If you're a big fan of The Witcher series you will probably love this: CD PROJEKT RED have announced The Witcher Remake. Working together with developer Fool's Theory, it will be developed in Unreal Engine 5.
This is what was originally teased as "Canis Majoris", it will be a modern reimagining of the classic from 2007 and it "will use the toolset CDPR is creating for the new Witcher saga" — sounds fancy. Hopefully it will release in a better state than Cyberpunk 2077, with Fool's Theory having veteran developers who previously worked on The Witcher 2: Assassins of Kings and The Witcher 3: Wild Hunt, and CD PROJEKT RED is providing full creative supervision. Fool's Theory have also contributed to the development of Baldur’s Gate III, Divinity: Original Sin 2 DLC’s, Hellblade: Senua's Sacrifice, Outriders and Gord.
From the press release:
"The Witcher is where it all started for us, for CD PROJEKT RED. It was the first game we made, ever, and it was a big moment for us then. Going back to this place and updating the game for the next generation of gamers to experience it is just as big, if not bigger," said Adam Badowski, Head of Studio, CD PROJEKT RED. "Collaborating with Fool's Theory on the project is just as exciting, as some of the people there have been previously involved in The Witcher games. They know the source material well, they know how much gamers have been looking forward to seeing the remake happen, and they know how to make incredible and ambitious games. And although it will take some time before we're ready to share more about and from the game, I know it'll be worth the wait."
"I am very happy that my professional paths have crossed again with fellow developers from the time of working together on The Witcher 2 and The Witcher 3. Especially when it's a remake of a project that is so close to our hearts," said Jakub Rokosz, CEO, Fool's Theory. "We are excited to join forces with CD PROJEKT RED, and our goal is to give players another great game from the iconic Witcher series."
Hopefully whenever it releases, Proton will run it nicely on Linux desktop and Steam Deck. Although, perhaps by the time it's out we might have a Steam Deck 2 as no doubt it is quite a long time away from release.
Quoting: andy155After the Cyberjunk disaster, they won't get another cent from me. Lying company!
What's the disaster? I enjoyed the game.
Quoting: ArehandoroI'm both happy and upset about the news of more remakes.In my mind, what they should do, if they mean a 'proper' remake, is redo all three so you can beat one right after the other and keep some progress on your character like some older RPGs did.
Last edited by Shmerl on 27 October 2022 at 8:32 pm UTC
Quoting: ShmerlIf besides simply improved graphics / combat mechanics they'll make the game open world like TW3, that might be be adding something novel to the original, so not a bad idea.
I actually like that the first one has regions that somehow fix the order of exploration. Real open world usually takes something away from the storytelling. The second part was a real letdown to me – I still have not finished it.
I like open world games that are somewhat silly and over the top like Just Cause 2 or Saints Row 3/4/GooH that are basically a parody of the genre and the predecessors. Skyrim is also nice, but the story told by the main quests is the weakest part of the game. Same with the 3d Fallout games.
Quoting: slaapliedjeQuoting: ArehandoroI'm both happy and upset about the news of more remakes.In my mind, what they should do, if they mean a 'proper' remake, is redo all three so you can beat one right after the other and keep some progress on your character like some older RPGs did.
My take is that remaking 2 and 3 on Unreal 5 will depend on how successful this first one is. As to beating one after the other, keeping the progress, that's already possible. In 2 you can import saves from 1st, and in 3 from 2nd.
This is a sign that CD Projekt Red is dying.
They have their own robust engine (Cyberpunk 2077) built in-house, but they suddenly don't want to use it. Instead, they're training their internal devs (who seem to be lacking in talent for the sake of diversity) on a third-party engine they have to license, because it's clearly more cost-effective to have them learn a new engine than upgrade the current-gen one they already own (like Valve does with Source). There's a 90% chance that reason is "the devs don't have the skills to keep up", because the other 10% chance is "The codebase isn't worth upgrading", which is really just another facet of devs lacking skills to make a good engine for a generation.
The original talent from the studio has either left, or retired with their yachts and summer homes like the original Blizzard devs did. The current crew at CDPR seems to be able to keep the lights on, so long as nobody fiddles with things too much or presses the wrong button. Expect the former devs that are working on a Witcher Trilogy as an outside studio to be good, but expect the other two (!) Witcher trilogies coming from internal and another outside studio to be over-hyped and under-delivering.
From all of the above, expect a CDPR restructuring where, in order to survive, they eschew direct in-house development, and operate more on a "wholly-owned dev house" model like EA and Activision do, with all the lack of soul and inherent abuse of labor that comes with it. The company you know is almost gone. Prepare yourselves, and forgive this account for being the bearer of bad news.
Quoting: medicalcannabiswho seem to be lacking in talent for the sake of diversity
What?
Quoting: EikeQuoting: medicalcannabiswho seem to be lacking in talent for the sake of diversity
What?
HR is hiring to meet quotas, rather than on talent. As a meritocratic system falls and a system of equity rises, talent fades from a studio. If you view this as an *-ism, you're incorrectly reducing a 3-paragraph argument to an out-of-context quote in order to dismiss it.
Last edited by medicalcannabis on 28 October 2022 at 2:06 pm UTC
Quoting: medicalcannabisQuoting: EikeQuoting: medicalcannabiswho seem to be lacking in talent for the sake of diversity
What?
HR is hiring to meet quotas, rather than on talent. As a meritocratic system falls and a system of equity rises, talent fades from a studio. If you view this as an *-ism, you're incorrectly reducing a 3-paragraph argument to an out-of-context quote in order to dismiss it.
There wasn't any 3-paragraph argument about diversity. Your bracketed comment was out of context. Nobody talked about isms either.
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