If you're a big fan of The Witcher series you will probably love this: CD PROJEKT RED have announced The Witcher Remake. Working together with developer Fool's Theory, it will be developed in Unreal Engine 5.
This is what was originally teased as "Canis Majoris", it will be a modern reimagining of the classic from 2007 and it "will use the toolset CDPR is creating for the new Witcher saga" — sounds fancy. Hopefully it will release in a better state than Cyberpunk 2077, with Fool's Theory having veteran developers who previously worked on The Witcher 2: Assassins of Kings and The Witcher 3: Wild Hunt, and CD PROJEKT RED is providing full creative supervision. Fool's Theory have also contributed to the development of Baldur’s Gate III, Divinity: Original Sin 2 DLC’s, Hellblade: Senua's Sacrifice, Outriders and Gord.
From the press release:
"The Witcher is where it all started for us, for CD PROJEKT RED. It was the first game we made, ever, and it was a big moment for us then. Going back to this place and updating the game for the next generation of gamers to experience it is just as big, if not bigger," said Adam Badowski, Head of Studio, CD PROJEKT RED. "Collaborating with Fool's Theory on the project is just as exciting, as some of the people there have been previously involved in The Witcher games. They know the source material well, they know how much gamers have been looking forward to seeing the remake happen, and they know how to make incredible and ambitious games. And although it will take some time before we're ready to share more about and from the game, I know it'll be worth the wait."
"I am very happy that my professional paths have crossed again with fellow developers from the time of working together on The Witcher 2 and The Witcher 3. Especially when it's a remake of a project that is so close to our hearts," said Jakub Rokosz, CEO, Fool's Theory. "We are excited to join forces with CD PROJEKT RED, and our goal is to give players another great game from the iconic Witcher series."
Hopefully whenever it releases, Proton will run it nicely on Linux desktop and Steam Deck. Although, perhaps by the time it's out we might have a Steam Deck 2 as no doubt it is quite a long time away from release.
are you opposed to diversity or are you not?
Thank you for your agreement that your entire reply chain was/is a reductio ad absurdam in bad faith, in order to push a false narrative (by bringing into question) that this account does not support diversity, in order to distract from the original topic that CDPR is showing all the signs of dying due to a lack of talent, and that their choice to use a third-party engine wouldn't be cost-effective if they had internal talent to update their own engine.
*lol *
Hope you at least learned something about what diversity actually means.
Played at release it was a completely bugged shit sry! "The Most Immersive Open World Today" My ass. You couldn't even decide whether to accept spam calls with your phone or not. Everything aside from the main story was a wet mess!
Playing at release is the worst approach you can take with such games. It takes close to a year for them to get in shape post "release".
The only reason to play at release would be if you plan to replay it a lot of times when they add bug fixes. Sounds like you had false expectations.
It's surely not an ideal situation for the end user, but that's how it works due to these games getting so complex. Basically if you want a less buggy game - wait longer.
Last edited by Shmerl on 28 Oct 2022 at 6:39 pm UTC
Playing at release is the worst approach you can take with such games. It takes close to a year for them to get in shape post "release".
From what I've heard, this has been worse than other big games at release, though.
From what I've heard, this has been worse than other big games at release, though.
Not much. It's been worse on consoles I've heard (the game was even delisted temporarily by Sony?). But pretty regular case for the Windows version.
Last edited by Shmerl on 28 Oct 2022 at 6:51 pm UTC
The only reason to play at release would be if you plan to replay it a lot of times when they add bug fixes. Sounds like you had false expectations.This is evidence that overall dev studio talent has decreased so significantly in the last generation that formerly-semi-unrealistic deadlines are now replaced with shipping as an open beta test, so the end users can identify all the bugs that should've been ironed-out by QA and the developers can spend more time monetizing the remaining 20% of the game (or more) they still have to finish.
