Looking for your next action RPG with turn-based combat? Inspired by the classic Point & Click Adventure Inherit the Earth, Of Blades & Tails is out in Early Access.
In Of Blades & Tails you play Reik, an inquisitive member of the proud Fox Tribe. After a series of unfortunate events forces him to leave his home behind, Reik embarks on a quest to preserve the peace of the realm. Venture into the outside world and gain enough experience to fight a mysterious evil endangering the innocent and corrupting the once quiet forests with fearsome enemies.
Trailer below:
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Direct Link
Direct Link
Game Features:
- Designed for a consistent experience, with No Permadeath in the game, players' progress is encounter-based and is always saved when entering a new area.
- Turn-based Combat that rewards quick decision-making and strategic gameplay.
- An Open World with plenty of curious secrets to discover.
- Set in a world filled with Anthropomorphic Denizens, and featuring a vibrant pixel art style.
- Challenge yourself by braving Procedurally Generated Dungeons for even greater rewards.
- Customize your hero with Classless Character Development unlocking a variety of abilities on your journey.
Available to buy on GOG and Steam with Native Linux support.
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5 comments
How can turn-based combat reward quick decision-making? Is it not the nature of turn-based that you have time for your decisions?
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Inherit the Earth blew my mind when I was a child. Got it from a cd that came with a magazine. Gosh, want to replay it now
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How can turn-based combat reward quick decision-making? Is it not the nature of turn-based that you have time for your decisions?
Maybe you have a timer on your turn, like the Worms series ?
Or, they use the same mechanics than in Final Fantasy series, with the action bar filling up over time...
Let's call this "real-time turn-based combat" !
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How can turn-based combat reward quick decision-making? Is it not the nature of turn-based that you have time for your decisions?The steam page says: "Turn-based Combat that allows for quick action or strategic planning"
And the trailer's descriptions starts with: "A turn-based RPG that is action-oriented but rewards a thoughtful approach."
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How can turn-based combat reward quick decision-making? Is it not the nature of turn-based that you have time for your decisions?The steam page says: "Turn-based Combat that allows for quick action or strategic planning"
And the trailer's descriptions starts with: "A turn-based RPG that is action-oriented but rewards a thoughtful approach."
Tales of Maj'Eyal is similar in that there you can play it extremely quickly, but if you stop, the game stops. Combined with the auto-explore feature, these are games that are turn-based, but feel quite real-time.
That said, Tales of Maj'Eyal will frequently lull you into a real-time mindset, then you run into an Elite, it kicks your ass and there's a horrible temptation to rapidly hit buttons to run away - nope, you should have taken your time, realised that a teleport, a shield, or a stance-change was the better option for survival! Can't tell you how often I've died to things that I realised, belatedly, that I had defences against!
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