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The Edgerunners Update is out now for Cyberpunk 2077, along with the Cyberpunk 2077: Phantom Liberty expansion getting a reveal and a 2023 release date. Some fixes included for Steam Deck finally too.

A big new feature is cross-progression between all platforms if you want it. So you can play it pretty much anywhere that has this update and sync it all up. In a world of the Steam Deck making PC gaming portable, this is a really nice feature that I hope more games add in. It would be ridiculous to list everything that's new but some of it includes: easy wardrobe changes, 3 new gigs, a bunch of new weapons, a new mini-game, lots of balancing, new poison perks, new secrets to discover and modding updates.

As for the Steam Deck, these specific fixes made it in:

  • [Steam Deck] Fixed an issue where the dedicated preset was applying Ultra settings instead of properly crafted graphics settings.
  • [Steam Deck] Fixed an issue where the game became unresponsive after trying to change Key Bindings.

The first one was a pretty big problem that I personally highlighted back in March, because it gave the impression that Cyberpunk 2077 ran way worse than it should on Steam Deck. It's surprising it took them multiple months to fix a simple settings issue but that's par for the course when it comes to Cyberpunk 2077 development isn't it?

Oh there's the new expansion too and you can see the teaser trailer below:

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You can buy it to play on Linux with Proton or Steam Deck on Steam.

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22 comments
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Shmerl Sep 6, 2022
Oh, new expansion trailer? That's cool.

Haven't tested the update yet, but I'm playing GOG version. Previous release worked with stock Wine with only vkd3d-proton addition.


Last edited by Shmerl on 6 September 2022 at 6:58 pm UTC
StalePopcorn Sep 6, 2022
Time to reinstall! Too bad it took the 1.5.x update (over a year after release!!) for this to become the masterpiece I feel it is!
Shmerl Sep 6, 2022
Just to confirm - updated to 1.6 (GOG version) and the game works fine so far.
Mohandevir Sep 6, 2022
Downloading the update on my Steam Deck...

Making me think about the Bioshock debacle. I always use the "--launcher-skip" launch option for Steam CP2077. Launches the games directly. No GOG launcher. CDPR tought about that, at least...
pb Sep 6, 2022
> A big new feature is cross-progression between all platforms if you want it.

Sweet, my stadia progress won't be lost if I want to (or have to) switch to the steam version in the future. [edit] or maybe not...


Last edited by pb on 6 September 2022 at 8:43 pm UTC
Corben Sep 6, 2022
Together with Death Stranding and now Horizon Zero Dawn... despite its issues, Cyberpunk 2077 is among the best games I've ever played. During my playthrough I didn't expect any severe bugs, with Patch 1.5 performance got a lot better, while I've been playing it with DLSS before the patch and without after 1.5. It's a fantastic game! Story is awesome, world is immersive, characters are well written, incredible soundtrack... if you're into sci-fi open world games, this is for you!
STiAT Sep 6, 2022
I wondered today what my HDD was doing going crazy while I was programming.

It was the update running in the background. That one is huge.

Glad I got the games on a seperate disk. Though, I finally got 2 2TB disks to replace my HDDs, still have to do that. But then I would not recognize stuff like that.
Purple Library Guy Sep 6, 2022
New poison perks? Can you cultivate an immunity to Iocaine Powder?
Or are we talking about perks that aren't very useful because they poison your character?
TheRiddick Sep 7, 2022
Going to wait until i get a 4080/90 before I replay this game so I can turn on all those pretty lights. (4k here)

Even at 1440p the game had some pretty nasty slowdowns in areas on my 6800xt. And it was hard to keep above 60fps.
Milanium Sep 7, 2022
Sounds like new content and minor fixes. Have the bugs been addressed already (in previous updates)?
Beamboom Sep 7, 2022
This is one of the best games I've played in god knows how long. It really is an amazing experience. If there was one game I'd hope for an expansion to, it's this one.

Sounds like new content and minor fixes. Have the bugs been addressed already (in previous updates)?
There are bug fixes in this patch too (see patch notes) but all the major bugs from way back then has been fixed a long time ago. Like, one and a half year ago or so :D


Last edited by Beamboom on 7 September 2022 at 11:42 am UTC
jens Sep 7, 2022
  • Supporter
Same here, I avoided all the hype and talks before version 1.5 and started playing (on Linux) after 1.5 arrived , indeed also one of the best games I have ever played. It is certainly not perfect (crafting is kind of useless since you’ll always find something better shortly afterwards) but they got the things right that matter to me (story, character depth, presentation, music).

