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Kona II: Brume is the follow-up to 2017's Kona from Parabole / Ravenscourt bringing another cold and mysterious adventure to walk through.

"Northern Québec, 1970. A bizarre mist - the Brume - is disconnecting a rural mining village from its quiet reality and disrupting the balance of nature. But where is it coming from? Step back into the role of Detective Carl Faubert and dive deeper into the surreal mysteries of Kona. Make your trek through the snowy landscapes of Northern Canada and discover that you are not entirely alone. Find other stranded people - both victims and survivors of a devastating avalanche - and uncover the hidden dark truth of the Brume."

Just recently the developers announced a new updated demo, which has Native Linux support and they're ensuring it runs well on both desktop and Steam Deck directly. The full release will also be coming with full Linux support, so it's another to keep an eye on. Check out the trailer below from the recent announcement:

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Features:

  • Explore - Explore the vast fictive land of Manastan in Northern Canada and fight your way through the village  - or what's left of it. Search for clues in wooden shacks, visit nearby locations on your trusty dog sled and navigate the surrounding lakes.
  • Investigate - Follow your clues and findings very carefully. Consult Carl Faubert’s Journal and put your detective skills to the test. Can you piece together the mystery behind the brume?
  • Survive - The Brume is relentless: a bitter cold blizzard, dangerous wildlife, and troubling nightmares. Prepare to survive against all odds.
  • Experience - A rich story unfolds with every step you take. Find and inspect objects, letters and documents, while an omniscient storyteller narrates your journey in Manastan.

You can follow it and try the demo on Steam.

Article taken from GamingOnLinux.com.
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16 comments

Raaben Oct 11, 2022
I enjoyed the first one, looking forward to this!
Ehvis Oct 11, 2022
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I quite enjoyed playing the original Kona, so if they're doing a new one for Linux, I'm there for it!
Xpander Oct 11, 2022
Ohh. I didnt even know theres a new game from them. The first one was pretty good. Enjoyed completing it. Looking forward to thisone.
Purple Library Guy Oct 11, 2022
Trusty dogsled? Dude. There were skidoos in 1970.
whizse Oct 11, 2022
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Trusty dogsled? Dude. There were skidoos in 1970.
In the game they all went 23 skidoo.
robvv Oct 11, 2022
The original game was excellent and the hour-or-so that I've played of the demo of Kona II looks good so far. Sadly, I've been experiencing a few CTDs whilst using the Linux build, though the game works excellently in Proton.
F.Ultra Oct 11, 2022
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Trusty dogsled? Dude. There were skidoos in 1970.

They had a skidoo in the first game.
Grogan Oct 11, 2022
The screenshots look great, and it sounds like something I'd enjoy. Sometimes a relaxing exploration game is what I need.

I'll be watching for this one (I probably won't try the demo, those often end up turning me off more than on)

I'm looking at the first game, I may get that. I wasn't aware of this franchise.


Last edited by Grogan on 11 October 2022 at 8:35 pm UTC
Grogan Oct 12, 2022
"LeBrun 60" with a label very much like Labatts 50, in stubby bottles back then. Nice prop. It was much easier to carry a case of 24 in the old days, as you could kind of hook it on your hip while holding it vertically oriented with your arm around it, and hand on the cut out handle. It was a highly practiced technique, back then :-)

Graphics are a bit blurry (especially at some angles).

UI needs a bit of work too, the only thing the settings sliders respond to are the A and D keys. Mouse doesn't move them.

Other than that, it seems to play alright (I'm using the Linux demo). I haven't finished it, but I'll probably buy this when it comes out.

P.S. I have finished it. I was sorry it ended, I was enjoying it.

This demo is definitely worth a play, even if just to torment yourself with winter misery lol


Last edited by Grogan on 12 October 2022 at 1:55 am UTC
gradyvuckovic Oct 12, 2022
The developers noted that the game runs faster natively than the Windows build. It's a nice incentive for developers who are keen to court the Steam Deck market to consider doing a native build, that a well optimised native build can outperform their windows build running via Proton.
morbius Oct 12, 2022
I played the first game and it was so-so. Somewhat interesting premise, but an adventure at its heart. You had to go around looking for things and if you missed something, you couldn't progress until you find it.
Grogan Oct 12, 2022
... and if you missed something, you couldn't progress until you find it.

Tell me about it, I got that game last night. Near the beginning, my pickup truck got stuck after a car veered into me and I had to find chains to get it unstuck, and warm up at a fire etc. The driver of the car fled on foot, and the game told me to search the car, but I didn't realize the trunk was interactive too. The health pack I needed to proceed was in the trunk of that car. I had to google it because I was stuck.

P.S. The Linux port of Kona did not work for me (unlike the Kona II Brume Linux demo which worked very nicely). Input device problems and display corruption. I had to convert Kona to Proton.


Last edited by Grogan on 12 October 2022 at 8:46 pm UTC
F.Ultra Oct 13, 2022
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I played the first game and it was so-so. Somewhat interesting premise, but an adventure at its heart. You had to go around looking for things and if you missed something, you couldn't progress until you find it.

Isn't that a "problem" with all games?!
morbius Oct 13, 2022
I played the first game and it was so-so. Somewhat interesting premise, but an adventure at its heart. You had to go around looking for things and if you missed something, you couldn't progress until you find it.

Isn't that a "problem" with all games?!

No. Good games guide you towards what they want you to discover. In Kona, there is a magnet that you don't know that you need, hidden behind a house that you have no reason to go around back. That's just bad game design. That's how adventures from the early days of gaming used to work, no wonder that genre all but disappeared.
F.Ultra Oct 13, 2022
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I played the first game and it was so-so. Somewhat interesting premise, but an adventure at its heart. You had to go around looking for things and if you missed something, you couldn't progress until you find it.

Isn't that a "problem" with all games?!

No. Good games guide you towards what they want you to discover. In Kona, there is a magnet that you don't know that you need, hidden behind a house that you have no reason to go around back. That's just bad game design. That's how adventures from the early days of gaming used to work, no wonder that genre all but disappeared.

Ah I see now, well the drawback IMHO with more modern games is that they do too much hand holding, but yes that magnet thing is very silly indeed.
robvv Oct 15, 2022
Good games guide you towards what they want you to discover. In Kona, there is a magnet that you don't know that you need, hidden behind a house that you have no reason to go around back. That's just bad game design.

I disagree. Some games encourage and reward exploration. If all the player has to do is follow the game's lead then it doesn't seem much of a game to me.

Back in the 80s my friends and I would spend hours trying to figure out something obscure in a game until we got it right. The games were often short but frustratingly difficult, but we found that rewarding
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