Kona II: Brume is the follow-up to 2017's Kona from Parabole / Ravenscourt bringing another cold and mysterious adventure to walk through.
"Northern Québec, 1970. A bizarre mist - the Brume - is disconnecting a rural mining village from its quiet reality and disrupting the balance of nature. But where is it coming from? Step back into the role of Detective Carl Faubert and dive deeper into the surreal mysteries of Kona. Make your trek through the snowy landscapes of Northern Canada and discover that you are not entirely alone. Find other stranded people - both victims and survivors of a devastating avalanche - and uncover the hidden dark truth of the Brume."
Just recently the developers announced a new updated demo, which has Native Linux support and they're ensuring it runs well on both desktop and Steam Deck directly. The full release will also be coming with full Linux support, so it's another to keep an eye on. Check out the trailer below from the recent announcement:
Direct Link
Features:
- Explore - Explore the vast fictive land of Manastan in Northern Canada and fight your way through the village - or what's left of it. Search for clues in wooden shacks, visit nearby locations on your trusty dog sled and navigate the surrounding lakes.
- Investigate - Follow your clues and findings very carefully. Consult Carl Faubert’s Journal and put your detective skills to the test. Can you piece together the mystery behind the brume?
- Survive - The Brume is relentless: a bitter cold blizzard, dangerous wildlife, and troubling nightmares. Prepare to survive against all odds.
- Experience - A rich story unfolds with every step you take. Find and inspect objects, letters and documents, while an omniscient storyteller narrates your journey in Manastan.
You can follow it and try the demo on Steam.
Quoting: morbius... and if you missed something, you couldn't progress until you find it.
Tell me about it, I got that game last night. Near the beginning, my pickup truck got stuck after a car veered into me and I had to find chains to get it unstuck, and warm up at a fire etc. The driver of the car fled on foot, and the game told me to search the car, but I didn't realize the trunk was interactive too. The health pack I needed to proceed was in the trunk of that car. I had to google it because I was stuck.
P.S. The Linux port of Kona did not work for me (unlike the Kona II Brume Linux demo which worked very nicely). Input device problems and display corruption. I had to convert Kona to Proton.
Last edited by Grogan on 12 October 2022 at 8:46 pm UTC
Quoting: morbiusI played the first game and it was so-so. Somewhat interesting premise, but an adventure at its heart. You had to go around looking for things and if you missed something, you couldn't progress until you find it.
Isn't that a "problem" with all games?!
Quoting: F.UltraQuoting: morbiusI played the first game and it was so-so. Somewhat interesting premise, but an adventure at its heart. You had to go around looking for things and if you missed something, you couldn't progress until you find it.
Isn't that a "problem" with all games?!
No. Good games guide you towards what they want you to discover. In Kona, there is a magnet that you don't know that you need, hidden behind a house that you have no reason to go around back. That's just bad game design. That's how adventures from the early days of gaming used to work, no wonder that genre all but disappeared.
Quoting: morbiusQuoting: F.UltraQuoting: morbiusI played the first game and it was so-so. Somewhat interesting premise, but an adventure at its heart. You had to go around looking for things and if you missed something, you couldn't progress until you find it.
Isn't that a "problem" with all games?!
No. Good games guide you towards what they want you to discover. In Kona, there is a magnet that you don't know that you need, hidden behind a house that you have no reason to go around back. That's just bad game design. That's how adventures from the early days of gaming used to work, no wonder that genre all but disappeared.
Ah I see now, well the drawback IMHO with more modern games is that they do too much hand holding, but yes that magnet thing is very silly indeed.
Quoting: morbiusGood games guide you towards what they want you to discover. In Kona, there is a magnet that you don't know that you need, hidden behind a house that you have no reason to go around back. That's just bad game design.
I disagree. Some games encourage and reward exploration. If all the player has to do is follow the game's lead then it doesn't seem much of a game to me.
Back in the 80s my friends and I would spend hours trying to figure out something obscure in a game until we got it right. The games were often short but frustratingly difficult, but we found that rewarding
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