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The free and open source RTS Warzone 2100 has a new release out, bringing with it a new difficulty mode if you struggled through the campaign. Quite a success story this one. Originally a fully commercial game developed by Pumpkin Studios and published by Eidos Interactive that was eventually set free. I wish more developers did this eventually.

Main improvements in version 4.3 include:

  • New “Super Easy” difficulty for campaign.
  • Additional new “Aftermath” soundtrack (from Lupus-Mechanicus).
  • Add “LOD Distance” Graphics option, to adjust texture sharpness at distance (defaults to “High”).
  • Add new Video Options (“Minimize on Focus Loss”, “Alt+Enter Toggle”).
  • Add Flatpak builds (for Linux).
  • Support for bidirectional text using fribidi.
  • Improve Cobra AI yet again (balances against defensive / system research when 1v1 on high oil maps).
  • Show the rank a unit will have if it were produced next.
  • Add console message when limits change.
  • Update campaign balance (and fixes) for: Alpha 2, Alpha 6, later Beta missions, Beta-end, Gamma 2.
  • + Lots of bug fixes and multiplayer balancing changes.

ICYMI: I covered how to run it easily on Steam Deck too.

Article taken from GamingOnLinux.com.
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4 comments

mrdeathjr Nov 4, 2022
In my test runs ok in both modes opengl and vulkan, curiously when i had nvidia gtx 1050 this game crash in both modes

OpenGL

!link

Vulkan

!link




Last edited by mrdeathjr on 4 November 2022 at 1:04 pm UTC
PublicNuisance Nov 4, 2022
They accept donations through Open Collective for those who want to support the project financially:

https://opencollective.com/warzone2100
MadWolf Nov 4, 2022
hi
they have added mission timers for missions that did not have them for example alpha mission one there may be more
ElectricPrism Nov 8, 2022
New “Super Easy” difficulty for campaign.

Promising to hear. As a noob I couldn't figure this game out at all -- I probably still would have trouble since it's so different mechanically from anything I've ever played.

Add “LOD Distance” Graphics option, to adjust texture sharpness at distance (defaults to “High”).

Did they upgrade the Textures? Lots of people have success with AI upscale, If they added a toggle between "old school" and "new" it could visually be very distinct and look really good.

Add Flatpak builds (for Linux).

This is always really good, sometimes the repo version of FOSS games like 0ad is broke -- I've had to use Flatpak to workaround these kinds of issues often enough.

Support for bidirectional text using fribidi.
Improve Cobra AI yet again (balances against defensive / system research when 1v1 on high oil maps).
Show the rank a unit will have if it were produced next.
Add console message when limits change.
Update campaign balance (and fixes) for: Alpha 2, Alpha 6, later Beta missions, Beta-end, Gamma 2.
+ Lots of bug fixes and multiplayer balancing changes.

I'm new to the series but I would love to see this grow and become a staple of FOSS gaming in the same way Julius and Augustus have done an amazing job on bringing Caesar III to 2022 or OpenRCT2.

My radar is on full sweep for good RTS, It's a shame Stargus didn't get fleshed out and revisioned more -- it would have been a stomper. Good to see people giving love to their favorite series.
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