As Cyberpunk has shown, we can expect all future in-house releases of whatever engine comes next to ship buggy and nearly broken. Likely, that engine will be based on Epic's intellectual property because it's more cost-effective to retrain the semi-talented than it would be to procure and keep actual talent capable of doing more than adding `const` to a bunch of functions and collecting a paycheck.
And the consumers, as evidenced in the above quote, have been convinced that it's now unrealistic to ship a game without bugfixes, even though this was the norm from 1977-~2013 (very few games have v1.1 revisions or higher). Truly incredible how quickly the public can become acclimated to a constant discomfort, rather than attempt to solve it.
This is evidence that overall dev studio talent has decreased so significantly in the last generation that formerly-semi-unrealistic deadlines are now replaced with shipping as an open beta test, so the end users can identify all the bugs that should've been ironed-out by QA and the developers can spend more time monetizing the remaining 20% of the game (or more) they still have to finish.
On one hand, or on the other hand complexity of games increased to the point where they became less profitable to release with more bug fixes due to budget / development time balance. That's why we see them released as beta quality and only gain fixes over time after that.
Players want more complex games, players want games bug free. To me it looks like these two are at odds.
Last edited by Shmerl on 29 Oct 2022 at 11:22 pm UTC
On one hand, or on the other hand complexity of games increased to the point where they became less profitable to release with more bug fixes due to budget / development time balance. That's why we see them released as beta quality and only gain fixes over time after that.
Players want more complex games, players want games bug free. To me it looks like these two are at odds.
Naturally, the only argument that can be made is that games are somehow exponentially more difficult to make today than in 2013, before DLC and shipped betas were the norm. Meanwhile, we have Battlefield 5 devs saying unironically that "The tech isn't there" to implement menial additions such as doubled XP. The point of all this account's posts in this thread is that the talent level has diminished, and there will always be convenient excuses made to paper-over the actual issues underneath. You seem to be satisfied with these excuses.
On one hand, or on the other hand complexity of games increased to the point where they became less profitable to release with more bug fixes due to budget / development time balance. That's why we see them released as beta quality and only gain fixes over time after that.
Players want more complex games, players want games bug free. To me it looks like these two are at odds.
There's an additional difference. You don't have a problem to install an update and another one and yet another one for any of your games. It's not like you're sitting on your DVD version forever. Won't make people loving it, but it decreases the pain for the player.
On one hand, or on the other hand complexity of games increased to the point where they became less profitable to release with more bug fixes due to budget / development time balance. That's why we see them released as beta quality and only gain fixes over time after that.
Players want more complex games, players want games bug free. To me it looks like these two are at odds.
There's an additional difference. You don't have a problem to install an update and another one and yet another one for any of your games.(*) It's not like you're sitting on your DVD version forever. Won't make people loving it, but it decreases the pain for the player.
(*) Well, for those with decent internet connection and pricing.
Last edited by Eike on 30 Oct 2022 at 9:53 am UTC
Yeah, long gone are the days where you'd pick up a floppy disk game from a shop and take it home to pop into your floppy drives, make a backup of the original, and then play off your copy until it irritates you so much that you take the floppy disk out and throw it at your brother who the game is glitching for. These days devs put their games up as 'early access' and then stay in beta for years and years, and when there are game breaking bugs, they just can shrug and say it's early access...On one hand, or on the other hand complexity of games increased to the point where they became less profitable to release with more bug fixes due to budget / development time balance. That's why we see them released as beta quality and only gain fixes over time after that.
Players want more complex games, players want games bug free. To me it looks like these two are at odds.
There's an additional difference. You don't have a problem to install an update and another one and yet another one for any of your games.(*) It's not like you're sitting on your DVD version forever. Won't make people loving it, but it decreases the pain for the player.
(*) Well, for those with decent internet connection and pricing.
One can argue which way is better; getting the full QA tested game that never gets updated, and is considered a complete game when you buy it. Or getting a potentially incomplete and buggy game sooner, but then having to wait to play it? (Looking at you Cyberpunk 2077, which is definitely the worse case scenario for this option)
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