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EA has just recently given out more information on their upcoming EA AntiCheat (EAAC), not to be confused with Easy Anti-Cheat (EAC), because EA are apparently terribly at naming.

In their new Deep Dive, they went over various details about their new EAAC and how it will affect their games. The first big note is that it will be kernel-mode, which is usually something that doesn't play nicely (or at all) with Linux and so this could be some bad news for the Steam Deck too. Not only that, it's an anti-tamper tech too.

Take FIFA 22 for example, it's playable on Linux and has a "Playable" Steam Deck rating. However, FIFA 23 will be launching in October and guess what? It will have EA's new AntiCheat. So, this might mean it won't work at all.

It won't end up in every game from EA though, as they said in the post they will work with each studio to determine their needs. It also mentions for some titles they may only use "user-mode protections" (no kernel-level stuff) or just not have any at all.

A worrying trend though, with more and more anti-cheat going kernel-side which is almost always developed just for Windows. It's problematic for another reason though, like the recent issue with Genshin Impact where the anti-cheat driver was abused to disable anti-virus.

What do you think to this news?

Article taken from GamingOnLinux.com.
Tags: Anti-Cheat, Misc
26 Likes
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57 comments
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Avehicle7887 Sep 13, 2022
To me EA died a longtime ago.

The latest game I own published by them is the first Dragon Age.

I like their old games better. So this doesn't affect me minimally.
tfk Sep 13, 2022
I was laughed at when I commented on YT that I would not let any game near my kernel. And now we have our first exploit.

Linux is a good filter. It makes Linux even more secure compared to Windows. As it just won't run.
fagnerln Sep 13, 2022
Quoting: WorMzy

What a nice piece of software! I would love a libadwaita version of it 🤣

(I was thinking, I never saw a progress bar on it)
denyasis Sep 13, 2022
Quoting: fagnerln
Quoting: WorMzy

What a nice piece of software! I would love a libadwaita version of it 🤣

(I was thinking, I never saw a progress bar on it)

And for on the go, a mobile app would be nice too!
Raaben Sep 14, 2022
With how popular these kernel level rootkits are getting with publishers, and even in single player games lately, this is another reason I feel we need to support and encourage native development where they can't rely on this crap rather than just assume Proton is good enough and will magic away any need for such. Trends like this will probably be the most damaging to gaming on Linux.
StalePopcorn Sep 14, 2022
Ugh!
F.Ultra Sep 14, 2022
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With all the downsides of having a kernel level root kit there is also the added problem of that this doesn't really solve anything, there will be next day / same day cheats sold that will completely bypass this "anti cheat". It's a problem that cannot be avoided by the current direction the industry is taking.

There have been talks before on threads like this that server side AI might be the better option and that is probably true, even though that would of course require quite hefty resources server side to be able to analyze every single match, on the other hand there is no reason why every single match/session have to be monitored at all times either.

Now I have zero experience in writing games, especially online networked games, but I started to think about this a bit when this news announcement. If I'm understanding the main problem is that the server have to give the client data on opponents locations and so forth since network latency is too long for the server to do this in real realtime 60/120fps.

So what if you simply made the game server send out fake data mingled with the real data, with no marking so that neither the game nor any cheat/mod would be able to distinguish which of the data is real and which one is fake, just that the server would remove or move the position of the fake data before the client would be able to render it. This way the server could notice if the client was reacting to the fake data which only a cheat/mod would do.
Purple Library Guy Sep 14, 2022
Quoting: Pengling
Quoting: KimyrielleParticularly not when said band-aid solutions behave just like malware....
Perhaps it's just me, but in my books they meet the exact definition of it. It's like nobody learned from the music industry's Windows rootkit nonsense 20-odd years ago, or something.
They learned that Sony's still rich.
Craggles086 Sep 14, 2022
Was good while it lasted EA, if you are moving into security at the kernel level then I guess you do not like the kernel options that Linux brings. One option Valve could have is making the Steam Deck run on a custom kernel that is Locked on the Deck. But it would not win any fans from the open source community and I do not see it happening.

Quote from EA,

“PC cheat developers have increasingly moved into the kernel, so we need to have kernel-mode protections to ensure fair play and tackle PC cheat developers on an even playing field,” explains Elise Murphy, senior director of game security and anti-cheat at EA. “As tech-inclined video gamers ourselves, it is important to us to make sure that any kernel anti-cheat included in our games acts with a strong focus on the privacy and security of our gamers that use a PC.”

https://www.theverge.com/2022/9/13/23351900/ea-kernel-level-anti-cheat-system-fifa-23


Last edited by Craggles086 on 14 September 2022 at 3:44 am UTC
Furyspark Sep 14, 2022
I sure hope they don't retroactively add this junk to Rolo to the Rescue, but considering EA's track record of being one of humanity's worst enemies, I'm sure they will.
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