free and open source Castle Game Engine you might want to keep an eye on.
"A cross-platform (desktop, mobile, console) 3D and 2D game engine. Powerful visual editor. Support for glTF, X3D, Spine and more. Fast clean code using modern Pascal. Free and open-source." — official site.
Fun fact: not only is the game engine and exports supported natively on Linux, it's mostly developed on Linux too.
Some of what's new coming to the 7.0 release which is now on it's second Alpha build includes:
- Integrated Sprite Sheet Editor.
- New and improved Font handling.
- New camera and navigation handling.
- A new Fog system.
- Debian Linux packaging and Free Desktop metadata support.
- Delphi support.
- glTF 2.0 full support and realistic rendering upgrades.
- Android building upgrades.
- Nintendo Switch full support.
- Lots of performance improvements like dynamic batching, built-in profilers and more.
- New screen effects API
- + the list goes on and on.
For a look at almost everything planned for the 7.0 release, see this page.
Great to see more and more free and open source tools available and improving for game development. Even better when they work nicely cross-platform for both developing and testing games. CGE might not be the most well-known game engine, but it deserves a bit of a spotlight to show there's more than one way to build a game with FOSS.
Even though Pascal is not so popular anymore, it is still a very nice and powerful programming language. It's inventor is basically the father of the .Net languages. Pascal is just way more cross platform than the Microsoft stuff.
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