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Prodeus, the crowdfunded first-person shooter that blends together new and old design styles, will no longer be doing a Native Linux version and instead will ensure it works nicely with Proton.

The team at Bounding Box Software had been quiet for some time on their plans here, seemingly ignoring all questions about Linux for many months so it's good to finally get a proper answer. Still, for those of you still sticking to only Native Linux games, this probably stings a little.

Here's what they said:

We are making sure the game runs on Proton and will be doing a pass at reaching full green status on the Steam Deck once the game is fully out. Unfortunately, we won't be able to make a Native Linux build, there were far too many issues and we couldn't get it to run properly. The Proton version of the game has a much smoother experience and the tests on Steam Deck showed great promise. We apologize for any inconvenience this might cause.

Update: in their Discord, a developer added this clarification:

A little clarification on the Linux News. Right now the Unity tool chain for making native Linux builds is still experimental. While they say you can do it, it does not work all that well and, as stated above, there are graphical errors and various other issues that make the game unplayable. A Linux build may still be a possibility in the future but at this time it is on hold until Unity's Linux tool chain is in a better state and we have the resources to dedicate to figuring it out properly.

It does in fact already run extremely well with the Proton compatibility layer both on Linux desktop and Steam Deck, take a look at one of my earlier videos of it on Deck below:

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Prodeus is set to be released at some point soon it seems, with a release date announcement due to be revealed at the upcoming Realms Deep 2022 that will take place from Friday - Sunday, September 16-18 2022.

Available to buy on Humble Store and Steam.

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x_wing Sep 7, 2022
Quoting: randomgamerguy1997Time and time again people in the community say "ThAt A LiNuX BuIlD Is A ClIcK Of A BuTtON" but it's always proven to not be that simple time and time again.

One button click that you have to try before you do some promise. The main challenge for multiplatform support for any piece of software is that your testing work is almost directly proportional to the number you want to support. So, if you leave the testing for the end of your project, you will shortly find out that you're still far away from a finished product.

Ddevs can blame all they want to Unity, but THEY were the ones that did the Linux native build promise and, as far I know, they did a heads-up about this problem when they decide to drop the native support. So, unity my balls, this is just lack of professionalism and refunds should be granted.
Eike Sep 7, 2022
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Quoting: F.Ultra
Quoting: randomgamerguy1997Time and time again people in the community say "ThAt A LiNuX BuIlD Is A ClIcK Of A BuTtON" but it's always proven to not be that simple time and time again.

When have the community ever said that? I know that a lot of Windows developers using Unity tends to have that idea when they launch their Kickstarter, but the Linux community(?)

I read that all the time in the Steam forums, back in the "No Tux, no bucks!" times. "Just press that fu**ing button!!!1!one!"
F.Ultra Sep 7, 2022
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Quoting: Eike
Quoting: F.Ultra
Quoting: randomgamerguy1997Time and time again people in the community say "ThAt A LiNuX BuIlD Is A ClIcK Of A BuTtON" but it's always proven to not be that simple time and time again.

When have the community ever said that? I know that a lot of Windows developers using Unity tends to have that idea when they launch their Kickstarter, but the Linux community(?)

I read that all the time in the Steam forums, back in the "No Tux, no bucks!" times. "Just press that fu**ing button!!!1!one!"

Well that explains things since I seldom patrol the Steam forum, there are far to many edge lord gamer gaters there poisoning every single thread.

Quoting: Whitewolfe80
Quoting: SpykerUnfortunately this is a trend that will go on in the future.
Making native Linux games is hard especially when you have to deal with third party engine which may not handle Linux as well as Windows.

Its almost as if a technology where developers have to put zero effort into making a linux port would have an effect on native games oh gee sure wish someone saw that coming. Obiviously we all knew this was a posbility and i remember some people saying "yes but real developers will still make native games".
i remember have that exact comment thrown my way. My reply no they wont why bother if you target the largest market and no pay a penny for a linux version and leave a third party to handle all the error logs and fixing various issues. Lets face it here i ll be generous here we about 2 percent of the market now if you include steam deck. If its my job to make a profit for the company and keep it a float I am not going to make linux my priority or pay for a linux developer or Ryan C Gordon to port it for me, when i can let valve fix and fund making my game work on linux.

But it does go back to my main point i made 3 years ago 2 percent of sales to game made on budget of under 500k is a hell of lot of sales so there is insentive there to make sure you linux fu is strong enough to put out a native version. But if your say Sega and you dont see the benefit any longer in funding feral to port anything anymore because valve will do it for free or without a licence agreement then your going to pick zero cost each time.

