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Godot Engine 4 hits Beta with absolutely loads new

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Godot Engine, the powerful free and open source game engine that is becoming increasingly popular has a massive new Beta release available for Godot 4. This is the version many have been waiting on, which comes with huge enhancements to all parts of it but especially so on 3D rendering with Vulkan.

Some highlights of what's new in Godot 4 includes:

  • Vulkan by default.
  • OpenGL compatibility for older / low-end devices.
  • Lots of new rendering features like Screen Space Indirect Lighting, Volumetric Fog, Sky Shaders, lots of additions for GPU particles.
  • Future support for Direct3D 12.
  • An improved animation system.
  • AMD FSR 1.0 with FSR 2.1 planned for a future Beta release.
  • .NET 6 support mostly done.
  • Font improvements including right-to-left languages, more configurable overall.
  • Tons of improvements to multiplayer support.
  • A significant bump in textures import speed.
  • Runtime glTF import support.
  • Big improvements to their tileset and tile map support.
  • And the list just goes on and on…

They teamed up with some Godot users to create some videos to show it off that you can see below:

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See all the details in the blog post.

Article taken from GamingOnLinux.com.
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12 comments

Purple Library Guy Sep 15, 2022
Reckon a lot of people have been waiting for this.
elgatil Sep 15, 2022
BAM! Christmas!
elmapul Sep 15, 2022
OpenGL compatibility for older / low-end devices.


not yet
gradyvuckovic Sep 15, 2022
Reckon a lot of people have been waiting for this.
Feels like I've been waiting for 74 years.
Calinou Sep 16, 2022
OpenGL compatibility for older / low-end devices.


not yet

The OpenGL renderer is already implemented (in WIP state); it's just not exposed in the project manager yet. You can create a project from the command line then start the editor using the `--rendering-driver opengl3` command line argument.


Last edited by Calinou on 16 September 2022 at 2:23 pm UTC
jrt Sep 16, 2022
Godot 4 looks really good! Sadly it will never release.
Eike Sep 16, 2022
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Godot 4 looks really good! Sadly it will never release.

Why do you say so?
TheRiddick Sep 17, 2022
.NET 6 Support.
Hmm, I would have thought it be better to support a more open platform standard. I really hate developers that use .net or any specificity locked in and hard to translate MS API.


Last edited by TheRiddick on 17 September 2022 at 1:50 am UTC
jrt Sep 17, 2022
Godot 4 looks really good! Sadly it will never release.

Why do you say so?

https://en.wikipedia.org/wiki/Waiting_for_Godot


Last edited by jrt on 17 September 2022 at 5:38 am UTC
Eike Sep 17, 2022
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Godot 4 looks really good! Sadly it will never release.

Why do you say so?

https://en.wikipedia.org/wiki/Waiting_for_Godot

Godot 4.0 is the update though, your waiting time will be 50% lower!

;)
elmapul Sep 17, 2022
OpenGL compatibility for older / low-end devices.


not yet

The OpenGL renderer is already implemented (in WIP state); it's just not exposed in the project manager yet. You can create a project from the command line then start the editor using the `--rendering-driver opengl3` command line argument.
well i cant open it here, even with that argument, so...
elmapul Sep 17, 2022
.NET 6 Support.
Hmm, I would have thought it be better to support a more open platform standard. I really hate developers that use .net or any specificity locked in and hard to translate MS API.

im not sure about .Net, but c# feature was funded by microsoft, so i dont see why not implement it.
as for .Net, considering that most of the code from godot is written by volunteers i think it was more of a "accept this commit" thing than an decision from godot makers, in any case, those users who want this feature probably would use something else if godot didnt had support for this, its not like if they would sundely care about multiplatform development if godot havent it.

another thing to consider is that if an library or programing language make someone lifes easier we cant really blame the people who use it, we have to provide an better alternative instead, and while we might have had developed it, if it wasnt an first at the market, we cant blame who chose to learn it instead of waiting for an multiplatform alternative.
(i been there, trust me you dont want to)
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