I do understand though that people that wanted to play on a last generation console on release day got bitterly disappointed.
devland Sep 7, 2022
Just to confirm - updated to 1.6 (GOG version) and the game works fine so far.
The gog version fails to start for me in lutris.
Are there any special settings required?
Shmerl Sep 7, 2022
The gog version fails to start for me in lutris.
Are there any special settings required?

Lutris might be using some overcustomized Wine. I'm using stock Wine (7.16) with only vkd3d-proton added.


Last edited by Shmerl on 7 September 2022 at 5:41 pm UTC
Grogan Sep 7, 2022
It should work well with lutris-7.2-2 wine runner and "vkd3d 2.6" (actually it's vkd3d-proton they supply)

I had to start over (they actually changed the incremental patches out from under foot, such that my game files weren't valid since the last update) but I tested it today and it's working as well as ever for me.

(Note that lutris-7.2 wine runner, before the -2 update may be broken for this with current mesa. All my DX12 games (and some DX11) stopped working for me in Lutris after upgrading to mesa 22. I don't know if this happened to anyone else, but I had to use system wine until that lutris-7.2-2 came out)

System wine should work, and you really shouldn't even need to have DXVK and VKD3d installed, because Lutris supplies them and will create symlinks when the wine prefix is generated or updated, according to what is in the fields in Runner Options (you have to have Advanced view enabled to see that stuff though)
Shmerl Sep 7, 2022
System wine should work, and you really shouldn't even need to have DXVK and VKD3d installed, because Lutris supplies them and will create symlinks when the wine prefix is generated or updated, according to what is in the fields in Runner Options (you have to have Advanced view enabled to see that stuff though)

That's what I do for my Wine prefixes too. Just make symlinks for dxvk and vkd3d-proton once (which are stored in a separate location), which I then build periodically to get newest features.


Last edited by Shmerl on 7 September 2022 at 11:31 pm UTC
Grogan Sep 8, 2022
That's what I do for my Wine prefixes too. Just make symlinks for dxvk and vkd3d-proton once (which are stored in a separate location), which I then build periodically to get newest features.

I build my own too, but what I do is just drop them in ~/.local/share/lutris/runtime replacing the Lutris binaries (and removing write permission in case lutris ever tries to update them without a version bump) and let Lutris create the links when I change the fields.

By the way, I should have mentioned in my last post... what was wrong with the lutris- wine runners prior to 7.2-2 for me was that for some reason the shader pipelines were broken (I never did figure out exactly why). It was odd, if I had the shaders cached already Cyberpunk and friends would run, until it had to compile shaders, then blammo. System wine was fine, Proton and Proton-GE in Steam were fine, just something with the directx shader compilers in those lutris runners. Going back to my previous mesa 21.x build they worked fine, but I'm not sure if it was the mesa version or the fact that my previous one was compiled with older toolchains (I had just upgraded glibc and gcc and friends and bootstrapped)
Shmerl Sep 8, 2022
I remember Wine had a fix for stack size which was borked by gradually growing Vulkan logic. Could be related if anyone is using some older versions of Wine where that regression appeared.

https://bugs.winehq.org/show_bug.cgi?id=52795


Last edited by Shmerl on 8 September 2022 at 12:14 am UTC
Grogan Sep 8, 2022
I remember Wine had a fix for stack size which was borked by gradually growing Vulkan logic. Could be related if anyone is using some older versions of Wine where that regression appeared.

https://bugs.winehq.org/show_bug.cgi?id=52795

"Stack overflows during pipeline compilation"

Thanks again Shmerl, that sounds like the issue that I ran into with those lutris runners prior to lutris-7.2-2. I'm glad to know what it was :-)


Last edited by Grogan on 8 September 2022 at 1:15 am UTC
devland Sep 8, 2022
System wine should work, and you really shouldn't even need to have DXVK and VKD3d installed, because Lutris supplies them and will create symlinks when the wine prefix is generated or updated, according to what is in the fields in Runner Options (you have to have Advanced view enabled to see that stuff though)

That's what I do for my Wine prefixes too. Just make symlinks for dxvk and vkd3d-proton once (which are stored in a separate location), which I then build periodically to get newest features.

It works now. Thanks.
I was using dxvk instead of vkd3d.
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