Well to be completely honest I'm starting to wonder what difference it actually makes anyway. I mean back in the day it meant quite a lot but thanks to Valve, Wine by ways of Proton have come such a long way that I see no real difference between having the game running via Proton or running natively.

Doubly so since the games that we talk about is closed source anyway so if they happen to target WIN32 or "Posix" as their API of choice I simply no longer care.


Last edited by F.Ultra on 7 September 2022 at 9:03 pm UTC
elmapul Sep 7, 2022
Quoting: dos
Quoting: dziadulewiczHow can this be? Why is it this way all the way nowadays? The game runs better on the get go via assets and tech made for Windows rather than what is meant for Linux?

Incompetence. For me personally, making a game that runs well on Windows via WSLg would be easier than providing a native Windows build too. I learned how to deal with Windows anyway, while they obviously don't care enough.


what a load of bs.

first off, this is a crowdsourced game, so they have to prioritize what most people who funded then wanted, not what they wanted, even if they were a bunch of linux "fanboys" they would have to treat windows as an first class citizen.

second: WSL wouldnt work on windows 7, 8 and 8.1, people whould be forced to use windows 10/11 or linux (wich is unlikely they would)

thirdy: an game may take years to develop, by the time they started the project we didnt had any descent/famous game engine for linux, we had godot but take a look at the ammount of add'ons for unity, the ammount of sucess stories and other factors and you will understand why they would guess that was an better option.


and finally as i said we dont have an stable api/abi, we dont have it now and we certainly didnt had it years ago when they started the development of this game.
Quoting: elmapulsecond: WSL wouldnt work on windows 7, 8 and 8.1, people whould be forced to use windows 10/11 or linux (wich is unlikely they would)

I have to wonder why developers are expected to support operating systems that have reached end-of-life or will reach end-of-life in less than a year.
Purple Library Guy Sep 8, 2022
Quoting: pleasereadthemanual
Quoting: elmapulsecond: WSL wouldnt work on windows 7, 8 and 8.1, people whould be forced to use windows 10/11 or linux (wich is unlikely they would)

I have to wonder why developers are expected to support operating systems that have reached end-of-life or will reach end-of-life in less than a year.
If masses of people are using something, no matter what the manufacturer may think I'm not sure you can accurately say it has "reached end-of-life".
elmapul Sep 8, 2022
Quoting: pleasereadthemanual
Quoting: elmapulsecond: WSL wouldnt work on windows 7, 8 and 8.1, people whould be forced to use windows 10/11 or linux (wich is unlikely they would)

I have to wonder why developers are expected to support operating systems that have reached end-of-life or will reach end-of-life in less than a year.

microsoft said that about xp, but they extended its support it lasted for 14 years or something.
they cant legaly completely drop support for something used by millions
Eike Sep 8, 2022
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Quoting: elmapul
Quoting: dos
Quoting: dziadulewiczHow can this be? Why is it this way all the way nowadays? The game runs better on the get go via assets and tech made for Windows rather than what is meant for Linux?

Incompetence. For me personally, making a game that runs well on Windows via WSLg would be easier than providing a native Windows build too. I learned how to deal with Windows anyway, while they obviously don't care enough.


what a load of bs.

I think you totally misunderstood dos' message. They wanted to say that personally, as a developer, they would find something else easier, but that they still could cope with the stuff not so easy to them. It's an example - not a recommendation to games developers to use WSL or the like.


Last edited by Eike on 8 September 2022 at 9:59 am UTC
scaine Sep 8, 2022
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Quoting: elmapulthey cant legaly completely drop support for something used by millions

Of course they can. What global law are you referring to that obligates a company to support well announced end-of-life products??

Maybe you meant "ethically". They can't ethically drop support. Which I can agree with, but of course, when has Microsoft ever considered the ethics of its actions?

(hint: never)


Last edited by scaine on 8 September 2022 at 12:07 pm UTC
randomgamerguy1997 Sep 8, 2022
Quoting: F.Ultra
Quoting: randomgamerguy1997Time and time again people in the community say "ThAt A LiNuX BuIlD Is A ClIcK Of A BuTtON" but it's always proven to not be that simple time and time again.

When have the community ever said that? I know that a lot of Windows developers using Unity tends to have that idea when they launch their Kickstarter, but the Linux community(?)

I literally see people saying it all the time on r/linux_gaming
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